World

Phaser.Physics.Matter.World

The Matter World class is responsible for managing one single instance of a Matter Physics World for Phaser.

Access this via this.matter.world from within a Scene.

This class creates a Matter JS World Composite along with the Matter JS Engine during instantiation. It also handles delta timing, bounds, body and constraint creation and debug drawing.

If you wish to access the Matter JS World object directly, see the localWorld property. If you wish to access the Matter Engine directly, see the engine property.

This class is an Event Emitter and will proxy all Matter JS events, as they are received.

Constructor

new World(scene, config)

Parameters

name

type

optional

description

scene

Phaser.Scene

No

The Scene to which this Matter World instance belongs.

config

Phaser.Types.Physics.Matter.MatterWorldConfig

No

The Matter World configuration object.


Scope: static

Extends

Phaser.Events.EventEmitter

Source: src/physics/matter-js/World.js#L24
Since: 3.0.0

Public Members

autoUpdate

autoUpdate: boolean

Description:

Automatically call Engine.update every time the game steps. If you disable this then you are responsible for calling World.step directly from your game. If you call set60Hz or set30Hz then autoUpdate is reset to true.

Source: src/physics/matter-js/World.js#L185
Since: 3.4.0


debugConfig

debugConfig: Phaser.Types.Physics.Matter.MatterDebugConfig

Description:

The debug configuration object.

The values stored in this object are read from the Matter World Config debug property.

When a new Body or Constraint is added to the World, they are given the values stored in this object, unless they have their own render object set that will override them.

Note that while you can modify the values of properties in this object at run-time, it will not change any of the Matter objects already added. It will only impact objects newly added to the world, or one that is removed and then re-added at a later time.

Source: src/physics/matter-js/World.js#L218
Since: 3.22.0


debugGraphic

debugGraphic: Phaser.GameObjects.Graphics

Description:

An instance of the Graphics object the debug bodies are drawn to, if enabled.

Source: src/physics/matter-js/World.js#L209
Since: 3.0.0


drawDebug

drawDebug: boolean

Description:

A flag that controls if the debug graphics will be drawn to or not.

Source: src/physics/matter-js/World.js#L199
Since: 3.0.0


enabled

enabled: boolean

Description:

A flag that toggles if the world is enabled or not.

Source: src/physics/matter-js/World.js#L104
Since: 3.0.0


engine

engine: MatterJS.Engine

Description:

An instance of the MatterJS Engine.

Source: src/physics/matter-js/World.js#L66
Since: 3.0.0


getDelta

getDelta: function

Description:

This function is called every time the core game loop steps, which is bound to the Request Animation Frame frequency unless otherwise modified.

The function is passed two values: time and delta, both of which come from the game step values.

It must return a number. This number is used as the delta value passed to Matter.Engine.update.

You can override this function with your own to define your own timestep.

If you need to update the Engine multiple times in a single game step then call World.update as many times as required. Each call will trigger the getDelta function. If you wish to have full control over when the Engine updates then see the property autoUpdate.

You can also adjust the number of iterations that Engine.update performs. Use the Scene Matter Physics config object to set the following properties:

positionIterations (defaults to 6) velocityIterations (defaults to 4) constraintIterations (defaults to 2)

Adjusting these values can help performance in certain situations, depending on the physics requirements of your game.

Source: src/physics/matter-js/World.js#L114
Since: 3.4.0


localWorld

localWorld: MatterJS.World

Description:

A World composite object that will contain all simulated bodies and constraints.

Source: src/physics/matter-js/World.js#L75
Since: 3.0.0


runner

runner: Phaser.Types.Physics.Matter.MatterRunnerConfig

Description:

The Matter JS Runner Configuration object.

This object is populated via the Matter Configuration object's runner property and is updated constantly during the game step.

Source: src/physics/matter-js/World.js#L159
Since: 3.22.0


scene

scene: Phaser.Scene

Description:

The Scene to which this Matter World instance belongs.

Source: src/physics/matter-js/World.js#L57
Since: 3.0.0


walls

walls: Phaser.Types.Physics.Matter.MatterWalls

Description:

An object containing the 4 wall bodies that bound the physics world.

Source: src/physics/matter-js/World.js#L95
Since: 3.0.0


Public Methods

add

<instance> add(object)

Description:

Adds a Matter JS object, or array of objects, to the world.

The objects should be valid Matter JS entities, such as a Body, Composite or Constraint.

Triggers beforeAdd and afterAdd events.

Parameters:

name

type

optional

description

object

object | Array.<object>

No

Can be single object, or an array, and can be a body, composite or constraint.

Returns: Phaser.Physics.Matter.World - This Matter World object.

Source: src/physics/matter-js/World.js#L973
Since: 3.0.0


addListener

<instance> addListener(event, fn, [context])

Description:

Add a listener for a given event.

Parameters:

name

type

optional

default

description

event

string | symbol

No

The event name.

fn

function

No

The listener function.

context

*

Yes

"this"

The context to invoke the listener with.

Returns: Phaser.Physics.Matter.World - this.

Inherits: Phaser.Events.EventEmitter#addListener

Source: src/events/EventEmitter.js#L111
Since: 3.0.0


convertTilemapLayer

<instance> convertTilemapLayer(tilemapLayer, [options])

Description:

Adds MatterTileBody instances for all the colliding tiles within the given tilemap layer.

Set the appropriate tiles in your layer to collide before calling this method!

If you modify the map after calling this method, i.e. via a function like putTileAt then you should call the Phaser.Physics.Matter.World.convertTiles function directly, passing it an array of the tiles you've added to your map.

Parameters:

name

type

optional

description

tilemapLayer

Phaser.Tilemaps.TilemapLayer

No

An array of tiles.

options

object

Yes

Options to be passed to the MatterTileBody constructor. {@see Phaser.Physics.Matter.TileBody}

Returns: Phaser.Physics.Matter.World - This Matter World object.

Source: src/physics/matter-js/World.js#L1048
Since: 3.0.0


convertTiles

<instance> convertTiles(tiles, [options])

Description:

Creates MatterTileBody instances for all of the given tiles. This creates bodies regardless of whether the tiles are set to collide or not, or if they have a body already, or not.

If you wish to pass an array of tiles that may already have bodies, you should filter the array before hand.

Parameters:

name

type

optional

description

tiles

Array.<Phaser.Tilemaps.Tile>

No

An array of tiles.

options

object

Yes

Options to be passed to the MatterTileBody constructor. {@see Phaser.Physics.Matter.TileBody}

Returns: Phaser.Physics.Matter.World - This Matter World object.

Source: src/physics/matter-js/World.js#L1075
Since: 3.0.0


create

<instance> create(x, y, width, height, options)

Description:

Creates a rectangle Matter body and adds it to the world.

Parameters:

name

type

optional

description

x

number

No

The horizontal position of the body in the world.

y

number

No

The vertical position of the body in the world.

width

number

No

The width of the body.

height

number

No

The height of the body.

options

object

No

Optional Matter configuration object.

Returns: MatterJS.BodyType - The Matter.js body that was created.

Source: src/physics/matter-js/World.js#L950
Since: 3.0.0


createDebugGraphic

<instance> createDebugGraphic()

Description:

Creates a Phaser.GameObjects.Graphics object that is used to render all of the debug bodies and joints to.

This method is called automatically by the constructor, if debugging has been enabled.

The created Graphics object is automatically added to the Scene at 0x0 and given a depth of Number.MAX_VALUE, so it renders above all else in the Scene.

The Graphics object is assigned to the debugGraphic property of this class and drawDebug is enabled.

Returns: Phaser.GameObjects.Graphics - The newly created Graphics object.

Source: src/physics/matter-js/World.js#L878
Since: 3.0.0


destroy

<instance> destroy()

Description:

Will remove all Matter physics event listeners and clear the matter physics world, engine and any debug graphics, if any.

After destroying the world it cannot be re-used again.

Overrides: Phaser.Events.EventEmitter#destroy

Source: src/physics/matter-js/World.js#L2308
Since: 3.0.0


disableGravity

<instance> disableGravity()

Description:

Sets the world gravity and gravity scale to 0.

Returns: Phaser.Physics.Matter.World - This Matter World object.

Source: src/physics/matter-js/World.js#L906
Since: 3.0.0


emit

<instance> emit(event, [args])

Description:

Calls each of the listeners registered for a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

args

*

Yes

Additional arguments that will be passed to the event handler.

Returns: boolean - true if the event had listeners, else false.

Inherits: Phaser.Events.EventEmitter#emit

Source: src/events/EventEmitter.js#L86
Since: 3.0.0


eventNames

<instance> eventNames()

Description:

Return an array listing the events for which the emitter has registered listeners.

Returns: Array.<(string | symbol)> - undefined

Inherits: Phaser.Events.EventEmitter#eventNames

Source: src/events/EventEmitter.js#L55
Since: 3.0.0


getAllBodies

<instance> getAllBodies()

Description:

Returns all the bodies in the Matter World, including all bodies in children, recursively.

Returns: Array.<MatterJS.BodyType> - An array of all the Matter JS Bodies in this World.

Source: src/physics/matter-js/World.js#L1362
Since: 3.22.0


getAllComposites

<instance> getAllComposites()

Description:

Returns all the composites in the Matter World, including all composites in children, recursively.

Returns: Array.<MatterJS.CompositeType> - An array of all the Matter JS Composites in this World.

Source: src/physics/matter-js/World.js#L1388
Since: 3.22.0


getAllConstraints

<instance> getAllConstraints()

Description:

Returns all the constraints in the Matter World, including all constraints in children, recursively.

Returns: Array.<MatterJS.ConstraintType> - An array of all the Matter JS Constraints in this World.

Source: src/physics/matter-js/World.js#L1375
Since: 3.22.0


has

<instance> has(body)

Description:

Returns true if the given body can be found within the World.

Parameters:

name

type

optional

description

body

MatterJS.Body | Phaser.GameObjects.GameObject

No

The Matter Body, or Game Object, to search for within the world.

Returns: Array.<MatterJS.BodyType> - An array of all the Matter JS Bodies in this World.

Source: src/physics/matter-js/World.js#L1345
Since: 3.22.0


listenerCount

<instance> listenerCount(event)

Description:

Return the number of listeners listening to a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

Returns: number - The number of listeners.

Inherits: Phaser.Events.EventEmitter#listenerCount

Source: src/events/EventEmitter.js#L75
Since: 3.0.0


listeners

<instance> listeners(event)

Description:

Return the listeners registered for a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

Returns: Array.<function()> - The registered listeners.

Inherits: Phaser.Events.EventEmitter#listeners

Source: src/events/EventEmitter.js#L64
Since: 3.0.0


nextCategory

<instance> nextCategory()

Description:

Returns the next unique category bitfield (starting after the initial default category 0x0001). There are 32 available.

Returns: number - Unique category bitfield

Source: src/physics/matter-js/World.js#L1120
Since: 3.0.0


nextGroup

<instance> nextGroup([isNonColliding])

Description:

Returns the next unique group index for which bodies will collide. If isNonColliding is true, returns the next unique group index for which bodies will not collide.

Parameters:

name

type

optional

default

description

isNonColliding

boolean

Yes

false

If true, returns the next unique group index for which bodies will not collide.

Returns: number - Unique category bitfield

Source: src/physics/matter-js/World.js#L1104
Since: 3.0.0


off

<instance> off(event, [fn], [context], [once])

Description:

Remove the listeners of a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

fn

function

Yes

Only remove the listeners that match this function.

context

*

Yes

Only remove the listeners that have this context.

once

boolean

Yes

Only remove one-time listeners.

Returns: Phaser.Physics.Matter.World - this.

Inherits: Phaser.Events.EventEmitter#off

Source: src/events/EventEmitter.js#L151
Since: 3.0.0


on

<instance> on(event, fn, [context])

Description:

Add a listener for a given event.

Parameters:

name

type

optional

default

description

event

string | symbol

No

The event name.

fn

function

No

The listener function.

context

*

Yes

"this"

The context to invoke the listener with.

Returns: Phaser.Physics.Matter.World - this.

Inherits: Phaser.Events.EventEmitter#on

Source: src/events/EventEmitter.js#L98
Since: 3.0.0


once

<instance> once(event, fn, [context])

Description:

Add a one-time listener for a given event.

Parameters:

name

type

optional

default

description

event

string | symbol

No

The event name.

fn

function

No

The listener function.

context

*

Yes

"this"

The context to invoke the listener with.

Returns: Phaser.Physics.Matter.World - this.

Inherits: Phaser.Events.EventEmitter#once

Source: src/events/EventEmitter.js#L124
Since: 3.0.0


pause

<instance> pause()

Description:

Pauses this Matter World instance and sets enabled to false.

A paused world will not run any simulations for the duration it is paused.

Returns: Phaser.Physics.Matter.World - This Matter World object.

Fires: Phaser.Physics.Matter.Events#event:PAUSE

Source: src/physics/matter-js/World.js#L1134
Since: 3.0.0


remove

<instance> remove(object, [deep])

Description:

Removes a Matter JS object, or array of objects, from the world.

The objects should be valid Matter JS entities, such as a Body, Composite or Constraint.

Triggers beforeRemove and afterRemove events.

Parameters:

name

type

optional

default

description

object

object | Array.<object>

No

Can be single object, or an array, and can be a body, composite or constraint.

deep

boolean

Yes

false

Optionally search the objects children and recursively remove those as well.

Returns: Phaser.Physics.Matter.World - This Matter World object.

Source: src/physics/matter-js/World.js#L994
Since: 3.0.0


removeAllListeners

<instance> removeAllListeners([event])

Description:

Remove all listeners, or those of the specified event.

Parameters:

name

type

optional

description

event

string | symbol

Yes

The event name.

Returns: Phaser.Physics.Matter.World - this.

Inherits: Phaser.Events.EventEmitter#removeAllListeners

Source: src/events/EventEmitter.js#L165
Since: 3.0.0


removeConstraint

<instance> removeConstraint(constraint, [deep])

Description:

Removes a Matter JS constraint, or array of constraints, from the world.

Triggers beforeRemove and afterRemove events.

Parameters:

name

type

optional

default

description

constraint

MatterJS.ConstraintType | Array.<MatterJS.ConstraintType>

No

A Matter JS Constraint, or an array of constraints, to be removed.

deep

boolean

Yes

false

Optionally search the objects children and recursively remove those as well.

Returns: Phaser.Physics.Matter.World - This Matter World object.

Source: src/physics/matter-js/World.js#L1028
Since: 3.0.0


removeListener

<instance> removeListener(event, [fn], [context], [once])

Description:

Remove the listeners of a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

fn

function

Yes

Only remove the listeners that match this function.

context

*

Yes

Only remove the listeners that have this context.

once

boolean

Yes

Only remove one-time listeners.

Returns: Phaser.Physics.Matter.World - this.

Inherits: Phaser.Events.EventEmitter#removeListener

Source: src/events/EventEmitter.js#L137
Since: 3.0.0


renderBody

<instance> renderBody(body, graphics, showInternalEdges, [lineColor], [lineOpacity], [lineThickness], [fillColor], [fillOpacity])

Description:

Renders a single Matter Body to the given Phaser Graphics Game Object.

This method is used internally by the Matter Debug Renderer, but is also exposed publically should you wish to render a Body to your own Graphics instance.

If you don't wish to render a line around the body, set the lineColor parameter to null. Equally, if you don't wish to render a fill, set the fillColor parameter to null.

Parameters:

name

type

optional

default

description

body

MatterJS.BodyType

No

The Matter Body to be rendered.

graphics

Phaser.GameObjects.Graphics

No

The Graphics object to render to.

showInternalEdges

boolean

No

Render internal edges of the polygon?

lineColor

number

Yes

The line color.

lineOpacity

number

Yes

The line opacity, between 0 and 1.

lineThickness

number

Yes

1

The line thickness.

fillColor

number

Yes

The fill color.

fillOpacity

number

Yes

The fill opacity, between 0 and 1.

Returns: Phaser.Physics.Matter.World - This Matter World instance for method chaining.

Source: src/physics/matter-js/World.js#L1951
Since: 3.22.0


renderBodyAxes

<instance> renderBodyAxes(bodies, graphics, showAxes, lineColor, lineOpacity)

Description:

Renders either all axes, or a single axis indicator, for an array of Bodies, to the given Graphics instance.

The debug renderer calls this method if the showAxes or showAngleIndicator config values are set.

This method is used internally by the Matter Debug Renderer, but is also exposed publically should you wish to render bounds to your own Graphics instance.

Parameters:

name

type

optional

description

bodies

array

No

An array of bodies from the localWorld.

graphics

Phaser.GameObjects.Graphics

No

The Graphics object to render to.

showAxes

boolean

No

If true it will render all body axes. If false it will render a single axis indicator.

lineColor

number

No

The line color.

lineOpacity

number

No

The line opacity, between 0 and 1.

Source: src/physics/matter-js/World.js#L1742
Since: 3.22.0


renderBodyBounds

<instance> renderBodyBounds(bodies, graphics, lineColor, lineOpacity)

Description:

Renders the bounds of an array of Bodies to the given Graphics instance.

If the body is a compound body, it will render the bounds for the parent compound.

The debug renderer calls this method if the showBounds config value is set.

This method is used internally by the Matter Debug Renderer, but is also exposed publically should you wish to render bounds to your own Graphics instance.

Parameters:

name

type

optional

description

bodies

array

No

An array of bodies from the localWorld.

graphics

Phaser.GameObjects.Graphics

No

The Graphics object to render to.

lineColor

number

No

The line color.

lineOpacity

number

No

The line opacity, between 0 and 1.

Source: src/physics/matter-js/World.js#L1678
Since: 3.22.0


renderBodyVelocity

<instance> renderBodyVelocity(bodies, graphics, lineColor, lineOpacity, lineThickness)

Description:

Renders a velocity indicator for an array of Bodies, to the given Graphics instance.

The debug renderer calls this method if the showVelocity config value is set.

This method is used internally by the Matter Debug Renderer, but is also exposed publically should you wish to render bounds to your own Graphics instance.

Parameters:

name

type

optional

description

bodies

array

No

An array of bodies from the localWorld.

graphics

Phaser.GameObjects.Graphics

No

The Graphics object to render to.

lineColor

number

No

The line color.

lineOpacity

number

No

The line opacity, between 0 and 1.

lineThickness

number

No

The line thickness.

Source: src/physics/matter-js/World.js#L1819
Since: 3.22.0


renderCollisions

<instance> renderCollisions(pairs, graphics, lineColor)

Description:

Renders the list of collision points and normals to the given Graphics instance.

The debug renderer calls this method if the showCollisions config value is set.

This method is used internally by the Matter Debug Renderer, but is also exposed publically should you wish to render the Grid to your own Graphics instance.

Parameters:

name

type

optional

description

pairs

Array.<MatterJS.Pair>

No

An array of Matter Pairs to be rendered.

graphics

Phaser.GameObjects.Graphics

No

The Graphics object to render to.

lineColor

number

No

The line color.

Returns: Phaser.Physics.Matter.World - This Matter World instance for method chaining.

Source: src/physics/matter-js/World.js#L1581
Since: 3.22.0


renderConstraint

<instance> renderConstraint(constraint, graphics, lineColor, lineOpacity, lineThickness, pinSize, anchorColor, anchorSize)

Description:

Renders a single Matter Constraint, such as a Pin or a Spring, to the given Phaser Graphics Game Object.

This method is used internally by the Matter Debug Renderer, but is also exposed publically should you wish to render a Constraint to your own Graphics instance.

Parameters:

name

type

optional

description

constraint

MatterJS.ConstraintType

No

The Matter Constraint to render.

graphics

Phaser.GameObjects.Graphics

No

The Graphics object to render to.

lineColor

number

No

The line color.

lineOpacity

number

No

The line opacity, between 0 and 1.

lineThickness

number

No

The line thickness.

pinSize

number

No

If this constraint is a pin, this sets the size of the pin circle.

anchorColor

number

No

The color used when rendering this constraints anchors. Set to null to not render anchors.

anchorSize

number

No

The size of the anchor circle, if this constraint has anchors and is rendering them.

Returns: Phaser.Physics.Matter.World - This Matter World instance for method chaining.

Source: src/physics/matter-js/World.js#L2169
Since: 3.22.0


renderConvexHull

<instance> renderConvexHull(body, graphics, hullColor, [lineThickness])

Description:

Renders the Convex Hull for a single Matter Body to the given Phaser Graphics Game Object.

This method is used internally by the Matter Debug Renderer, but is also exposed publically should you wish to render a Body hull to your own Graphics instance.

Parameters:

name

type

optional

default

description

body

MatterJS.BodyType

No

The Matter Body to be rendered.

graphics

Phaser.GameObjects.Graphics

No

The Graphics object to render to.

hullColor

number

No

The color used to render the hull.

lineThickness

number

Yes

1

The hull line thickness.

Returns: Phaser.Physics.Matter.World - This Matter World instance for method chaining.

Source: src/physics/matter-js/World.js#L2091
Since: 3.22.0


renderGrid

<instance> renderGrid(grid, graphics, lineColor, lineOpacity)

Description:

Renders the Engine Broadphase Controller Grid to the given Graphics instance.

The debug renderer calls this method if the showBroadphase config value is set.

This method is used internally by the Matter Debug Renderer, but is also exposed publically should you wish to render the Grid to your own Graphics instance.

Parameters:

name

type

optional

description

grid

MatterJS.Grid

No

The Matter Grid to be rendered.

graphics

Phaser.GameObjects.Graphics

No

The Graphics object to render to.

lineColor

number

No

The line color.

lineOpacity

number

No

The line opacity, between 0 and 1.

Returns: Phaser.Physics.Matter.World - This Matter World instance for method chaining.

Source: src/physics/matter-js/World.js#L1466
Since: 3.22.0


renderSeparations

<instance> renderSeparations(pairs, graphics, lineColor)

Description:

Renders the list of Pair separations to the given Graphics instance.

The debug renderer calls this method if the showSeparations config value is set.

This method is used internally by the Matter Debug Renderer, but is also exposed publically should you wish to render the Grid to your own Graphics instance.

Parameters:

name

type

optional

description

pairs

Array.<MatterJS.Pair>

No

An array of Matter Pairs to be rendered.

graphics

Phaser.GameObjects.Graphics

No

The Graphics object to render to.

lineColor

number

No

The line color.

Returns: Phaser.Physics.Matter.World - This Matter World instance for method chaining.

Source: src/physics/matter-js/World.js#L1512
Since: 3.22.0


resetCollisionIDs

<instance> resetCollisionIDs()

Description:

Resets the internal collision IDs that Matter.JS uses for Body collision groups.

You should call this before destroying your game if you need to restart the game again on the same page, without first reloading the page. Or, if you wish to consistently destroy a Scene that contains Matter.js and then run it again later in the same game.

Source: src/physics/matter-js/World.js#L2265
Since: 3.17.0


resume

<instance> resume()

Description:

Resumes this Matter World instance from a paused state and sets enabled to true.

Returns: Phaser.Physics.Matter.World - This Matter World object.

Fires: Phaser.Physics.Matter.Events#event:RESUME

Source: src/physics/matter-js/World.js#L1154
Since: 3.0.0


setBodyRenderStyle

<instance> setBodyRenderStyle(body, [lineColor], [lineOpacity], [lineThickness], [fillColor], [fillOpacity])

Description:

Sets the debug render style for the given Matter Body.

If you are using this on a Phaser Game Object, such as a Matter Sprite, then pass in the body property to this method, not the Game Object itself.

If you wish to skip a parameter, so it retains its current value, pass false for it.

If you wish to reset the Body render colors to the defaults found in the World Debug Config, then call this method with just the body parameter provided and no others.

Parameters:

name

type

optional

description

body

MatterJS.BodyType

No

The Matter Body to set the render style on.

lineColor

number

Yes

The line color. If null it will use the World Debug Config value.

lineOpacity

number

Yes

The line opacity, between 0 and 1. If null it will use the World Debug Config value.

lineThickness

number

Yes

The line thickness. If null it will use the World Debug Config value.

fillColor

number

Yes

The fill color. If null it will use the World Debug Config value.

fillOpacity

number

Yes

The fill opacity, between 0 and 1. If null it will use the World Debug Config value.

Returns: Phaser.Physics.Matter.World - This Matter World instance for method chaining.

Source: src/physics/matter-js/World.js#L384
Since: 3.22.0


setBounds

<instance> setBounds([x], [y], [width], [height], [thickness], [left], [right], [top], [bottom])

Description:

Sets the bounds of the Physics world to match the given world pixel dimensions.

You can optionally set which 'walls' to create: left, right, top or bottom. If none of the walls are given it will default to use the walls settings it had previously. I.e. if you previously told it to not have the left or right walls, and you then adjust the world size the newly created bounds will also not have the left and right walls. Explicitly state them in the parameters to override this.

Parameters:

name

type

optional

default

description

x

number

Yes

0

The x coordinate of the top-left corner of the bounds.

y

number

Yes

0

The y coordinate of the top-left corner of the bounds.

width

number

Yes

The width of the bounds.

height

number

Yes

The height of the bounds.

thickness

number

Yes

64

The thickness of each wall, in pixels.

left

boolean

Yes

true

If true will create the left bounds wall.

right

boolean

Yes

true

If true will create the right bounds wall.

top

boolean

Yes

true

If true will create the top bounds wall.

bottom

boolean

Yes

true

If true will create the bottom bounds wall.

Returns: Phaser.Physics.Matter.World - This Matter World object.

Source: src/physics/matter-js/World.js#L792
Since: 3.0.0


setCompositeRenderStyle

<instance> setCompositeRenderStyle(composite)

Description:

Sets the debug render style for the children of the given Matter Composite.

Composites themselves do not render, but they can contain bodies, constraints and other composites that may do. So the children of this composite are passed to the setBodyRenderStyle, setCompositeRenderStyle and setConstraintRenderStyle methods accordingly.

Parameters:

name

type

optional

description

composite

MatterJS.CompositeType

No

The Matter Composite to set the render style on.

Returns: Phaser.Physics.Matter.World - This Matter World instance for method chaining.

Source: src/physics/matter-js/World.js#L334
Since: 3.22.0


setConstraintRenderStyle

<instance> setConstraintRenderStyle(constraint, [lineColor], [lineOpacity], [lineThickness], [pinSize], [anchorColor], [anchorSize])

Description:

Sets the debug render style for the given Matter Constraint.

If you are using this on a Phaser Game Object, then pass in the body property to this method, not the Game Object itself.

If you wish to skip a parameter, so it retains its current value, pass false for it.

If you wish to reset the Constraint render colors to the defaults found in the World Debug Config, then call this method with just the constraint parameter provided and no others.

Parameters:

name

type

optional

description

constraint

MatterJS.ConstraintType

No

The Matter Constraint to set the render style on.

lineColor

number

Yes

The line color. If null it will use the World Debug Config value.

lineOpacity

number

Yes

The line opacity, between 0 and 1. If null it will use the World Debug Config value.

lineThickness

number

Yes

The line thickness. If null it will use the World Debug Config value.

pinSize

number

Yes

If this constraint is a pin, this sets the size of the pin circle. If null it will use the World Debug Config value.

anchorColor

number

Yes

The color used when rendering this constraints anchors. If null it will use the World Debug Config value.

anchorSize

number

Yes

The size of the anchor circle, if this constraint has anchors. If null it will use the World Debug Config value.

Returns: Phaser.Physics.Matter.World - This Matter World instance for method chaining.

Source: src/physics/matter-js/World.js#L470
Since: 3.22.0


setEventsProxy

<instance> setEventsProxy()

Description:

This internal method acts as a proxy between all of the Matter JS events and then re-emits them via this class.

Source: src/physics/matter-js/World.js#L581
Since: 3.0.0


setGravity

<instance> setGravity([x], [y], [scale])

Description:

Sets the worlds gravity to the values given.

Gravity effects all bodies in the world, unless they have the ignoreGravity flag set.

Parameters:

name

type

optional

default

description

x

number

Yes

0

The world gravity x component.

y

number

Yes

1

The world gravity y component.

scale

number

Yes

0.001

The gravity scale factor.

Returns: Phaser.Physics.Matter.World - This Matter World object.

Source: src/physics/matter-js/World.js#L923
Since: 3.0.0


shutdown

<instance> shutdown()

Description:

Will remove all Matter physics event listeners and clear the matter physics world, engine and any debug graphics, if any.

Overrides: Phaser.Events.EventEmitter#shutdown

Source: src/physics/matter-js/World.js#L2285
Since: 3.0.0


step

<instance> step([delta])

Description:

Manually advances the physics simulation by one iteration.

You can optionally pass in the delta and correction values to be used by Engine.update. If undefined they use the Matter defaults of 60Hz and no correction.

Calling step directly bypasses any checks of enabled or autoUpdate.

It also ignores any custom getDelta functions, as you should be passing the delta value in to this call.

You can adjust the number of iterations that Engine.update performs internally. Use the Scene Matter Physics config object to set the following properties:

positionIterations (defaults to 6) velocityIterations (defaults to 4) constraintIterations (defaults to 2)

Adjusting these values can help performance in certain situations, depending on the physics requirements of your game.

Parameters:

name

type

optional

default

description

delta

number

Yes

16.666

The delta value.

Source: src/physics/matter-js/World.js#L1288
Since: 3.4.0


update

<instance> update(time, delta)

Description:

The internal update method. This is called automatically by the parent Scene.

Moves the simulation forward in time by delta ms. Uses World.correction value as an optional number that specifies the time correction factor to apply to the update. This can help improve the accuracy of the simulation in cases where delta is changing between updates. The value of correction is defined as delta / lastDelta, i.e. the percentage change of delta over the last step. Therefore the value is always 1 (no correction) when delta is constant (or when no correction is desired, which is the default). See the paper on Time Corrected Verlet for more information.

Triggers beforeUpdate and afterUpdate events. Triggers collisionStart, collisionActive and collisionEnd events.

If the World is paused, update is still run, but exits early and does not update the Matter Engine.

Parameters:

name

type

optional

description

time

number

No

The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout.

delta

number

No

The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.

Source: src/physics/matter-js/World.js#L1174
Since: 3.0.0


update30Hz

<instance> update30Hz()

Description:

Runs the Matter Engine.update at a fixed timestep of 30Hz.

Returns: number - The delta value to be passed to Engine.update.

Source: src/physics/matter-js/World.js#L1332
Since: 3.4.0


update60Hz

<instance> update60Hz()

Description:

Runs the Matter Engine.update at a fixed timestep of 60Hz.

Returns: number - The delta value to be passed to Engine.update.

Source: src/physics/matter-js/World.js#L1319
Since: 3.4.0


updateWall

<instance> updateWall(add, [position], [x], [y], [width], [height])

Description:

Updates the 4 rectangle bodies that were created, if setBounds was set in the Matter config, to use the new positions and sizes. This method is usually only called internally via the setBounds method.

Parameters:

name

type

optional

description

add

boolean

No

true if the walls are being added or updated, false to remove them from the world.

position

string

Yes

Either left, right, top or bottom. Only optional if add is false.

x

number

Yes

The horizontal position to place the walls at. Only optional if add is false.

y

number

Yes

The vertical position to place the walls at. Only optional if add is false.

width

number

Yes

The width of the walls, in pixels. Only optional if add is false.

height

number

Yes

The height of the walls, in pixels. Only optional if add is false.

Source: src/physics/matter-js/World.js#L836
Since: 3.0.0


Private Methods

postUpdate

<instance> postUpdate()

Description:

Handles the rendering of bodies and debug information to the debug Graphics object, if enabled.

This method is called automatically by the Scene after all processing has taken place.

Access: private

Source: src/physics/matter-js/World.js#L1401
Since: 3.0.0


renderBodies

<instance> renderBodies(bodies)

Description:

Renders the given array of Bodies to the debug graphics instance.

Called automatically by the postUpdate method.

Access: private

Parameters:

name

type

optional

description

bodies

array

No

An array of bodies from the localWorld.

Source: src/physics/matter-js/World.js#L1861
Since: 3.14.0


renderJoints

<instance> renderJoints()

Description:

Renders all of the constraints in the world (unless they are specifically set to invisible).

Called automatically by the postUpdate method.

Access: private

Source: src/physics/matter-js/World.js#L2138
Since: 3.14.0


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