Controller
The Controller for a filter effect.
You should not normally create an instance of this class directly, but instead use one of the built-in filters that extend it.
You should not use a Controller for more than one Camera.
Create a new instance for each Camera that you wish to apply the filter to.
If you share Controllers, and destroy one owner, the Controller will be destroyed.
Constructor
new Controller(camera, renderNode)
Parameters
| name | type | optional | description |
|---|---|---|---|
| camera | Phaser.Cameras.Scene2D.Camera | No | The Camera that owns this filter. |
| renderNode | string | No | The ID of the RenderNode that this filter uses. |
Scope: static
Source: src/filters/Controller.js#L10
Since: 4.0.0
Public Members
active
active: boolean
Description:
Toggle this boolean to enable or disable this filter,
without removing and adding it from the Game Object.
Source: src/filters/Controller.js#L30
Since: 4.0.0
allowBaseDraw
allowBaseDraw: boolean
Description:
If true, this filter will be permitted to draw to the base texture.
This can be unwanted if, for example, the filter doesn't actually
draw anything.
This is an internal flag used by the renderer.
You should not modify this value directly.
Source: src/filters/Controller.js#L81
Since: 4.0.0
camera
camera: Phaser.Cameras.Scene2D.Camera
Description:
A reference to the Camera that owns this filter.
Source: src/filters/Controller.js#L40
Since: 4.0.0
currentPadding
currentPadding: Phaser.Geom.Rectangle
Description:
The padding currently being used by this filter.
This is set and used during rendering using getPadding.
It is necessary for filters being used in an external list.
You should not modify this value directly.
Source: src/filters/Controller.js#L69
Since: 4.0.0
ignoreDestroy
ignoreDestroy: boolean
Description:
Whether this filter controller will be destroyed when the FilterList
that owns it is destroyed. If you enable this, you must ensure that
you clean up the filter controller at an appropriate time.
This allows you to reuse a controller for multiple objects;
this is not recommended unless you know what you're doing.
It tends to work best with external filters.
Source: src/filters/Controller.js#L97
Since: 4.0.0
paddingOverride
paddingOverride: Phaser.Geom.Rectangle
Description:
Padding override. This is on by default. If this is set,
the filter will use this padding instead of calculating it.
Prefer using setPaddingOverride instead of modifying this directly.
Source: src/filters/Controller.js#L58
Since: 4.0.0
renderNode
renderNode: string
Description:
The ID of the RenderNode that this filter uses.
Source: src/filters/Controller.js#L49
Since: 4.0.0
Public Methods
destroy
<instance> destroy()
Description:
Destroys this Controller and nulls any references it holds.
Source: src/filters/Controller.js#L180
Since: 4.0.0
getPadding
<instance> getPadding()
Description:
Returns the padding required for this filter,
and sets currentPadding to the result.
Most filters don't need extra padding,
but some might sample beyond the texture size, such as a blur.
The bounds are encoded as a Rectangle.
To enlarge the bounds, the top and left values should be negative,
and the bottom and right values should be positive.
Returns: Phaser.Geom.Rectangle - The padding required by this filter.
Source: src/filters/Controller.js#L113
Since: 4.0.0
setActive
<instance> setActive(value)
Description:
Sets the active state of this filter.
A disabled filter will not be used.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | boolean | No | true to enable this filter, or false to disable it. |
Returns: Phaser.Filters.Controller - This filter instance.
Source: src/filters/Controller.js#L163
Since: 4.0.0
setPaddingOverride
<instance> setPaddingOverride([left], [top], [right], [bottom])
Description:
Sets the padding override.
If this is set, the filter will use this padding instead of calculating them.
it Call setPaddingOverride(null) to clear the override.
Call setPaddingOverride() to set the padding to 0.
Parameters:
| name | type | optional | default | description |
|---|---|---|---|---|
| left | number | null | Yes | 0 | The top padding. |
| top | number | Yes | 0 | The top padding. |
| right | number | Yes | 0 | The right padding. |
| bottom | number | Yes | 0 | The bottom padding. |
Source: src/filters/Controller.js#L132
Since: 4.0.0