Texture

Phaser.Textures.Texture

A Texture consists of a source, usually an Image from the Cache, and a collection of Frames. The Frames represent the different areas of the Texture. For example a texture atlas may have many Frames, one for each element within the atlas. Where-as a single image would have just one frame, that encompasses the whole image.

Every Texture, no matter where it comes from, always has at least 1 frame called the __BASE frame. This frame represents the entirety of the source image.

Textures are managed by the global TextureManager. This is a singleton class that is responsible for creating and delivering Textures and their corresponding Frames to Game Objects.

Sprites and other Game Objects get the texture data they need from the TextureManager.

Constructor

new Texture(manager, key, source, [width], [height])

Parameters

name

type

optional

description

manager

Phaser.Textures.TextureManager

No

A reference to the Texture Manager this Texture belongs to.

key

string

No

The unique string-based key of this Texture.

source

HTMLImageElement | HTMLCanvasElement

Array.<HTMLImageElement>

Array.<HTMLCanvasElement>

width

number

Yes

The width of the Texture. This is optional and automatically derived from the source images.

height

number

Yes

The height of the Texture. This is optional and automatically derived from the source images.


Scope: static

Source: src/textures/Texture.js#L13
Since: 3.0.0

Public Members

customData

customData: object

Description:

Any additional data that was set in the source JSON (if any), or any extra data you'd like to store relating to this texture

Source: src/textures/Texture.js#L97
Since: 3.0.0


dataSource

dataSource: array

Description:

An array of TextureSource data instances. Used to store additional data images, such as normal maps or specular maps.

Source: src/textures/Texture.js#L78
Since: 3.0.0


firstFrame

firstFrame: string

Description:

The name of the first frame of the Texture.

Source: src/textures/Texture.js#L107
Since: 3.0.0


frames

frames: object

Description:

A key-value object pair associating the unique Frame keys with the Frames objects.

Source: src/textures/Texture.js#L88
Since: 3.0.0


frameTotal

frameTotal: number

Description:

The total number of Frames in this Texture, including the __BASE frame.

A Texture will always contain at least 1 frame because every Texture contains a __BASE frame by default, in addition to any extra frames that have been added to it, such as when parsing a Sprite Sheet or Texture Atlas.

Source: src/textures/Texture.js#L116
Since: 3.0.0


key

key: string

Description:

The unique string-based key of this Texture.

Source: src/textures/Texture.js#L59
Since: 3.0.0


manager

manager: Phaser.Textures.TextureManager

Description:

A reference to the Texture Manager this Texture belongs to.

Source: src/textures/Texture.js#L50
Since: 3.0.0


source

source: Array.<Phaser.Textures.TextureSource>

Description:

An array of TextureSource instances. These are unique to this Texture and contain the actual Image (or Canvas) data.

Source: src/textures/Texture.js#L68
Since: 3.0.0


Public Methods

add

<instance> add(name, sourceIndex, x, y, width, height)

Description:

Adds a new Frame to this Texture.

A Frame is a rectangular region of a TextureSource with a unique index or string-based key.

The name given must be unique within this Texture. If it already exists, this method will return null.

Parameters:

name

type

optional

description

name

number | string

No

The name of this Frame. The name is unique within the Texture.

sourceIndex

number

No

The index of the TextureSource that this Frame is a part of.

x

number

No

The x coordinate of the top-left of this Frame.

y

number

No

The y coordinate of the top-left of this Frame.

width

number

No

The width of this Frame.

height

number

No

The height of this Frame.

Returns: Phaser.Textures.Frame - The Frame that was added to this Texture, or null if the given name already exists.

Source: src/textures/Texture.js#L136
Since: 3.0.0


destroy

<instance> destroy()

Description:

Destroys this Texture and releases references to its sources and frames.

Source: src/textures/Texture.js#L531
Since: 3.0.0


get

<instance> get([name])

Description:

Gets a Frame from this Texture based on either the key or the index of the Frame.

In a Texture Atlas Frames are typically referenced by a key. In a Sprite Sheet Frames are referenced by an index. Passing no value for the name returns the base texture.

Parameters:

name

type

optional

description

name

string | number

Yes

The string-based name, or integer based index, of the Frame to get from this Texture.

Returns: Phaser.Textures.Frame - The Texture Frame.

Source: src/textures/Texture.js#L224
Since: 3.0.0


getDataSourceImage

<instance> getDataSourceImage([name])

Description:

Given a Frame name, return the data source image it uses to render with. You can use this to get the normal map for an image for example.

This will return the actual DOM Image.

Parameters:

name

type

optional

description

name

string | number

Yes

The string-based name, or integer based index, of the Frame to get from this Texture.

Returns: HTMLImageElement, HTMLCanvasElement - The DOM Image or Canvas Element.

Source: src/textures/Texture.js#L439
Since: 3.7.0


getFrameBounds

<instance> getFrameBounds([sourceIndex])

Description:

Based on the given Texture Source Index, this method will get all of the Frames using that source and then work out the bounds that they encompass, returning them in an object.

This is useful if this Texture is, for example, a sprite sheet within an Atlas, and you need to know the total bounds of the sprite sheet.

Parameters:

name

type

optional

default

description

sourceIndex

number

Yes

0

The index of the TextureSource to get the Frame bounds from.

Returns: Phaser.Types.Math.RectangleLike - An object containing the bounds of the Frames using the given Texture Source Index.

Source: src/textures/Texture.js#L319
Since: 3.80.0


getFrameNames

<instance> getFrameNames([includeBase])

Description:

Returns an array with all of the names of the Frames in this Texture.

Useful if you want to randomly assign a Frame to a Game Object, as you can pick a random element from the returned array.

Parameters:

name

type

optional

default

description

includeBase

boolean

Yes

false

Include the __BASE Frame in the output array?

Returns: Array.<string> - An array of all Frame names in this Texture.

Source: src/textures/Texture.js#L374
Since: 3.0.0


getFramesFromTextureSource

<instance> getFramesFromTextureSource(sourceIndex, [includeBase])

Description:

Returns an array of all the Frames in the given TextureSource.

Parameters:

name

type

optional

default

description

sourceIndex

number

No

The index of the TextureSource to get the Frames from.

includeBase

boolean

Yes

false

Include the __BASE Frame in the output array?

Returns: Array.<Phaser.Textures.Frame> - An array of Texture Frames.

Source: src/textures/Texture.js#L284
Since: 3.0.0


getSourceImage

<instance> getSourceImage([name])

Description:

Given a Frame name, return the source image it uses to render with.

This will return the actual DOM Image or Canvas element.

Parameters:

name

type

optional

description

name

string | number

Yes

The string-based name, or integer based index, of the Frame to get from this Texture.

Returns: HTMLImageElement, HTMLCanvasElement, Phaser.GameObjects.RenderTexture - The DOM Image, Canvas Element or Render Texture.

Source: src/textures/Texture.js#L406
Since: 3.0.0


getTextureSourceIndex

<instance> getTextureSourceIndex(source)

Description:

Takes the given TextureSource and returns the index of it within this Texture. If it's not in this Texture, it returns -1. Unless this Texture has multiple TextureSources, such as with a multi-atlas, this method will always return zero or -1.

Parameters:

name

type

optional

description

source

Phaser.Textures.TextureSource

No

The TextureSource to check.

Returns: number - The index of the TextureSource within this Texture, or -1 if not in this Texture.

Source: src/textures/Texture.js#L258
Since: 3.0.0


has

<instance> has(name)

Description:

Checks to see if a Frame matching the given key exists within this Texture.

Parameters:

name

type

optional

description

name

string

No

The key of the Frame to check for.

Returns: boolean - True if a Frame with the matching key exists in this Texture.

Source: src/textures/Texture.js#L209
Since: 3.0.0


remove

<instance> remove(name)

Description:

Removes the given Frame from this Texture. The Frame is destroyed immediately.

Any Game Objects using this Frame should stop using it before you remove it, as it does not happen automatically.

Parameters:

name

type

optional

description

name

string

No

The key of the Frame to remove.

Returns: boolean - True if a Frame with the matching key was removed from this Texture.

Source: src/textures/Texture.js#L180
Since: 3.19.0


setDataSource

<instance> setDataSource(data)

Description:

Adds a data source image to this Texture.

An example of a data source image would be a normal map, where all of the Frames for this Texture equally apply to the normal map.

Parameters:

name

type

optional

description

data

HTMLImageElement | HTMLCanvasElement

Array.<HTMLImageElement>

Array.<HTMLCanvasElement>

Source: src/textures/Texture.js#L476
Since: 3.0.0


setFilter

<instance> setFilter(filterMode)

Description:

Sets the Filter Mode for this Texture.

The mode can be either Linear, the default, or Nearest.

For pixel-art you should use Nearest.

The mode applies to the entire Texture, not just a specific Frame of it.

Parameters:

name

type

optional

description

filterMode

Phaser.Textures.FilterMode

No

The Filter Mode.

Source: src/textures/Texture.js#L502
Since: 3.0.0


Updated on