Blur
The Blur Filter Controller.
This filter controller manages a blur effect.
A Gaussian blur is the result of blurring an image by a Gaussian function. It is a widely used effect,
typically to reduce image noise and reduce detail. The visual effect of this blurring technique is a
smooth blur resembling that of viewing the image through a translucent screen, distinctly different
from the bokeh effect produced by an out-of-focus lens or the shadow of an object under usual illumination.
A Blur effect is added to a Camera via the FilterList component:
const camera = this.cameras.main;
camera.filters.internal.addBlur();
camera.filters.external.addBlur();
Constructor
new Blur(camera, [quality], [x], [y], [strength], [color], [steps])
Parameters
| name | type | optional | default | description |
|---|---|---|---|---|
| camera | Phaser.Cameras.Scene2D.Camera | No | The Camera that owns this filter. | |
| quality | number | Yes | 0 | The quality of the blur effect. Can be either 0 for Low Quality, 1 for Medium Quality or 2 for High Quality. |
| x | number | Yes | 2 | The horizontal offset of the blur effect. |
| y | number | Yes | 2 | The vertical offset of the blur effect. |
| strength | number | Yes | 1 | The strength of the blur effect. |
| color | number | Yes | "0xffffff" | The color of the blur, as a hex value. |
| steps | number | Yes | 4 | The number of steps to run the blur effect for. This value should always be an integer. |
Scope: static
Extends
Source: src/filters/Blur.js#L10
Since: 4.0.0
Inherited Members
From Phaser.Filters.Controller:
Public Members
color
color: number
Description:
The color of the blur as a number value.
Source: src/filters/Blur.js#L143
Since: 4.0.0
glcolor
glcolor: Array.<number>
Description:
The internal gl color array.
Source: src/filters/Blur.js#L110
Since: 4.0.0
quality
quality: number
Description:
The quality of the blur effect.
This can be:
0 for Low Quality
1 for Medium Quality
2 for High Quality
The higher the quality, the more complex shader is used
and the more processing time is spent on the GPU calculating
the final blur. This value is used in conjunction with the
steps value, as one has a direct impact on the other.
Keep this value as low as you can, while still achieving the
desired effect you need for your game.
Source: src/filters/Blur.js#L56
Since: 4.0.0
steps
steps: number
Description:
The number of steps to run the Blur effect for.
This value should always be an integer.
The higher the value, the smoother the blur,
but at the cost of exponentially more gl operations.
Keep this to the lowest possible number you can have it, while
still looking correct for your game.
Source: src/filters/Blur.js#L124
Since: 4.0.0
strength
strength: number
Description:
The strength of the blur effect.
Source: src/filters/Blur.js#L100
Since: 4.0.0
x
x: number
Description:
The horizontal offset of the blur effect.
Source: src/filters/Blur.js#L80
Since: 4.0.0
y
y: number
Description:
The vertical offset of the blur effect.
Source: src/filters/Blur.js#L90
Since: 4.0.0
Inherited Methods
From Phaser.Filters.Controller: