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Version: Phaser v4.0.0-rc.6

FillCamera

A RenderNode which fills a camera with a color.

Constructor

new FillCamera(manager)

Parameters

nametypeoptionaldescription
managerPhaser.Renderer.WebGL.RenderNodes.RenderNodeManagerNoThe manager that owns this RenderNode.

Scope: static

Extends

Phaser.Renderer.WebGL.RenderNodes.RenderNode

Source: src/renderer/webgl/renderNodes/FillCamera.js#L10
Since: 4.0.0

Inherited Members

From Phaser.Renderer.WebGL.RenderNodes.RenderNode:


Public Members

fillRectNode

fillRectNode: Phaser.Renderer.WebGL.RenderNodes.FillRect

Description:

The RenderNode that draws a filled rectangle.

Source: src/renderer/webgl/renderNodes/FillCamera.js#L28
Since: 4.0.0


Inherited Methods

From Phaser.Renderer.WebGL.RenderNodes.RenderNode:


Public Methods

run

<instance> run(drawingContext, color, [isFramebufferCamera])

Description:

Fills the camera with a color.

This uses FillRect, so it is batched with other quads.

Parameters:

nametypeoptionaldescription
drawingContextPhaser.Renderer.WebGL.DrawingContextNoThe context currently in use.
colornumberNoThe color to fill the camera with.
isFramebufferCamerabooleanYesIs this camera rendering to a framebuffer? If so, the camera position will not be applied, on the assumption that the camera position will be used to position the framebuffer in the external context.

Overrides: Phaser.Renderer.WebGL.RenderNodes.RenderNode#run

Source: src/renderer/webgl/renderNodes/FillCamera.js#L38
Since: 4.0.0