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Version: Phaser v4.0.0-rc.6

SubmitterSpriteGPULayer

This RenderNode handles rendering of a single SpriteGPULayer object.

A new instance of the RenderNode should be created for each SpriteGPULayer object,

as it stores the shader program and vertex buffer data for the object.

It is a Stand Alone Render, meaning that it does not batch.

It is best suited to rendering highly complex objects.

Constructor

new SubmitterSpriteGPULayer(manager, config, gameObject)

Parameters

nametypeoptionaldescription
managerPhaser.Renderer.WebGL.RenderNodes.RenderNodeManagerNoThe manager that owns this RenderNode.
configPhaser.Types.Renderer.WebGL.RenderNodes.SubmitterSpriteGPULayerConfigNoThe configuration object for this handler.
gameObjectPhaser.GameObjects.SpriteGPULayerNoThe SpriteGPULayer object to render.

Scope: static

Extends

Phaser.Renderer.WebGL.RenderNodes.RenderNode

Source: src/renderer/webgl/renderNodes/submitter/SubmitterSpriteGPULayer.js#L29
Since: 4.0.0

Inherited Members

From Phaser.Renderer.WebGL.RenderNodes.RenderNode:


Public Members

_calcMatrix

_calcMatrix: Phaser.GameObjects.Components.TransformMatrix

Description:

A matrix used for temporary calculations.

Source: src/renderer/webgl/renderNodes/submitter/SubmitterSpriteGPULayer.js#L155
Since: 4.0.0


config

config: object

Description:

The completed configuration object for this RenderNode.

This is defined by the default configuration and the user-defined configuration object.

Source: src/renderer/webgl/renderNodes/submitter/SubmitterSpriteGPULayer.js#L60
Since: 4.0.0


defaultConfig

defaultConfig: object

Description:

Default configuration of this RenderNode.

Source: src/renderer/webgl/renderNodes/submitter/SubmitterSpriteGPULayer.js#L175
Since: 4.0.0


gameObject

gameObject: Phaser.GameObjects.SpriteGPULayer

Description:

The SpriteGPULayer GameObject this RenderNode is rendering.

Source: src/renderer/webgl/renderNodes/submitter/SubmitterSpriteGPULayer.js#L70
Since: 4.0.0


instanceBufferLayout

instanceBufferLayout: Phaser.Renderer.WebGL.Wrappers.WebGLVertexBufferLayoutWrapper

Description:

The instance buffer layout for this RenderNode.

Source: src/renderer/webgl/renderNodes/submitter/SubmitterSpriteGPULayer.js#L80
Since: 4.0.0


programManager

programManager: Phaser.Renderer.WebGL.ProgramManager

Description:

The program manager used to create and manage shader programs.

This contains shader variants.

Source: src/renderer/webgl/renderNodes/submitter/SubmitterSpriteGPULayer.js#L119
Since: 4.0.0


vertexBufferLayout

vertexBufferLayout: Phaser.Renderer.WebGL.Wrappers.WebGLVertexBufferLayoutWrapper

Description:

The vertex buffer layout for this RenderNode.

This consists of 4 bytes, 0-3, forming corners of a quad instance.

Source: src/renderer/webgl/renderNodes/submitter/SubmitterSpriteGPULayer.js#L94
Since: 4.0.0


Inherited Methods

From Phaser.Renderer.WebGL.RenderNodes.RenderNode:


Public Methods

_completeConfig

<instance> _completeConfig(config)

Description:

Fill out the configuration object with default values where needed.

Parameters:

nametypeoptionaldescription
configobjectNoThe configuration object to complete.

Source: src/renderer/webgl/renderNodes/submitter/SubmitterSpriteGPULayer.js#L287
Since: 4.0.0


run

<instance> run(drawingContext)

Description:

Render a SpriteGPULayer object.

Parameters:

nametypeoptionaldescription
drawingContextPhaser.Renderer.WebGL.DrawingContextNoThe current drawing context.

Overrides: Phaser.Renderer.WebGL.RenderNodes.RenderNode#run

Source: src/renderer/webgl/renderNodes/submitter/SubmitterSpriteGPULayer.js#L507
Since: 4.0.0