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Version: Phaser v3.90.0

ShadowFXPipeline

The Shadow FX Pipeline.

The shadow effect is a visual technique used to create the illusion of depth and realism by adding darker,

offset silhouettes or shapes beneath game objects, characters, or environments. These simulated shadows

help to enhance the visual appeal and immersion, making the 2D game world appear more dynamic and three-dimensional.

A Shadow effect is added to a Game Object via the FX component:


const sprite = this.add.sprite();



sprite.postFX.addShadow();

Constructor

new ShadowFXPipeline(game)

Parameters

nametypeoptionaldescription
gamePhaser.GameNoA reference to the Phaser Game instance.

Scope: static

Extends

Phaser.Renderer.WebGL.Pipelines.PostFXPipeline

Source: src/renderer/webgl/pipelines/fx/ShadowFXPipeline.js#L11
Since: 3.60.0

Inherited Members

From Phaser.Renderer.WebGL.Pipelines.PostFXPipeline:

From Phaser.Renderer.WebGL.WebGLPipeline:


Public Members

decay

decay: number

Description:

The amount of decay for the shadow effect.

Source: src/renderer/webgl/pipelines/fx/ShadowFXPipeline.js#L66
Since: 3.60.0


glcolor

glcolor: Array.<number>

Description:

The internal gl color array.

Source: src/renderer/webgl/pipelines/fx/ShadowFXPipeline.js#L84
Since: 3.60.0


intensity

intensity: number

Description:

The intensity of the shadow effect.

Source: src/renderer/webgl/pipelines/fx/ShadowFXPipeline.js#L104
Since: 3.60.0


power

power: number

Description:

The power of the shadow effect.

Source: src/renderer/webgl/pipelines/fx/ShadowFXPipeline.js#L75
Since: 3.60.0


samples

samples: number

Description:

The number of samples that the shadow effect will run for.

This should be an integer with a minimum value of 1 and a maximum of 12.

Source: src/renderer/webgl/pipelines/fx/ShadowFXPipeline.js#L93
Since: 3.60.0


x

x: number

Description:

The horizontal offset of the shadow effect.

Source: src/renderer/webgl/pipelines/fx/ShadowFXPipeline.js#L48
Since: 3.60.0


y

y: number

Description:

The vertical offset of the shadow effect.

Source: src/renderer/webgl/pipelines/fx/ShadowFXPipeline.js#L57
Since: 3.60.0


Inherited Methods

From Phaser.Events.EventEmitter:

From Phaser.Renderer.WebGL.Pipelines.PostFXPipeline:

From Phaser.Renderer.WebGL.WebGLPipeline: