ListCompositor
ListCompositor
Constructor
new ListCompositor(manager)
Parameters
| name | type | optional | description |
|---|---|---|---|
| manager | Phaser.Renderer.WebGL.RenderNodes.RenderNodeManager | No | The manager that owns this RenderNode. |
Scope: static
Extends
Source: src/renderer/webgl/renderNodes/ListCompositor.js#L21
Since: 4.0.0
Inherited Methods
From Phaser.Renderer.WebGL.RenderNodes.RenderNode:
Public Methods
render
<instance> render(displayContext, children, [parentTransformMatrix], [renderStep])
Description:
Render each child in the display list.
This allocates a new DisplayContext if a child's blend mode is different
from the previous child. This will start a new batch if one is in progress.
Parameters:
| name | type | optional | default | description |
|---|---|---|---|---|
| displayContext | Phaser.Renderer.WebGL.DrawingContext | No | The context currently in use. | |
| children | Array.<Phaser.GameObjects.GameObject> | No | The list of children to render. | |
| parentTransformMatrix | Phaser.GameObjects.Components.TransformMatrix | Yes | This transform matrix is defined if the game object is nested | |
| renderStep | number | Yes | 0 | Which step of the rendering process is this? This is the index of the currently running function in a list of functions. |
Source: src/renderer/webgl/renderNodes/ListCompositor.js#L29
Since: 4.0.0
Inherited Members
From Phaser.Renderer.WebGL.RenderNodes.RenderNode: