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Version: Phaser v4.0.0-rc.6

Sprite

An Arcade Physics Sprite is a Sprite with an Arcade Physics body and related components.

The body can be dynamic or static.

The main difference between an Arcade Sprite and an Arcade Image is that you cannot animate an Arcade Image.

If you do not require animation then you can safely use Arcade Images instead of Arcade Sprites.

Constructor

new Sprite(scene, x, y, texture, [frame])

Parameters

nametypeoptionaldescription
scenePhaser.SceneNoThe Scene to which this Game Object belongs. A Game Object can only belong to one Scene at a time.
xnumberNoThe horizontal position of this Game Object in the world.
ynumberNoThe vertical position of this Game Object in the world.
texturestring | Phaser.Textures.TextureNoThe key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
framestring | numberYesAn optional frame from the Texture this Game Object is rendering with.

Scope: static

Extends

Phaser.GameObjects.Sprite
Phaser.Physics.Arcade.Components.Acceleration
Phaser.Physics.Arcade.Components.Angular
Phaser.Physics.Arcade.Components.Bounce
Phaser.Physics.Arcade.Components.Collision
Phaser.Physics.Arcade.Components.Debug
Phaser.Physics.Arcade.Components.Drag
Phaser.Physics.Arcade.Components.Enable
Phaser.Physics.Arcade.Components.Friction
Phaser.Physics.Arcade.Components.Gravity
Phaser.Physics.Arcade.Components.Immovable
Phaser.Physics.Arcade.Components.Mass
Phaser.Physics.Arcade.Components.Pushable
Phaser.Physics.Arcade.Components.Size
Phaser.Physics.Arcade.Components.Velocity
Phaser.GameObjects.Components.Alpha
Phaser.GameObjects.Components.BlendMode
Phaser.GameObjects.Components.Depth
Phaser.GameObjects.Components.Flip
Phaser.GameObjects.Components.GetBounds
Phaser.GameObjects.Components.Mask
Phaser.GameObjects.Components.Origin
Phaser.GameObjects.Components.ScrollFactor
Phaser.GameObjects.Components.Size
Phaser.GameObjects.Components.Texture
Phaser.GameObjects.Components.Tint
Phaser.GameObjects.Components.Transform
Phaser.GameObjects.Components.Visible

Source: src/physics/arcade/ArcadeSprite.js#L11
Since: 3.0.0

Inherited Members

From Phaser.GameObjects.Components.Alpha:

From Phaser.GameObjects.Components.BlendMode:

From Phaser.GameObjects.Components.Depth:

From Phaser.GameObjects.Components.Filters:

From Phaser.GameObjects.Components.Flip:

From Phaser.GameObjects.Components.Lighting:

From Phaser.GameObjects.Components.Mask:

From Phaser.GameObjects.Components.Origin:

From Phaser.GameObjects.Components.RenderNodes:

From Phaser.GameObjects.Components.ScrollFactor:

From Phaser.GameObjects.Components.Size:

From Phaser.GameObjects.Components.TextureCrop:

From Phaser.GameObjects.Components.Tint:

From Phaser.GameObjects.Components.Transform:

From Phaser.GameObjects.Components.Visible:

From Phaser.GameObjects.GameObject:

From Phaser.GameObjects.Sprite:

From Phaser.Physics.Arcade.Components.Debug:


Public Members

body

body: Phaser.Physics.Arcade.Body, Phaser.Physics.Arcade.StaticBody

Description:

This Game Object's Physics Body.

Overrides: Phaser.GameObjects.Sprite#body

Source: src/physics/arcade/ArcadeSprite.js#L86
Since: 3.0.0


Inherited Methods

From Phaser.Events.EventEmitter:

From Phaser.GameObjects.Components.Alpha:

From Phaser.GameObjects.Components.BlendMode:

From Phaser.GameObjects.Components.Depth:

From Phaser.GameObjects.Components.Filters:

From Phaser.GameObjects.Components.Flip:

From Phaser.GameObjects.Components.GetBounds:

From Phaser.GameObjects.Components.Lighting:

From Phaser.GameObjects.Components.Mask:

From Phaser.GameObjects.Components.Origin:

From Phaser.GameObjects.Components.RenderNodes:

From Phaser.GameObjects.Components.RenderSteps:

From Phaser.GameObjects.Components.ScrollFactor:

From Phaser.GameObjects.Components.Size:

From Phaser.GameObjects.Components.TextureCrop:

From Phaser.GameObjects.Components.Tint:

From Phaser.GameObjects.Components.Transform:

From Phaser.GameObjects.Components.Visible:

From Phaser.GameObjects.GameObject:

From Phaser.GameObjects.Sprite:

From Phaser.Physics.Arcade.Components.Acceleration:

From Phaser.Physics.Arcade.Components.Angular:

From Phaser.Physics.Arcade.Components.Bounce:

From Phaser.Physics.Arcade.Components.Collision:

From Phaser.Physics.Arcade.Components.Debug:

From Phaser.Physics.Arcade.Components.Drag:

From Phaser.Physics.Arcade.Components.Enable:

From Phaser.Physics.Arcade.Components.Friction:

From Phaser.Physics.Arcade.Components.Gravity:

From Phaser.Physics.Arcade.Components.Immovable:

From Phaser.Physics.Arcade.Components.Mass:

From Phaser.Physics.Arcade.Components.Pushable:

From Phaser.Physics.Arcade.Components.Size:

From Phaser.Physics.Arcade.Components.Velocity: