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Version: Phaser v4.0.0-rc.6

Phaser.GameObjects.Components.Alpha

Scope: static

Source: src/gameobjects/components/Alpha.js#L12
Since: 3.0.0

Static functions

alpha

alpha: number

Description:

The alpha value of the Game Object.

This is a global value, impacting the entire Game Object, not just a region of it.

Source: src/gameobjects/components/Alpha.js#L129
Since: 3.0.0


alphaBottomLeft

alphaBottomLeft: number

Description:

The alpha value starting from the bottom-left of the Game Object.

This value is interpolated from the corner to the center of the Game Object.

Tags:

  • webglOnly

Source: src/gameobjects/components/Alpha.js#L227
Since: 3.0.0


alphaBottomRight

alphaBottomRight: number

Description:

The alpha value starting from the bottom-right of the Game Object.

This value is interpolated from the corner to the center of the Game Object.

Tags:

  • webglOnly

Source: src/gameobjects/components/Alpha.js#L257
Since: 3.0.0


alphaTopLeft

alphaTopLeft: number

Description:

The alpha value starting from the top-left of the Game Object.

This value is interpolated from the corner to the center of the Game Object.

Tags:

  • webglOnly

Source: src/gameobjects/components/Alpha.js#L167
Since: 3.0.0


alphaTopRight

alphaTopRight: number

Description:

The alpha value starting from the top-right of the Game Object.

This value is interpolated from the corner to the center of the Game Object.

Tags:

  • webglOnly

Source: src/gameobjects/components/Alpha.js#L197
Since: 3.0.0


Static functions

clearAlpha

<instance> clearAlpha()

Description:

Clears all alpha values associated with this Game Object.

Immediately sets the alpha levels back to 1 (fully opaque).

Returns: Phaser.GameObjects.Components.Alpha - This Game Object instance.

Source: src/gameobjects/components/Alpha.js#L77
Since: 3.0.0


setAlpha

<instance> setAlpha([topLeft], [topRight], [bottomLeft], [bottomRight])

Description:

Set the Alpha level of this Game Object. The alpha controls the opacity of the Game Object as it renders.

Alpha values are provided as a float between 0, fully transparent, and 1, fully opaque.

If your game is running under WebGL you can optionally specify four different alpha values, each of which

correspond to the four corners of the Game Object. Under Canvas only the topLeft value given is used.

Parameters:

nametypeoptionaldefaultdescription
topLeftnumberYes1The alpha value used for the top-left of the Game Object. If this is the only value given it's applied across the whole Game Object.
topRightnumberYesThe alpha value used for the top-right of the Game Object. WebGL only.
bottomLeftnumberYesThe alpha value used for the bottom-left of the Game Object. WebGL only.
bottomRightnumberYesThe alpha value used for the bottom-right of the Game Object. WebGL only.

Returns: Phaser.GameObjects.Components.Alpha - This Game Object instance.

Source: src/gameobjects/components/Alpha.js#L92
Since: 3.0.0