FillCamera
A RenderNode which fills a camera with a color.
Constructor
new FillCamera(manager)
Parameters
| name | type | optional | description |
|---|---|---|---|
| manager | Phaser.Renderer.WebGL.RenderNodes.RenderNodeManager | No | The manager that owns this RenderNode. |
Scope: static
Extends
Source: src/renderer/webgl/renderNodes/FillCamera.js#L10
Since: 4.0.0
Inherited Members
From Phaser.Renderer.WebGL.RenderNodes.RenderNode:
Public Members
fillRectNode
fillRectNode: Phaser.Renderer.WebGL.RenderNodes.FillRect
Description:
The RenderNode that draws a filled rectangle.
Source: src/renderer/webgl/renderNodes/FillCamera.js#L28
Since: 4.0.0
Inherited Methods
From Phaser.Renderer.WebGL.RenderNodes.RenderNode:
Public Methods
run
<instance> run(drawingContext, color, [isFramebufferCamera])
Description:
Fills the camera with a color.
This uses FillRect, so it is batched with other quads.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| drawingContext | Phaser.Renderer.WebGL.DrawingContext | No | The context currently in use. |
| color | number | No | The color to fill the camera with. |
| isFramebufferCamera | boolean | Yes | Is this camera rendering to a framebuffer? If so, the camera position will not be applied, on the assumption that the camera position will be used to position the framebuffer in the external context. |
Overrides: Phaser.Renderer.WebGL.RenderNodes.RenderNode#run
Source: src/renderer/webgl/renderNodes/FillCamera.js#L38
Since: 4.0.0