Web Audio API implementation of the Sound Manager.
Not all browsers can play all audio formats.
There is a good guide to what's supported: Cross-browser audio basics: Audio codec support.
Constructor
new WebAudioSoundManager(game)
Parameters
name | type | optional | description |
---|---|---|---|
game | No | Reference to the current game instance. |
Scope: static
Extends
Source: src/sound/webaudio/WebAudioSoundManager.js#L16
Since: 3.0.0
Public Members
context
context: AudioContext
Description:
The AudioContext being used for playback.
Source: src/sound/webaudio/WebAudioSoundManager.js#L40
Since: 3.0.0
destination
destination: AudioNode
Description:
Destination node for connecting individual sounds to.
Source: src/sound/webaudio/WebAudioSoundManager.js#L71
Since: 3.0.0
detune
detune: number
Description:
Global detuning of all sounds in cents. The range of the value is -1200 to 1200, but we recommend setting it to 50.
Inherits: Phaser.Sound.BaseSoundManager#detune
Source: src/sound/BaseSoundManager.js#L803
Since: 3.0.0
game
game: Phaser.Game
Description:
Local reference to game.
Inherits: Phaser.Sound.BaseSoundManager#game
Source: src/sound/BaseSoundManager.js#L44
Since: 3.0.0
gameLostFocus
gameLostFocus: boolean
Description:
Flag used to track if the game has lost focus.
Inherits: Phaser.Sound.BaseSoundManager#gameLostFocus
Source: src/sound/BaseSoundManager.js#L152
Since: 3.60.0
jsonCache
jsonCache: Phaser.Cache.BaseCache
Description:
Local reference to the JSON Cache, as used by Audio Sprites.
Inherits: Phaser.Sound.BaseSoundManager#jsonCache
Source: src/sound/BaseSoundManager.js#L54
Since: 3.7.0
listenerPosition
listenerPosition: Phaser.Math.Vector2
Description:
The Spatial Audio listener position.
Only available with WebAudio.
You can modify the x/y properties of this Vec2 directly to adjust the listener position within the game world.
Inherits: Phaser.Sound.BaseSoundManager#listenerPosition
Source: src/sound/BaseSoundManager.js#L162
Since: 3.60.0
locked
locked: boolean
Description:
Mobile devices require sounds to be triggered from an explicit user action, such as a tap, before any sound can be loaded/played on a web page. Set to true if the audio system is currently locked awaiting user interaction.
Inherits: Phaser.Sound.BaseSoundManager#locked
Source: src/sound/BaseSoundManager.js#L128
Since: 3.0.0
masterMuteNode
masterMuteNode: GainNode
Description:
Gain node responsible for controlling global muting.
Source: src/sound/webaudio/WebAudioSoundManager.js#L49
Since: 3.0.0
masterVolumeNode
masterVolumeNode: GainNode
Description:
Gain node responsible for controlling global volume.
Source: src/sound/webaudio/WebAudioSoundManager.js#L58
Since: 3.0.0
mute
mute: boolean
Overrides: Phaser.Sound.BaseSoundManager#mute
Fires: Phaser.Sound.Events#event:GLOBAL_MUTE
Source: src/sound/webaudio/WebAudioSoundManager.js#L471
Since: 3.0.0
pauseOnBlur
pauseOnBlur: boolean
Description:
Flag indicating if sounds should be paused when game looses focus, for instance when user switches to another tab/program/app.
Inherits: Phaser.Sound.BaseSoundManager#pauseOnBlur
Source: src/sound/BaseSoundManager.js#L95
Since: 3.0.0
rate
rate: number
Description:
Global playback rate at which all the sounds will be played. Value of 1.0 plays the audio at full speed, 0.5 plays the audio at half speed and 2.0 doubles the audio's playback speed.
Inherits: Phaser.Sound.BaseSoundManager#rate
Source: src/sound/BaseSoundManager.js#L753
Since: 3.0.0
volume
volume: number
Overrides: Phaser.Sound.BaseSoundManager#volume
Fires: Phaser.Sound.Events#event:GLOBAL_VOLUME
Source: src/sound/webaudio/WebAudioSoundManager.js#L511
Since: 3.0.0
Private Members
_detune
_detune: number
Description:
Property that actually holds the value of global detune.
Access: private
Inherits: Phaser.Sound.BaseSoundManager#_detune
Source: src/sound/BaseSoundManager.js#L117
Since: 3.0.0
_rate
_rate: number
Description:
Property that actually holds the value of global playback rate.
Access: private
Inherits: Phaser.Sound.BaseSoundManager#_rate
Source: src/sound/BaseSoundManager.js#L106
Since: 3.0.0
sounds
sounds: Array.<Phaser.Sound.BaseSound>
Description:
An array containing all added sounds.
Access: private
Inherits: Phaser.Sound.BaseSoundManager#sounds
Source: src/sound/BaseSoundManager.js#L64
Since: 3.0.0
unlocked
unlocked: boolean
Description:
Flag used internally for handling when the audio system has been unlocked, if there ever was a need for it.
Access: private
Inherits: Phaser.Sound.BaseSoundManager#unlocked
Source: src/sound/BaseSoundManager.js#L140
Since: 3.0.0
Public Methods
add
<instance> add(key, [config])
Description:
Adds a new sound into the sound manager.
Parameters:
name | type | optional | description |
---|---|---|---|
key | string | No | Asset key for the sound. |
config | Yes | An optional config object containing default sound settings. |
Overrides: Phaser.Sound.BaseSoundManager#add
Returns: Phaser.Sound.WebAudioSound - The new sound instance.
Source: src/sound/webaudio/WebAudioSoundManager.js#L173
Since: 3.0.0
addAudioSprite
<instance> addAudioSprite(key, [config])
Description:
Adds a new audio sprite sound into the sound manager. Audio Sprites are a combination of audio files and a JSON configuration. The JSON follows the format of that created by https://github.com/tonistiigi/audiosprite
Parameters:
name | type | optional | description |
---|---|---|---|
key | string | No | Asset key for the sound. |
config | Yes | An optional config object containing default sound settings. |
Returns: Phaser.Sound.NoAudioSound, Phaser.Sound.HTML5AudioSound, Phaser.Sound.WebAudioSound - The new audio sprite sound instance.
Inherits: Phaser.Sound.BaseSoundManager#addAudioSprite
Source: src/sound/BaseSoundManager.js#L196
Since: 3.0.0
addListener
<instance> addListener(event, fn, [context])
Description:
Add a listener for a given event.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
event | string | symbol | No | The event name. | |
fn | function | No | The listener function. | |
context | * | Yes | "this" | The context to invoke the listener with. |
Returns: Phaser.Sound.WebAudioSoundManager - this
.
Inherits: Phaser.Events.EventEmitter#addListener
Source: src/events/EventEmitter.js#L111
Since: 3.0.0
createAudioContext
<instance> createAudioContext(game)
Description:
Method responsible for instantiating and returning AudioContext instance. If an instance of an AudioContext class was provided through the game config, that instance will be returned instead. This can come in handy if you are reloading a Phaser game on a page that never properly refreshes (such as in an SPA project) and you want to reuse already instantiated AudioContext.
Parameters:
name | type | optional | description |
---|---|---|---|
game | No | Reference to the current game instance. |
Returns: AudioContext - The AudioContext instance to be used for playback.
Source: src/sound/webaudio/WebAudioSoundManager.js#L94
Since: 3.0.0
decodeAudio
<instance> decodeAudio([audioKey], [audioData])
Description:
Decode audio data into a format ready for playback via Web Audio.
The audio data can be a base64 encoded string, an audio media-type data uri, or an ArrayBuffer instance.
The audioKey
is the key that will be used to save the decoded audio to the audio cache.
Instead of passing a single entry you can instead pass an array of Phaser.Types.Sound.DecodeAudioConfig
objects as the first and only argument.
Decoding is an async process, so be sure to listen for the events to know when decoding has completed.
Once the audio has decoded it can be added to the Sound Manager or played via its key.
Parameters:
name | type | optional | description |
---|---|---|---|
audioKey | Array.<Phaser.Types.Sound.DecodeAudioConfig> | string | Yes | The string-based key to be used to reference the decoded audio in the audio cache, or an array of audio config objects. |
audioData | ArrayBuffer | string | Yes | The audio data, either a base64 encoded string, an audio media-type data uri, or an ArrayBuffer instance. |
Fires: Phaser.Sound.Events#event:DECODED, Phaser.Sound.Events#event:DECODED_ALL
Source: src/sound/webaudio/WebAudioSoundManager.js#L193
Since: 3.18.0
destroy
<instance> destroy()
Description:
Calls Phaser.Sound.BaseSoundManager#destroy method and cleans up all Web Audio API related stuff.
Overrides: Phaser.Sound.BaseSoundManager#destroy
Source: src/sound/webaudio/WebAudioSoundManager.js#L421
Since: 3.0.0
emit
<instance> emit(event, [args])
Description:
Calls each of the listeners registered for a given event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | No | The event name. |
args | * | Yes | Additional arguments that will be passed to the event handler. |
Returns: boolean - true
if the event had listeners, else false
.
Inherits: Phaser.Events.EventEmitter#emit
Source: src/events/EventEmitter.js#L86
Since: 3.0.0
eventNames
<instance> eventNames()
Description:
Return an array listing the events for which the emitter has registered listeners.
Returns: Array.<(string | symbol)> - undefined
Inherits: Phaser.Events.EventEmitter#eventNames
Source: src/events/EventEmitter.js#L55
Since: 3.0.0
get
<instance> get(key)
Description:
Gets the first sound in this Sound Manager that matches the given key.
If none can be found it returns null
.
Tags:
- generic
- genericUse
Parameters:
name | type | optional | description |
---|---|---|---|
key | string | No | Sound asset key. |
Returns: Phaser.Sound.BaseSound - - The sound, or null.
Inherits: Phaser.Sound.BaseSoundManager#get
Source: src/sound/BaseSoundManager.js#L241
Since: 3.23.0
getAll
<instance> getAll([key])
Description:
Gets all sounds in this Sound Manager.
You can optionally specify a key, in which case only Sound instances that match the given key will be returned.
Tags:
- generic
- genericUse
Parameters:
name | type | optional | description |
---|---|---|---|
key | string | Yes | Optional asset key. If given, only Sound instances with this key will be returned. |
Returns: Array.<Phaser.Sound.BaseSound> - - The sounds, or an empty array.
Inherits: Phaser.Sound.BaseSoundManager#getAll
Source: src/sound/BaseSoundManager.js#L260
Since: 3.23.0
getAllPlaying
<instance> getAllPlaying()
Description:
Returns all sounds from this Sound Manager that are currently
playing. That is, Sound instances that have their isPlaying
property set to true
.
Tags:
- generic
- genericUse
Returns: Array.<Phaser.Sound.BaseSound> - - All currently playing sounds, or an empty array.
Inherits: Phaser.Sound.BaseSoundManager#getAllPlaying
Source: src/sound/BaseSoundManager.js#L288
Since: 3.60.0
isPlaying
<instance> isPlaying(key)
Description:
When a key is given, returns true if any sound with that key is playing.
When no key is given, returns true if any sound is playing.
Parameters:
name | type | optional | description |
---|---|---|---|
key | string | No | Sound asset key. |
Returns: boolean - - Per the key argument, true if any matching sound is playing, otherwise false.
Inherits: Phaser.Sound.BaseSoundManager#isPlaying
Source: src/sound/BaseSoundManager.js#L536
Since: 3.85.0
listenerCount
<instance> listenerCount(event)
Description:
Return the number of listeners listening to a given event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | No | The event name. |
Returns: number - The number of listeners.
Inherits: Phaser.Events.EventEmitter#listenerCount
Source: src/events/EventEmitter.js#L75
Since: 3.0.0
listeners
<instance> listeners(event)
Description:
Return the listeners registered for a given event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | No | The event name. |
Returns: Array.<function()> - The registered listeners.
Inherits: Phaser.Events.EventEmitter#listeners
Source: src/events/EventEmitter.js#L64
Since: 3.0.0
off
<instance> off(event, [fn], [context], [once])
Description:
Remove the listeners of a given event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | No | The event name. |
fn | function | Yes | Only remove the listeners that match this function. |
context | * | Yes | Only remove the listeners that have this context. |
once | boolean | Yes | Only remove one-time listeners. |
Returns: Phaser.Sound.WebAudioSoundManager - this
.
Inherits: Phaser.Events.EventEmitter#off
Source: src/events/EventEmitter.js#L151
Since: 3.0.0
on
<instance> on(event, fn, [context])
Description:
Add a listener for a given event.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
event | string | symbol | No | The event name. | |
fn | function | No | The listener function. | |
context | * | Yes | "this" | The context to invoke the listener with. |
Returns: Phaser.Sound.WebAudioSoundManager - this
.
Inherits: Phaser.Events.EventEmitter#on
Source: src/events/EventEmitter.js#L98
Since: 3.0.0
onBlur
<instance> onBlur()
Description:
Method used internally for pausing sound manager if Phaser.Sound.WebAudioSoundManager#pauseOnBlur is set to true.
Access: protected
Overrides: Phaser.Sound.BaseSoundManager#onBlur
Source: src/sound/webaudio/WebAudioSoundManager.js#L346
Since: 3.0.0
once
<instance> once(event, fn, [context])
Description:
Add a one-time listener for a given event.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
event | string | symbol | No | The event name. | |
fn | function | No | The listener function. | |
context | * | Yes | "this" | The context to invoke the listener with. |
Returns: Phaser.Sound.WebAudioSoundManager - this
.
Inherits: Phaser.Events.EventEmitter#once
Source: src/events/EventEmitter.js#L124
Since: 3.0.0
onFocus
<instance> onFocus()
Description:
Method used internally for resuming sound manager if Phaser.Sound.WebAudioSoundManager#pauseOnBlur is set to true.
Access: protected
Overrides: Phaser.Sound.BaseSoundManager#onFocus
Source: src/sound/webaudio/WebAudioSoundManager.js#L362
Since: 3.0.0
pauseAll
<instance> pauseAll()
Description:
Pauses all the sounds in the game.
Fires: Phaser.Sound.Events#event:PAUSE_ALL
Inherits: Phaser.Sound.BaseSoundManager#pauseAll
Source: src/sound/BaseSoundManager.js#L446
Since: 3.0.0
play
<instance> play(key, [extra])
Description:
Adds a new sound to the sound manager and plays it.
The sound will be automatically removed (destroyed) once playback ends.
This lets you play a new sound on the fly without the need to keep a reference to it.
Parameters:
name | type | optional | description |
---|---|---|---|
key | string | No | Asset key for the sound. |
extra | Phaser.Types.Sound.SoundConfig | Phaser.Types.Sound.SoundMarker | Yes | An optional additional object containing settings to be applied to the sound. It could be either config or marker object. |
Returns: boolean - Whether the sound started playing successfully.
Inherits: Phaser.Sound.BaseSoundManager#play
Source: src/sound/BaseSoundManager.js#L306
Since: 3.0.0
playAudioSprite
<instance> playAudioSprite(key, spriteName, [config])
Description:
Adds a new audio sprite sound to the sound manager and plays it. The sprite will be automatically removed (destroyed) once playback ends. This lets you play a new sound on the fly without the need to keep a reference to it.
Parameters:
name | type | optional | description |
---|---|---|---|
key | string | No | Asset key for the sound. |
spriteName | string | No | The name of the sound sprite to play. |
config | Yes | An optional config object containing default sound settings. |
Returns: boolean - Whether the audio sprite sound started playing successfully.
Inherits: Phaser.Sound.BaseSoundManager#playAudioSprite
Source: src/sound/BaseSoundManager.js#L347
Since: 3.0.0
remove
<instance> remove(sound)
Description:
Removes a sound from the sound manager. The removed sound is destroyed before removal.
Parameters:
name | type | optional | description |
---|---|---|---|
sound | No | The sound object to remove. |
Returns: boolean - True if the sound was removed successfully, otherwise false.
Inherits: Phaser.Sound.BaseSoundManager#remove
Source: src/sound/BaseSoundManager.js#L371
Since: 3.0.0
removeAll
<instance> removeAll()
Description:
Removes all sounds from the manager, destroying the sounds.
Inherits: Phaser.Sound.BaseSoundManager#removeAll
Source: src/sound/BaseSoundManager.js#L398
Since: 3.23.0
removeAllListeners
<instance> removeAllListeners([event])
Description:
Remove all listeners, or those of the specified event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | Yes | The event name. |
Returns: Phaser.Sound.WebAudioSoundManager - this
.
Inherits: Phaser.Events.EventEmitter#removeAllListeners
Source: src/events/EventEmitter.js#L165
Since: 3.0.0
removeByKey
<instance> removeByKey(key)
Description:
Removes all sounds from the sound manager that have an asset key matching the given value. The removed sounds are destroyed before removal.
Parameters:
name | type | optional | description |
---|---|---|---|
key | string | No | The key to match when removing sound objects. |
Returns: number - The number of matching sound objects that were removed.
Inherits: Phaser.Sound.BaseSoundManager#removeByKey
Source: src/sound/BaseSoundManager.js#L414
Since: 3.0.0
removeListener
<instance> removeListener(event, [fn], [context], [once])
Description:
Remove the listeners of a given event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | No | The event name. |
fn | function | Yes | Only remove the listeners that match this function. |
context | * | Yes | Only remove the listeners that have this context. |
once | boolean | Yes | Only remove one-time listeners. |
Returns: Phaser.Sound.WebAudioSoundManager - this
.
Inherits: Phaser.Events.EventEmitter#removeListener
Source: src/events/EventEmitter.js#L137
Since: 3.0.0
resumeAll
<instance> resumeAll()
Description:
Resumes all the sounds in the game.
Fires: Phaser.Sound.Events#event:RESUME_ALL
Inherits: Phaser.Sound.BaseSoundManager#resumeAll
Source: src/sound/BaseSoundManager.js#L463
Since: 3.0.0
setAudioContext
<instance> setAudioContext(context)
Description:
This method takes a new AudioContext reference and then sets this Sound Manager to use that context for all playback.
As part of this call it also disconnects the master mute and volume nodes and then re-creates them on the new given context.
Parameters:
name | type | optional | description |
---|---|---|---|
context | AudioContext | No | Reference to an already created AudioContext instance. |
Returns: Phaser.Sound.WebAudioSoundManager - The WebAudioSoundManager instance.
Source: src/sound/webaudio/WebAudioSoundManager.js#L129
Since: 3.21.0
setDetune
<instance> setDetune(value)
Description:
Sets the global detuning of all sounds in cents. The range of the value is -1200 to 1200, but we recommend setting it to 50.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | The range of the value is -1200 to 1200, but we recommend setting it to 50. |
Returns: Phaser.Sound.WebAudioSoundManager - This Sound Manager.
Fires: Phaser.Sound.Events#event:GLOBAL_DETUNE
Inherits: Phaser.Sound.BaseSoundManager#setDetune
Source: src/sound/BaseSoundManager.js#L784
Since: 3.3.0
setListenerPosition
<instance> setListenerPosition([x], [y])
Description:
Sets the X and Y position of the Spatial Audio listener on this Web Audios context.
If you call this method with no parameters it will default to the center-point of the game canvas. Depending on the type of game you're making, you may need to call this method constantly to reset the listener position as the camera scrolls.
Calling this method does nothing on HTML5Audio.
Parameters:
name | type | optional | description |
---|---|---|---|
x | number | Yes | The x position of the Spatial Audio listener. |
y | number | Yes | The y position of the Spatial Audio listener. |
Overrides: Phaser.Sound.BaseSoundManager#setListenerPosition
Source: src/sound/webaudio/WebAudioSoundManager.js#L274
Since: 3.60.0
setMute
<instance> setMute(value)
Description:
Sets the muted state of all this Sound Manager.
Parameters:
name | type | optional | description |
---|---|---|---|
value | boolean | No |
|
Returns: Phaser.Sound.WebAudioSoundManager - This Sound Manager.
Fires: Phaser.Sound.Events#event:GLOBAL_MUTE
Source: src/sound/webaudio/WebAudioSoundManager.js#L453
Since: 3.3.0
setRate
<instance> setRate(value)
Description:
Sets the global playback rate at which all the sounds will be played.
For example, a value of 1.0 plays the audio at full speed, 0.5 plays the audio at half speed and 2.0 doubles the audios playback speed.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | Global playback rate at which all the sounds will be played. |
Returns: Phaser.Sound.WebAudioSoundManager - This Sound Manager.
Fires: Phaser.Sound.Events#event:GLOBAL_RATE
Inherits: Phaser.Sound.BaseSoundManager#setRate
Source: src/sound/BaseSoundManager.js#L732
Since: 3.3.0
setVolume
<instance> setVolume(value)
Description:
Sets the volume of this Sound Manager.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | The global volume of this Sound Manager. |
Returns: Phaser.Sound.WebAudioSoundManager - This Sound Manager.
Fires: Phaser.Sound.Events#event:GLOBAL_VOLUME
Source: src/sound/webaudio/WebAudioSoundManager.js#L493
Since: 3.3.0
shutdown
<instance> shutdown()
Description:
Removes all listeners.
Inherits: Phaser.Events.EventEmitter#shutdown
Source: src/events/EventEmitter.js#L31
Since: 3.0.0
stopAll
<instance> stopAll()
Description:
Stops all the sounds in the game.
Fires: Phaser.Sound.Events#event:STOP_ALL
Inherits: Phaser.Sound.BaseSoundManager#stopAll
Source: src/sound/BaseSoundManager.js#L497
Since: 3.0.0
stopByKey
<instance> stopByKey(key)
Description:
Stops any sounds matching the given key.
Parameters:
name | type | optional | description |
---|---|---|---|
key | string | No | Sound asset key. |
Returns: number - - How many sounds were stopped.
Inherits: Phaser.Sound.BaseSoundManager#stopByKey
Source: src/sound/BaseSoundManager.js#L514
Since: 3.23.0
unlock
<instance> unlock()
Description:
Unlocks Web Audio API on the initial input event.
Read more about how this issue is handled here in this article.
Overrides: Phaser.Sound.BaseSoundManager#unlock
Source: src/sound/webaudio/WebAudioSoundManager.js#L299
Since: 3.0.0
update
<instance> update(time, delta)
Description:
Update method called on every game step.
Removes destroyed sounds and updates every active sound in the game.
Access: protected
Parameters:
name | type | optional | description |
---|---|---|---|
time | number | No | The current timestamp as generated by the Request Animation Frame or SetTimeout. |
delta | number | No | The delta time elapsed since the last frame. |
Overrides: Phaser.Sound.BaseSoundManager#update
Fires: Phaser.Sound.Events#event:UNLOCKED
Source: src/sound/webaudio/WebAudioSoundManager.js#L380
Since: 3.0.0
Private Methods
forEachActiveSound
<instance> forEachActiveSound(callback, [scope])
Description:
Method used internally for iterating only over active sounds and skipping sounds that are marked for removal.
Access: private
Parameters:
name | type | optional | description |
---|---|---|---|
callback | No | Callback function. (manager: Phaser.Sound.BaseSoundManager, sound: Phaser.Sound.BaseSound, index: number, sounds: Phaser.Manager.BaseSound[]) => void | |
scope | * | Yes | Callback context. |
Inherits: Phaser.Sound.BaseSoundManager#forEachActiveSound
Source: src/sound/BaseSoundManager.js#L709
Since: 3.0.0
onGameBlur
<instance> onGameBlur()
Description:
Internal handler for Phaser.Core.Events#BLUR.
Access: private
Inherits: Phaser.Sound.BaseSoundManager#onGameBlur
Source: src/sound/BaseSoundManager.js#L617
Since: 3.23.0
onGameFocus
<instance> onGameFocus()
Description:
Internal handler for Phaser.Core.Events#FOCUS.
Access: private
Inherits: Phaser.Sound.BaseSoundManager#onGameFocus
Source: src/sound/BaseSoundManager.js#L634
Since: 3.23.0