BaseSoundManager

Phaser.Sound.BaseSoundManager

Base class for other Sound Manager classes.

Constructor

new BaseSoundManager(game)

Parameters

name

type

optional

description

game

Phaser.Game

No

Reference to the current game instance.


Scope: static

Extends

Phaser.Events.EventEmitter

Source: src/sound/BaseSoundManager.js#L18
Since: 3.0.0

Public Members

detune

detune: number

Description:

Global detuning of all sounds in cents. The range of the value is -1200 to 1200, but we recommend setting it to 50.

Source: src/sound/BaseSoundManager.js#L803
Since: 3.0.0


game

game: Phaser.Game

Description:

Local reference to game.

Source: src/sound/BaseSoundManager.js#L44
Since: 3.0.0


gameLostFocus

gameLostFocus: boolean

Description:

Flag used to track if the game has lost focus.

Source: src/sound/BaseSoundManager.js#L152
Since: 3.60.0


jsonCache

jsonCache: Phaser.Cache.BaseCache

Description:

Local reference to the JSON Cache, as used by Audio Sprites.

Source: src/sound/BaseSoundManager.js#L54
Since: 3.7.0


listenerPosition

listenerPosition: Phaser.Math.Vector2

Description:

The Spatial Audio listener position.

Only available with WebAudio.

You can modify the x/y properties of this Vec2 directly to adjust the listener position within the game world.

Source: src/sound/BaseSoundManager.js#L162
Since: 3.60.0


locked

locked: boolean

Description:

Mobile devices require sounds to be triggered from an explicit user action, such as a tap, before any sound can be loaded/played on a web page. Set to true if the audio system is currently locked awaiting user interaction.

Source: src/sound/BaseSoundManager.js#L128
Since: 3.0.0


mute

mute: boolean

Description:

Global mute setting.

Source: src/sound/BaseSoundManager.js#L75
Since: 3.0.0


pauseOnBlur

pauseOnBlur: boolean

Description:

Flag indicating if sounds should be paused when game looses focus, for instance when user switches to another tab/program/app.

Source: src/sound/BaseSoundManager.js#L95
Since: 3.0.0


rate

rate: number

Description:

Global playback rate at which all the sounds will be played. Value of 1.0 plays the audio at full speed, 0.5 plays the audio at half speed and 2.0 doubles the audio's playback speed.

Source: src/sound/BaseSoundManager.js#L753
Since: 3.0.0


volume

volume: number

Description:

Global volume setting.

Source: src/sound/BaseSoundManager.js#L85
Since: 3.0.0


Private Members

_detune

_detune: number

Description:

Property that actually holds the value of global detune.

Access: private

Source: src/sound/BaseSoundManager.js#L117
Since: 3.0.0


_rate

_rate: number

Description:

Property that actually holds the value of global playback rate.

Access: private

Source: src/sound/BaseSoundManager.js#L106
Since: 3.0.0


sounds

sounds: Array.<Phaser.Sound.BaseSound>

Description:

An array containing all added sounds.

Access: private

Source: src/sound/BaseSoundManager.js#L64
Since: 3.0.0


unlocked

unlocked: boolean

Description:

Flag used internally for handling when the audio system has been unlocked, if there ever was a need for it.

Access: private

Source: src/sound/BaseSoundManager.js#L140
Since: 3.0.0


Public Methods

add

<instance> add(key, [config])

Description:

Adds a new sound into the sound manager.

Parameters:

name

type

optional

description

key

string

No

Asset key for the sound.

config

Phaser.Types.Sound.SoundConfig

Yes

An optional config object containing default sound settings.

Returns: Phaser.Sound.BaseSound - The new sound instance.

Source: src/sound/BaseSoundManager.js#L182
Since: 3.0.0


addAudioSprite

<instance> addAudioSprite(key, [config])

Description:

Adds a new audio sprite sound into the sound manager. Audio Sprites are a combination of audio files and a JSON configuration. The JSON follows the format of that created by https://github.com/tonistiigi/audiosprite

Parameters:

name

type

optional

description

key

string

No

Asset key for the sound.

config

Phaser.Types.Sound.SoundConfig

Yes

An optional config object containing default sound settings.

Returns: Phaser.Sound.NoAudioSound, Phaser.Sound.HTML5AudioSound, Phaser.Sound.WebAudioSound - The new audio sprite sound instance.

Source: src/sound/BaseSoundManager.js#L196
Since: 3.0.0


addListener

<instance> addListener(event, fn, [context])

Description:

Add a listener for a given event.

Parameters:

name

type

optional

default

description

event

string | symbol

No

The event name.

fn

function

No

The listener function.

context

*

Yes

"this"

The context to invoke the listener with.

Returns: Phaser.Sound.BaseSoundManager - this.

Inherits: Phaser.Events.EventEmitter#addListener

Source: src/events/EventEmitter.js#L111
Since: 3.0.0


destroy

<instance> destroy()

Description:

Destroys all the sounds in the game and all associated events.

Overrides: Phaser.Events.EventEmitter#destroy

Source: src/sound/BaseSoundManager.js#L687
Since: 3.0.0


emit

<instance> emit(event, [args])

Description:

Calls each of the listeners registered for a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

args

*

Yes

Additional arguments that will be passed to the event handler.

Returns: boolean - true if the event had listeners, else false.

Inherits: Phaser.Events.EventEmitter#emit

Source: src/events/EventEmitter.js#L86
Since: 3.0.0


eventNames

<instance> eventNames()

Description:

Return an array listing the events for which the emitter has registered listeners.

Returns: Array.<(string | symbol)> - undefined

Inherits: Phaser.Events.EventEmitter#eventNames

Source: src/events/EventEmitter.js#L55
Since: 3.0.0


get

<instance> get(key)

Description:

Gets the first sound in this Sound Manager that matches the given key. If none can be found it returns null.

Tags:

  • generic
  • genericUse

Parameters:

name

type

optional

description

key

string

No

Sound asset key.

Returns: Phaser.Sound.BaseSound - - The sound, or null.

Source: src/sound/BaseSoundManager.js#L241
Since: 3.23.0


getAll

<instance> getAll([key])

Description:

Gets all sounds in this Sound Manager.

You can optionally specify a key, in which case only Sound instances that match the given key will be returned.

Tags:

  • generic
  • genericUse

Parameters:

name

type

optional

description

key

string

Yes

Optional asset key. If given, only Sound instances with this key will be returned.

Returns: Array.<Phaser.Sound.BaseSound> - - The sounds, or an empty array.

Source: src/sound/BaseSoundManager.js#L260
Since: 3.23.0


getAllPlaying

<instance> getAllPlaying()

Description:

Returns all sounds from this Sound Manager that are currently playing. That is, Sound instances that have their isPlaying property set to true.

Tags:

  • generic
  • genericUse

Returns: Array.<Phaser.Sound.BaseSound> - - All currently playing sounds, or an empty array.

Source: src/sound/BaseSoundManager.js#L288
Since: 3.60.0


isPlaying

<instance> isPlaying(key)

Description:

When a key is given, returns true if any sound with that key is playing.

When no key is given, returns true if any sound is playing.

Parameters:

name

type

optional

description

key

string

No

Sound asset key.

Returns: boolean - - Per the key argument, true if any matching sound is playing, otherwise false.

Source: src/sound/BaseSoundManager.js#L536
Since: 3.85.0


listenerCount

<instance> listenerCount(event)

Description:

Return the number of listeners listening to a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

Returns: number - The number of listeners.

Inherits: Phaser.Events.EventEmitter#listenerCount

Source: src/events/EventEmitter.js#L75
Since: 3.0.0


listeners

<instance> listeners(event)

Description:

Return the listeners registered for a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

Returns: Array.<function()> - The registered listeners.

Inherits: Phaser.Events.EventEmitter#listeners

Source: src/events/EventEmitter.js#L64
Since: 3.0.0


off

<instance> off(event, [fn], [context], [once])

Description:

Remove the listeners of a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

fn

function

Yes

Only remove the listeners that match this function.

context

*

Yes

Only remove the listeners that have this context.

once

boolean

Yes

Only remove one-time listeners.

Returns: Phaser.Sound.BaseSoundManager - this.

Inherits: Phaser.Events.EventEmitter#off

Source: src/events/EventEmitter.js#L151
Since: 3.0.0


on

<instance> on(event, fn, [context])

Description:

Add a listener for a given event.

Parameters:

name

type

optional

default

description

event

string | symbol

No

The event name.

fn

function

No

The listener function.

context

*

Yes

"this"

The context to invoke the listener with.

Returns: Phaser.Sound.BaseSoundManager - this.

Inherits: Phaser.Events.EventEmitter#on

Source: src/events/EventEmitter.js#L98
Since: 3.0.0


onBlur

<instance> onBlur()

Description:

Method used internally for pausing sound manager if Phaser.Sound.BaseSoundManager#pauseOnBlur is set to true.

Access: protected

Source: src/sound/BaseSoundManager.js#L595
Since: 3.0.0


once

<instance> once(event, fn, [context])

Description:

Add a one-time listener for a given event.

Parameters:

name

type

optional

default

description

event

string | symbol

No

The event name.

fn

function

No

The listener function.

context

*

Yes

"this"

The context to invoke the listener with.

Returns: Phaser.Sound.BaseSoundManager - this.

Inherits: Phaser.Events.EventEmitter#once

Source: src/events/EventEmitter.js#L124
Since: 3.0.0


onFocus

<instance> onFocus()

Description:

Method used internally for resuming sound manager if Phaser.Sound.BaseSoundManager#pauseOnBlur is set to true.

Access: protected

Source: src/sound/BaseSoundManager.js#L606
Since: 3.0.0


pauseAll

<instance> pauseAll()

Description:

Pauses all the sounds in the game.

Fires: Phaser.Sound.Events#event:PAUSE_ALL

Source: src/sound/BaseSoundManager.js#L446
Since: 3.0.0


play

<instance> play(key, [extra])

Description:

Adds a new sound to the sound manager and plays it.

The sound will be automatically removed (destroyed) once playback ends.

This lets you play a new sound on the fly without the need to keep a reference to it.

Parameters:

name

type

optional

description

key

string

No

Asset key for the sound.

extra

Phaser.Types.Sound.SoundConfig | Phaser.Types.Sound.SoundMarker

Yes

An optional additional object containing settings to be applied to the sound. It could be either config or marker object.

Returns: boolean - Whether the sound started playing successfully.

Source: src/sound/BaseSoundManager.js#L306
Since: 3.0.0


playAudioSprite

<instance> playAudioSprite(key, spriteName, [config])

Description:

Adds a new audio sprite sound to the sound manager and plays it. The sprite will be automatically removed (destroyed) once playback ends. This lets you play a new sound on the fly without the need to keep a reference to it.

Parameters:

name

type

optional

description

key

string

No

Asset key for the sound.

spriteName

string

No

The name of the sound sprite to play.

config

Phaser.Types.Sound.SoundConfig

Yes

An optional config object containing default sound settings.

Returns: boolean - Whether the audio sprite sound started playing successfully.

Source: src/sound/BaseSoundManager.js#L347
Since: 3.0.0


remove

<instance> remove(sound)

Description:

Removes a sound from the sound manager. The removed sound is destroyed before removal.

Parameters:

name

type

optional

description

sound

Phaser.Sound.BaseSound

No

The sound object to remove.

Returns: boolean - True if the sound was removed successfully, otherwise false.

Source: src/sound/BaseSoundManager.js#L371
Since: 3.0.0


removeAll

<instance> removeAll()

Description:

Removes all sounds from the manager, destroying the sounds.

Source: src/sound/BaseSoundManager.js#L398
Since: 3.23.0


removeAllListeners

<instance> removeAllListeners([event])

Description:

Remove all listeners, or those of the specified event.

Parameters:

name

type

optional

description

event

string | symbol

Yes

The event name.

Returns: Phaser.Sound.BaseSoundManager - this.

Inherits: Phaser.Events.EventEmitter#removeAllListeners

Source: src/events/EventEmitter.js#L165
Since: 3.0.0


removeByKey

<instance> removeByKey(key)

Description:

Removes all sounds from the sound manager that have an asset key matching the given value. The removed sounds are destroyed before removal.

Parameters:

name

type

optional

description

key

string

No

The key to match when removing sound objects.

Returns: number - The number of matching sound objects that were removed.

Source: src/sound/BaseSoundManager.js#L414
Since: 3.0.0


removeListener

<instance> removeListener(event, [fn], [context], [once])

Description:

Remove the listeners of a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

fn

function

Yes

Only remove the listeners that match this function.

context

*

Yes

Only remove the listeners that have this context.

once

boolean

Yes

Only remove one-time listeners.

Returns: Phaser.Sound.BaseSoundManager - this.

Inherits: Phaser.Events.EventEmitter#removeListener

Source: src/events/EventEmitter.js#L137
Since: 3.0.0


resumeAll

<instance> resumeAll()

Description:

Resumes all the sounds in the game.

Fires: Phaser.Sound.Events#event:RESUME_ALL

Source: src/sound/BaseSoundManager.js#L463
Since: 3.0.0


setDetune

<instance> setDetune(value)

Description:

Sets the global detuning of all sounds in cents. The range of the value is -1200 to 1200, but we recommend setting it to 50.

Parameters:

name

type

optional

description

value

number

No

The range of the value is -1200 to 1200, but we recommend setting it to 50.

Returns: Phaser.Sound.BaseSoundManager - This Sound Manager.

Fires: Phaser.Sound.Events#event:GLOBAL_DETUNE

Source: src/sound/BaseSoundManager.js#L784
Since: 3.3.0


setListenerPosition

<instance> setListenerPosition([x], [y])

Description:

Sets the X and Y position of the Spatial Audio listener on this Web Audios context.

If you call this method with no parameters it will default to the center-point of the game canvas. Depending on the type of game you're making, you may need to call this method constantly to reset the listener position as the camera scrolls.

Calling this method does nothing on HTML5Audio.

Parameters:

name

type

optional

description

x

number

Yes

The x position of the Spatial Audio listener.

y

number

Yes

The y position of the Spatial Audio listener.

Source: src/sound/BaseSoundManager.js#L480
Since: 3.60.0


setRate

<instance> setRate(value)

Description:

Sets the global playback rate at which all the sounds will be played.

For example, a value of 1.0 plays the audio at full speed, 0.5 plays the audio at half speed and 2.0 doubles the audios playback speed.

Parameters:

name

type

optional

description

value

number

No

Global playback rate at which all the sounds will be played.

Returns: Phaser.Sound.BaseSoundManager - This Sound Manager.

Fires: Phaser.Sound.Events#event:GLOBAL_RATE

Source: src/sound/BaseSoundManager.js#L732
Since: 3.3.0


shutdown

<instance> shutdown()

Description:

Removes all listeners.

Inherits: Phaser.Events.EventEmitter#shutdown

Source: src/events/EventEmitter.js#L31
Since: 3.0.0


stopAll

<instance> stopAll()

Description:

Stops all the sounds in the game.

Fires: Phaser.Sound.Events#event:STOP_ALL

Source: src/sound/BaseSoundManager.js#L497
Since: 3.0.0


stopByKey

<instance> stopByKey(key)

Description:

Stops any sounds matching the given key.

Parameters:

name

type

optional

description

key

string

No

Sound asset key.

Returns: number - - How many sounds were stopped.

Source: src/sound/BaseSoundManager.js#L514
Since: 3.23.0


unlock

<instance> unlock()

Description:

Method used internally for unlocking audio playback on devices that require user interaction before any sound can be played on a web page.

Read more about how this issue is handled here in this article.

Access: protected

Source: src/sound/BaseSoundManager.js#L582
Since: 3.0.0


update

<instance> update(time, delta)

Description:

Update method called on every game step. Removes destroyed sounds and updates every active sound in the game.

Access: protected

Parameters:

name

type

optional

description

time

number

No

The current timestamp as generated by the Request Animation Frame or SetTimeout.

delta

number

No

The delta time elapsed since the last frame.

Fires: Phaser.Sound.Events#event:UNLOCKED

Source: src/sound/BaseSoundManager.js#L651
Since: 3.0.0


Private Methods

forEachActiveSound

<instance> forEachActiveSound(callback, [scope])

Description:

Method used internally for iterating only over active sounds and skipping sounds that are marked for removal.

Access: private

Parameters:

name

type

optional

description

callback

Phaser.Types.Sound.EachActiveSoundCallback

No

Callback function. (manager: Phaser.Sound.BaseSoundManager, sound: Phaser.Sound.BaseSound, index: number, sounds: Phaser.Manager.BaseSound[]) => void

scope

*

Yes

Callback context.

Source: src/sound/BaseSoundManager.js#L709
Since: 3.0.0


onGameBlur

<instance> onGameBlur()

Description:

Internal handler for Phaser.Core.Events#BLUR.

Access: private

Source: src/sound/BaseSoundManager.js#L617
Since: 3.23.0


onGameFocus

<instance> onGameFocus()

Description:

Internal handler for Phaser.Core.Events#FOCUS.

Access: private

Source: src/sound/BaseSoundManager.js#L634
Since: 3.23.0


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