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Version: Phaser v4.0.0-rc.6

BatchHandler

A Batch Handler Render Node. This is a base class used for other

Batch Handler Render Nodes.

A batch handler buffers data for a batch of objects to be rendered

together. It is responsible for the vertex buffer layout and shaders

used to render the batched items.

This class is not meant to be used directly, but to be extended by

other classes.

Constructor

new BatchHandler(manager, defaultConfig, [config])

Parameters

nametypeoptionaldescription
managerPhaser.Renderer.WebGL.RenderNodes.RenderNodeManagerNoThe manager that owns this RenderNode.
defaultConfigPhaser.Types.Renderer.WebGL.RenderNodes.BatchHandlerConfigNoThe default configuration object for this RenderNode. This is used to ensure all required properties are present, so it must be complete.
configPhaser.Types.Renderer.WebGL.RenderNodes.BatchHandlerConfigYesThe configuration object for this RenderNode.

Scope: static

Extends

Phaser.Renderer.WebGL.RenderNodes.RenderNode

Source: src/renderer/webgl/renderNodes/BatchHandler.js#L13
Since: 4.0.0

Inherited Members

From Phaser.Renderer.WebGL.RenderNodes.RenderNode:


Public Members

batchEntries

batchEntries: Array.<Phaser.Types.Renderer.WebGL.WebGLBatchEntry>

Description:

The entries in the batch.

Each entry represents a "sub-batch" of quads which use the same

pool of textures. This allows the renderer to continue to buffer

quads into the same batch without needing to upload the vertex

buffer. When the batch flushes, there will be one vertex buffer

upload, and one draw call per batch entry.

Source: src/renderer/webgl/renderNodes/BatchHandler.js#L232
Since: 4.0.0


bytesPerIndexPerInstance

bytesPerIndexPerInstance: number

Description:

The number of bytes per index per instance.

This is used to advance the index buffer, and accounts for the

size of a Uint16Array element.

Source: src/renderer/webgl/renderNodes/BatchHandler.js#L98
Since: 4.0.0


bytesPerInstance

bytesPerInstance: number

Description:

The number of bytes per instance, used to determine how much of the vertex buffer to upload.

Source: src/renderer/webgl/renderNodes/BatchHandler.js#L200
Since: 4.0.0


currentBatchEntry

currentBatchEntry: Phaser.Types.Renderer.WebGL.WebGLBatchEntry

Description:

The current batch entry being filled with textures.

Source: src/renderer/webgl/renderNodes/BatchHandler.js#L218
Since: 4.0.0


floatsPerInstance

floatsPerInstance: number

Description:

The number of floats per instance, used to determine how much of the vertex buffer to update.

Source: src/renderer/webgl/renderNodes/BatchHandler.js#L209
Since: 4.0.0


indexBuffer

indexBuffer: Phaser.Renderer.WebGL.Wrappers.WebGLBufferWrapper

Description:

The index buffer defining vertex order.

Source: src/renderer/webgl/renderNodes/BatchHandler.js#L132
Since: 4.0.0


indicesPerInstance

indicesPerInstance: number

Description:

The number of indices per instance.

This is usually 6 for a quad.

Each index corresponds to a vertex in the vertex buffer.

Source: src/renderer/webgl/renderNodes/BatchHandler.js#L86
Since: 4.0.0


instanceCount

instanceCount: number

Description:

The number of instances currently in the batch.

Source: src/renderer/webgl/renderNodes/BatchHandler.js#L247
Since: 4.0.0


instancesPerBatch

instancesPerBatch: number

Description:

The number of instances per batch, used to determine the size of the

vertex buffer, and the number of instances to render.

This is usually limited by the maximum number of vertices that can be

distinguished with a 16-bit UNSIGNED_INT index buffer,

which is 65536. This is set in the game render config as batchSize.

Source: src/renderer/webgl/renderNodes/BatchHandler.js#L52
Since: 4.0.0


maxTexturesPerBatch

maxTexturesPerBatch: number

Description:

The maximum number of textures per batch entry.

This is usually set to the maximum number of texture units available,

but it might be smaller for some uses.

Source: src/renderer/webgl/renderNodes/BatchHandler.js#L110
Since: 4.0.0


programManager

programManager: Phaser.Renderer.WebGL.ProgramManager

Description:

The program manager used to create and manage shader programs.

This contains shader variants.

Source: src/renderer/webgl/renderNodes/BatchHandler.js#L164
Since: 4.0.0


vertexBufferLayout

vertexBufferLayout: Phaser.Renderer.WebGL.Wrappers.WebGLVertexBufferLayoutWrapper

Description:

The layout, data, and vertex buffer used to store the vertex data.

The default layout is for a quad with position, texture coordinate,

texture ID, tint effect, and tint color on each vertex.

Source: src/renderer/webgl/renderNodes/BatchHandler.js#L148
Since: 4.0.0


verticesPerInstance

verticesPerInstance: number

Description:

The number of vertices per instance.

This is usually 4 for a quad.

Each vertex corresponds to an index in the element buffer.

Source: src/renderer/webgl/renderNodes/BatchHandler.js#L66
Since: 4.0.0


Inherited Methods

From Phaser.Renderer.WebGL.RenderNodes.RenderNode:


Public Methods

batch

<instance> batch([args])

Description:

Add an instance to the batch. Game objects call this method to add

themselves to the batch. This method should be overridden by subclasses.

Parameters:

nametypeoptionaldescription
args*YesArguments to pass to the batch handler. These will vary depending on the handler.

Source: src/renderer/webgl/renderNodes/BatchHandler.js#L407
Since: 4.0.0


resize

<instance> resize(width, height)

Description:

Set new dimensions for the renderer.

This should be overridden by subclasses.

This is called automatically when the renderer is resized.

Parameters:

nametypeoptionaldescription
widthnumberNoThe new width of the renderer.
heightnumberNoThe new height of the renderer.

Source: src/renderer/webgl/renderNodes/BatchHandler.js#L365
Since: 4.0.0


run

<instance> run(drawingContext, [args])

Description:

Draw then empty the current batch.

This method is called automatically, by either this node or the manager,

when the batch is full, or when something else needs to be rendered.

This method should be overridden by subclasses.

Parameters:

nametypeoptionaldescription
drawingContextPhaser.Renderer.WebGL.DrawingContextNoThe current drawing context.
args*YesAdditional arguments to pass to the batch handler.

Overrides: Phaser.Renderer.WebGL.RenderNodes.RenderNode#run

Source: src/renderer/webgl/renderNodes/BatchHandler.js#L392
Since: 4.0.0


updateTextureCount

<instance> updateTextureCount([count])

Description:

Update the number of draw calls per batch.

This should be overridden by subclasses.

This is called automatically by a listener

for the Phaser.Renderer.Events.SET_PARALLEL_TEXTURE_UNITS event,

triggered by the RenderNodeManager.

Parameters:

nametypeoptionaldescription
countnumberYesThe new number of draw calls per batch. If undefined, the maximum number of texture units is used.

Source: src/renderer/webgl/renderNodes/BatchHandler.js#L378
Since: 4.0.0