A Camera Pan effect.
This effect will scroll the Camera so that the center of its viewport finishes at the given destination, over the duration and with the ease specified.
Only the camera scroll is moved. None of the objects it is displaying are impacted, i.e. their positions do not change.
The effect will dispatch several events on the Camera itself and you can also specify an onUpdate
callback,
which is invoked each frame for the duration of the effect if required.
Constructor
new Pan(camera)
Parameters
name | type | optional | description |
---|---|---|---|
camera | No | The camera this effect is acting upon. |
Scope: static
Source: src/cameras/2d/effects/Pan.js#L13
Since: 3.11.0
Public Members
camera
camera: Phaser.Cameras.Scene2D.Camera
Description:
The Camera this effect belongs to.
Source: src/cameras/2d/effects/Pan.js#L39
Since: 3.11.0
current
current: Phaser.Math.Vector2
Description:
The constantly updated value based on zoom.
Source: src/cameras/2d/effects/Pan.js#L80
Since: 3.11.0
destination
destination: Phaser.Math.Vector2
Description:
The destination scroll coordinates to pan the camera to.
Source: src/cameras/2d/effects/Pan.js#L89
Since: 3.11.0
duration
duration: number
Description:
The duration of the effect, in milliseconds.
Source: src/cameras/2d/effects/Pan.js#L60
Since: 3.11.0
ease
ease: function
Description:
The ease function to use during the pan.
Source: src/cameras/2d/effects/Pan.js#L98
Since: 3.11.0
isRunning
isRunning: boolean
Description:
Is this effect actively running?
Source: src/cameras/2d/effects/Pan.js#L49
Since: 3.11.0
progress
progress: number
Description:
If this effect is running this holds the current percentage of the progress, a value between 0 and 1.
Source: src/cameras/2d/effects/Pan.js#L107
Since: 3.11.0
source
source: Phaser.Math.Vector2
Description:
The starting scroll coordinates to pan the camera from.
Source: src/cameras/2d/effects/Pan.js#L71
Since: 3.11.0
Private Members
_elapsed
_elapsed: number
Description:
Effect elapsed timer.
Access: private
Source: src/cameras/2d/effects/Pan.js#L116
Since: 3.11.0
_onUpdate
_onUpdate: Phaser.Types.Cameras.Scene2D.CameraPanCallback
Description:
This callback is invoked every frame for the duration of the effect.
Access: private
Source: src/cameras/2d/effects/Pan.js#L126
Since: 3.11.0
_onUpdateScope
_onUpdateScope: any
Description:
On Complete callback scope.
Access: private
Source: src/cameras/2d/effects/Pan.js#L137
Since: 3.11.0
Public Methods
destroy
<instance> destroy()
Description:
Destroys this effect, releasing it from the Camera.
Source: src/cameras/2d/effects/Pan.js#L302
Since: 3.11.0
effectComplete
<instance> effectComplete()
Description:
Called internally when the effect completes.
Fires: Phaser.Cameras.Scene2D.Events#event:PAN_COMPLETE
Source: src/cameras/2d/effects/Pan.js#L270
Since: 3.11.0
reset
<instance> reset()
Description:
Resets this camera effect. If it was previously running, it stops instantly without calling its onComplete callback or emitting an event.
Source: src/cameras/2d/effects/Pan.js#L287
Since: 3.11.0
start
<instance> start(x, y, [duration], [ease], [force], [callback], [context])
Description:
This effect will scroll the Camera so that the center of its viewport finishes at the given destination, over the duration and with the ease specified.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
x | number | No | The destination x coordinate to scroll the center of the Camera viewport to. | |
y | number | No | The destination y coordinate to scroll the center of the Camera viewport to. | |
duration | number | Yes | 1000 | The duration of the effect in milliseconds. |
ease | string | function | Yes | "'Linear'" | The ease to use for the pan. Can be any of the Phaser Easing constants or a custom function. |
force | boolean | Yes | false | Force the pan effect to start immediately, even if already running. |
callback | Yes | This callback will be invoked every frame for the duration of the effect. It is sent four arguments: A reference to the camera, a progress amount between 0 and 1 indicating how complete the effect is, the current camera scroll x coordinate and the current camera scroll y coordinate. | ||
context | any | Yes | The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs. |
Returns: Phaser.Cameras.Scene2D.Camera - The Camera on which the effect was started.
Fires: Phaser.Cameras.Scene2D.Events#event:PAN_START, Phaser.Cameras.Scene2D.Events#event:PAN_COMPLETE
Source: src/cameras/2d/effects/Pan.js#L148
Since: 3.11.0
update
<instance> update(time, delta)
Description:
The main update loop for this effect. Called automatically by the Camera.
Parameters:
name | type | optional | description |
---|---|---|---|
time | number | No | The current timestamp as generated by the Request Animation Frame or SetTimeout. |
delta | number | No | The delta time, in ms, elapsed since the last frame. |
Source: src/cameras/2d/effects/Pan.js#L217
Since: 3.11.0