BaseShader

Phaser.Display.BaseShader

A BaseShader is a small resource class that contains the data required for a WebGL Shader to be created.

It contains the raw source code to the fragment and vertex shader, as well as an object that defines the uniforms the shader requires, if any.

BaseShaders are stored in the Shader Cache, available in a Scene via this.cache.shaders and are referenced by a unique key-based string. Retrieve them via this.cache.shaders.get(key).

BaseShaders are created automatically by the GLSL File Loader when loading an external shader resource. They can also be created at runtime, allowing you to use dynamically generated shader source code.

Default fragment and vertex source is used if not provided in the constructor, setting-up a basic shader, suitable for debug rendering.

Constructor

new BaseShader(key, [fragmentSrc], [vertexSrc], [uniforms])

Parameters

name

type

optional

description

key

string

No

The key of this shader. Must be unique within the shader cache.

fragmentSrc

string

Yes

The fragment source for the shader.

vertexSrc

string

Yes

The vertex source for the shader.

uniforms

any

Yes

Optional object defining the uniforms the shader uses.


Scope: static

Source: src/display/shader/BaseShader.js#L9
Since: 3.17.0

Public Members

fragmentSrc

fragmentSrc: string

Description:

The source code, as a string, of the fragment shader being used.

Source: src/display/shader/BaseShader.js#L90
Since: 3.17.0


key

key: string

Description:

The key of this shader, unique within the shader cache of this Phaser game instance.

Source: src/display/shader/BaseShader.js#L81
Since: 3.17.0


uniforms

uniforms: any

Description:

The default uniforms for this shader.

Source: src/display/shader/BaseShader.js#L108
Since: 3.17.0


vertexSrc

vertexSrc: string

Description:

The source code, as a string, of the vertex shader being used.

Source: src/display/shader/BaseShader.js#L99
Since: 3.17.0


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