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Version: Phaser v4.0.0-rc.6

BatchHandlerPointLight

This RenderNode draws PointLight Game Objects in WebGL.

Constructor

new BatchHandlerPointLight(manager, [config])

Parameters

nametypeoptionaldescription
managerPhaser.Renderer.WebGL.RenderNodes.RenderNodeManagerNoThe manager that owns this RenderNode.
configPhaser.Types.Renderer.WebGL.RenderNodes.BatchHandlerConfigYesThe configuration object for this handler.

Scope: static

Extends

Phaser.Renderer.WebGL.RenderNodes.BatchHandler

Source: src/renderer/webgl/renderNodes/BatchHandlerPointLight.js#L12
Since: 4.0.0

Inherited Members

From Phaser.Renderer.WebGL.RenderNodes.BatchHandler:

From Phaser.Renderer.WebGL.RenderNodes.RenderNode:


Public Members

defaultConfig

defaultConfig: Phaser.Types.Renderer.WebGL.RenderNodes.BatchHandlerConfig

Description:

The default configuration for this handler.

Source: src/renderer/webgl/renderNodes/BatchHandlerPointLight.js#L45
Since: 4.0.0


Inherited Methods

From Phaser.Renderer.WebGL.RenderNodes.BatchHandler:

From Phaser.Renderer.WebGL.RenderNodes.RenderNode:


Public Methods

batch

<instance> batch(drawingContext, light, xTL, yTL, xBL, yBL, xTR, yTR, xBR, yBR)

Description:

Add a light to the batch.

Parameters:

nametypeoptionaldescription
drawingContextPhaser.Renderer.WebGL.DrawingContextNoThe current drawing context.
lightPhaser.GameObjects.PointLightNoThe light to add to the batch.
xTLnumberNoThe top-left x-coordinate of the light.
yTLnumberNoThe top-left y-coordinate of the light.
xBLnumberNoThe bottom-left x-coordinate of the light.
yBLnumberNoThe bottom-left y-coordinate of the light.
xTRnumberNoThe top-right x-coordinate of the light.
yTRnumberNoThe top-right y-coordinate of the light.
xBRnumberNoThe bottom-right x-coordinate of the light.
yBRnumberNoThe bottom-right y-coordinate of the light.

Overrides: Phaser.Renderer.WebGL.RenderNodes.BatchHandler#batch

Source: src/renderer/webgl/renderNodes/BatchHandlerPointLight.js#L203
Since: 4.0.0


run

<instance> run(drawingContext)

Description:

Draw then empty the current batch.

This method is called automatically, by either this node or the manager,

when the batch is full, or when something else needs to be rendered.

Parameters:

nametypeoptionaldescription
drawingContextPhaser.Renderer.WebGL.DrawingContextNoThe current drawing context.

Overrides: Phaser.Renderer.WebGL.RenderNodes.BatchHandler#run

Source: src/renderer/webgl/renderNodes/BatchHandlerPointLight.js#L153
Since: 4.0.0


setupUniforms

<instance> setupUniforms(drawingContext)

Description:

Update the uniforms for the current shader program.

This method is called automatically when the batch is run.

Parameters:

nametypeoptionaldescription
drawingContextPhaser.Renderer.WebGL.DrawingContextNoThe current drawing context.

Source: src/renderer/webgl/renderNodes/BatchHandlerPointLight.js#L121
Since: 4.0.0