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Version: Phaser v4.0.0-rc.6

SubmitterTile

The SubmitterTile RenderNode submits data for tiles.

Constructor

new SubmitterTile(manager, [config])

Parameters

nametypeoptionaldescription
managerPhaser.Renderer.WebGL.WebGLRendererNoThe WebGLRenderer that owns this Submitter.
configPhaser.Types.Renderer.WebGL.RenderNodes.SubmitterQuadConfigYesThe configuration object for this Submitter. This is a SubmitterQuad configuration object with the name defaulting to SubmitterTile.

Scope: static

Extends

Phaser.Renderer.WebGL.RenderNodes.SubmitterQuad

Source: src/renderer/webgl/renderNodes/submitter/SubmitterTile.js#L10
Since: 4.0.0

Inherited Members

From Phaser.Renderer.WebGL.RenderNodes.RenderNode:

From Phaser.Renderer.WebGL.RenderNodes.SubmitterQuad:


Public Members

defaultConfig

defaultConfig: Phaser.Types.Renderer.WebGL.RenderNodes.SubmitterQuadConfig

Description:

The default configuration for this RenderNode.

Overrides: Phaser.Renderer.WebGL.RenderNodes.SubmitterQuad#defaultConfig

Source: src/renderer/webgl/renderNodes/submitter/SubmitterTile.js#L32


Inherited Methods

From Phaser.Renderer.WebGL.RenderNodes.RenderNode:


Public Methods

run

<instance> run(drawingContext, gameObject, parentMatrix, element, texturerNode, transformerNode, [tinterNode], [normalMap], [normalMapRotation])

Description:

Submit data for rendering.

Parameters:

nametypeoptionaldescription
drawingContextPhaser.Renderer.WebGL.DrawingContextNoThe current drawing context.
gameObjectPhaser.GameObjects.GameObjectNoThe GameObject being rendered.
parentMatrixPhaser.GameObjects.Components.TransformMatrixNoThe parent matrix of the GameObject.
elementobjectNoThe specific element within the game object. This is used for objects that consist of multiple quads.
texturerNodePhaser.Renderer.WebGL.RenderNodes.RenderNodeNoThe texturer node used to texture the GameObject. You may pass a TexturerTileSprite node or an object containing equivalent data without a run method.
transformerNodePhaser.Renderer.WebGL.RenderNodes.TransformerTileSprite | ObjectNoThe transformer node used to transform the GameObject. You may pass a transformer node or an object with a quad property.
tinterNodePhaser.Renderer.WebGL.RenderNodes.RenderNode, Omit.<Phaser.Renderer.WebGL.RenderNodes.RenderNode, 'run'>YesThe tinter node used to tint the GameObject. You may pass a tinter node or an object containing equivalent data without a run method. If omitted, no tinting will be used.
normalMapPhaser.Renderer.WebGL.Wrappers.WebGLTextureWrapperYesThe normal map texture to use for lighting. If omitted, the normal map texture of the GameObject will be used, or the default normal map texture of the renderer.
normalMapRotationnumberYesThe rotation of the normal map texture. If omitted, the rotation of the GameObject will be used.

Overrides: Phaser.Renderer.WebGL.RenderNodes.SubmitterQuad#run

Source: src/renderer/webgl/renderNodes/submitter/SubmitterTile.js#L44
Since: 4.0.0