ScenePlugin
A Scene Level Plugin is installed into every Scene and belongs to that Scene.
It can listen for Scene events and respond to them.
It can map itself to a Scene property, or into the Scene Systems, or both.
Constructor
new ScenePlugin(scene, pluginManager, pluginKey)
Parameters
| name | type | optional | description |
|---|---|---|---|
| scene | Phaser.Scene | No | A reference to the Scene that has installed this plugin. |
| pluginManager | Phaser.Plugins.PluginManager | No | A reference to the Plugin Manager. |
| pluginKey | string | No | The key under which this plugin has been installed into the Scene Systems. |
Scope: static
Extends
Source: src/plugins/ScenePlugin.js#L11
Since: 3.8.0
Inherited Members
From Phaser.Plugins.BasePlugin:
Public Members
pluginKey
pluginKey: string
Description:
The key under which this plugin was installed into the Scene Systems.
This property is only set when the plugin is instantiated and added to the Scene, not before.
You can use it during the boot method.
Source: src/plugins/ScenePlugin.js#L63
Since: 3.54.0
scene
scene: Phaser.Scene
Description:
A reference to the Scene that has installed this plugin.
Only set if it's a Scene Plugin, otherwise null.
This property is only set when the plugin is instantiated and added to the Scene, not before.
You can use it during the boot method.
Access: protected
Source: src/plugins/ScenePlugin.js#L37
Since: 3.8.0
systems
systems: Phaser.Scenes.Systems
Description:
A reference to the Scene Systems of the Scene that has installed this plugin.
Only set if it's a Scene Plugin, otherwise null.
This property is only set when the plugin is instantiated and added to the Scene, not before.
You can use it during the boot method.
Access: protected
Source: src/plugins/ScenePlugin.js#L50
Since: 3.8.0
Inherited Methods
From Phaser.Plugins.BasePlugin:
Public Methods
boot
<instance> boot()
Description:
This method is called when the Scene boots. It is only ever called once.
By this point the plugin properties scene and systems will have already been set.
In here you can listen for Scene and set-up whatever you need for this plugin to run.
Here are the Scene events you can listen to:
-
start
-
ready
-
preupdate
-
update
-
postupdate
-
resize
-
pause
-
resume
-
sleep
-
wake
-
transitioninit
-
transitionstart
-
transitioncomplete
-
transitionout
-
shutdown
-
destroy
At the very least you should offer a destroy handler for when the Scene closes down, i.e:
var eventEmitter = this.systems.events;
eventEmitter.once('destroy', this.sceneDestroy, this);
Source: src/plugins/ScenePlugin.js#L79
Since: 3.8.0
destroy
<instance> destroy()
Description:
Game instance has been destroyed.
You must release everything in here, all references, all objects, free it all up.
Overrides: Phaser.Plugins.BasePlugin#destroy
Source: src/plugins/ScenePlugin.js#L118
Since: 3.8.0