Bokeh

Phaser.FX.Bokeh

The Bokeh FX Controller.

This FX controller manages the bokeh effect for a Game Object.

Bokeh refers to a visual effect that mimics the photographic technique of creating a shallow depth of field. This effect is used to emphasize the game's main subject or action, by blurring the background or foreground elements, resulting in a more immersive and visually appealing experience. It is achieved through rendering techniques that simulate the out-of-focus areas, giving a sense of depth and realism to the game's graphics.

This effect can also be used to generate a Tilt Shift effect, which is a technique used to create a miniature effect by blurring everything except a small area of the image. This effect is achieved by blurring the top and bottom elements, while keeping the center area in focus.

A Bokeh effect is added to a Game Object via the FX component:

const sprite = this.add.sprite();

sprite.preFX.addBokeh();
sprite.postFX.addBokeh();

Constructor

new Bokeh(gameObject, [radius], [amount], [contrast], [isTiltShift], [blurX], [blurY], [strength])

Parameters

name

type

optional

default

description

gameObject

Phaser.GameObjects.GameObject

No

A reference to the Game Object that has this fx.

radius

number

Yes

0.5

The radius of the bokeh effect.

amount

number

Yes

1

The amount of the bokeh effect.

contrast

number

Yes

0.2

The color contrast of the bokeh effect.

isTiltShift

boolean

Yes

false

Is this a bokeh or Tile Shift effect?

blurX

number

Yes

1

If Tilt Shift, the amount of horizontal blur.

blurY

number

Yes

1

If Tilt Shift, the amount of vertical blur.

strength

number

Yes

1

If Tilt Shift, the strength of the blur.


Scope: static

Extends

Phaser.FX.Controller

Source: src/fx/Bokeh.js#L11
Since: 3.60.0

Public Members

active

active: boolean

Description:

Toggle this boolean to enable or disable this effect, without removing and adding it from the Game Object.

Only works for Pre FX.

Post FX are always active.

Inherits: Phaser.FX.Controller#active

Source: src/fx/Controller.js#L47
Since: 3.60.0


amount

amount: number

Description:

The amount, or strength, of the bokeh effect. Defaults to 1.

Source: src/fx/Bokeh.js#L81
Since: 3.60.0


blurX

blurX: number

Description:

If a Tilt Shift effect this controls the amount of horizontal blur.

Setting this value on a non-Tilt Shift effect will have no effect.

Source: src/fx/Bokeh.js#L119
Since: 3.60.0


blurY

blurY: number

Description:

If a Tilt Shift effect this controls the amount of vertical blur.

Setting this value on a non-Tilt Shift effect will have no effect.

Source: src/fx/Bokeh.js#L130
Since: 3.60.0


contrast

contrast: number

Description:

The color contrast, or brightness, of the bokeh effect. Defaults to 0.2.

Source: src/fx/Bokeh.js#L90
Since: 3.60.0


gameObject

gameObject: Phaser.GameObjects.GameObject

Description:

A reference to the Game Object that owns this effect.

Inherits: Phaser.FX.Controller#gameObject

Source: src/fx/Controller.js#L38
Since: 3.60.0


isTiltShift

isTiltShift: boolean

Description:

Is this a Tilt Shift effect or a standard bokeh effect?

Source: src/fx/Bokeh.js#L99
Since: 3.60.0


radius

radius: number

Description:

The radius of the bokeh effect.

This is a float value, where a radius of 0 will result in no effect being applied, and a radius of 1 will result in a strong bokeh. However, you can exceed this value for even stronger effects.

Source: src/fx/Bokeh.js#L68
Since: 3.60.0


strength

strength: number

Description:

If a Tilt Shift effect this controls the strength of the blur.

Setting this value on a non-Tilt Shift effect will have no effect.

Source: src/fx/Bokeh.js#L108
Since: 3.60.0


type

type: number

Description:

The FX_CONST type of this effect.

Inherits: Phaser.FX.Controller#type

Source: src/fx/Controller.js#L29
Since: 3.60.0


Public Methods

destroy

<instance> destroy()

Description:

Destroys this FX Controller.

Inherits: Phaser.FX.Controller#destroy

Source: src/fx/Controller.js#L81
Since: 3.60.0


setActive

<instance> setActive(value)

Description:

Sets the active state of this FX Controller.

A disabled FX Controller will not be updated.

Parameters:

name

type

optional

description

value

boolean

No

true to enable this FX Controller, or false to disable it.

Returns: Phaser.FX.Bokeh - This FX Controller instance.

Inherits: Phaser.FX.Controller#setActive

Source: src/fx/Controller.js#L62
Since: 3.60.0


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