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Version: Phaser v4.0.0-rc.6

Tilemap

A Tilemap is a container for Tilemap data. This isn't a display object, rather, it holds data

about the map and allows you to add tilesets and tilemap layers to it. A map can have one or

more tilemap layers, which are the display objects that actually render the tiles.

The Tilemap data can be parsed from a Tiled JSON file, a CSV file or a 2D array. Tiled is a free

software package specifically for creating tile maps, and is available from:

http://www.mapeditor.org

As of Phaser 3.50.0 the Tilemap API now supports the following types of map:

  1. Orthogonal

  2. Isometric

  3. Hexagonal

  4. Staggered

Prior to this release, only orthogonal maps were supported.

Another large change in 3.50 was the consolidation of Tilemap Layers. Previously, you created

either a Static or Dynamic Tilemap Layer. However, as of 3.50 the features of both have been

merged and the API simplified, so now there is just the single TilemapLayer class.

A Tilemap has handy methods for getting and manipulating the tiles within a layer, allowing

you to build or modify the tilemap data at runtime.

Note that all Tilemaps use a base tile size to calculate dimensions from, but that a

TilemapLayer may have its own unique tile size that overrides this.

As of Phaser 3.21.0, if your tilemap includes layer groups (a feature of Tiled 1.2.0+) these

will be traversed and the following properties will impact children:

  • Opacity (blended with parent) and visibility (parent overrides child)

  • Vertical and horizontal offset

The grouping hierarchy is not preserved and all layers will be flattened into a single array.

Group layers are parsed during Tilemap construction but are discarded after parsing so dynamic

layers will NOT continue to be affected by a parent.

To avoid duplicate layer names, a layer that is a child of a group layer will have its parent

group name prepended with a '/'. For example, consider a group called 'ParentGroup' with a

child called 'Layer 1'. In the Tilemap object, 'Layer 1' will have the name

'ParentGroup/Layer 1'.

The Phaser Tiled Parser does not support the 'Collection of Images' feature for a Tileset.

You must ensure all of your tiles are contained in a single tileset image file (per layer)

and have this 'embedded' in the exported Tiled JSON map data.

Constructor

new Tilemap(scene, mapData)

Parameters

nametypeoptionaldescription
scenePhaser.SceneNoThe Scene to which this Tilemap belongs.
mapDataPhaser.Tilemaps.MapDataNoA MapData instance containing Tilemap data.

Scope: static

Source: src/tilemaps/Tilemap.js#L47
Since: 3.0.0

Public Members

currentLayerIndex

currentLayerIndex: number

Description:

The index of the currently selected LayerData object.

Source: src/tilemaps/Tilemap.js#L285
Since: 3.0.0


format

format: number

Description:

The format of the map data.

Source: src/tilemaps/Tilemap.js#L182
Since: 3.0.0


height

height: number

Description:

The height of the map (in tiles).

Source: src/tilemaps/Tilemap.js#L146
Since: 3.0.0


heightInPixels

heightInPixels: number

Description:

The height of the map in pixels based on height * tileHeight.

Source: src/tilemaps/Tilemap.js#L221
Since: 3.0.0


hexSideLength

hexSideLength: number

Description:

The length of the horizontal sides of the hexagon.

Only used for hexagonal orientation Tilemaps.

Source: src/tilemaps/Tilemap.js#L294
Since: 3.50.0


imageCollections

imageCollections: Array.<Phaser.Tilemaps.ImageCollection>

Description:

A collection of Images, as parsed from Tiled map data.

Source: src/tilemaps/Tilemap.js#L230
Since: 3.0.0


images

images: array

Description:

An array of Tiled Image Layers.

Source: src/tilemaps/Tilemap.js#L239
Since: 3.0.0


layer

layer: Phaser.Tilemaps.LayerData

Description:

The LayerData object that is currently selected in the map. You can set this property using

any type supported by setLayer.

Source: src/tilemaps/Tilemap.js#L1611
Since: 3.0.0


layers

layers: Array.<Phaser.Tilemaps.LayerData>

Description:

An array of Tilemap layer data.

Source: src/tilemaps/Tilemap.js#L248
Since: 3.0.0


objects

objects: Array.<Phaser.Tilemaps.ObjectLayer>

Description:

An array of ObjectLayer instances parsed from Tiled object layers.

Source: src/tilemaps/Tilemap.js#L276
Since: 3.0.0


orientation

orientation: string

Description:

The orientation of the map data (as specified in Tiled), usually 'orthogonal'.

Source: src/tilemaps/Tilemap.js#L155
Since: 3.0.0


properties

properties: object, Array.<object>

Description:

Map specific properties as specified in Tiled.

Depending on the version of Tiled and the JSON export used, this will be either

an object or an array of objects. For Tiled 1.2.0+ maps, it will be an array.

Source: src/tilemaps/Tilemap.js#L200
Since: 3.0.0


renderOrder

renderOrder: string

Description:

The render (draw) order of the map data (as specified in Tiled), usually 'right-down'.

The draw orders are:

right-down

left-down

right-up

left-up

This can be changed via the setRenderOrder method.

Source: src/tilemaps/Tilemap.js#L164
Since: 3.12.0


scene

scene: Phaser.Scene

Source: src/tilemaps/Tilemap.js#L110
Since: 3.0.0


tileHeight

tileHeight: number

Description:

The base height of a tile in pixels. Note that individual layers may have a different

tile height.

Source: src/tilemaps/Tilemap.js#L127
Since: 3.0.0


tiles

tiles: array

Description:

Master list of tiles -> x, y, index in tileset.

Source: src/tilemaps/Tilemap.js#L257
Since: 3.60.0


tilesets

tilesets: Array.<Phaser.Tilemaps.Tileset>

Description:

An array of Tilesets used in the map.

Source: src/tilemaps/Tilemap.js#L267
Since: 3.0.0


tileWidth

tileWidth: number

Description:

The base width of a tile in pixels. Note that individual layers may have a different tile

width.

Source: src/tilemaps/Tilemap.js#L117
Since: 3.0.0


version

version: number

Description:

The version of the map data (as specified in Tiled, usually 1).

Source: src/tilemaps/Tilemap.js#L191
Since: 3.0.0


width

width: number

Description:

The width of the map (in tiles).

Source: src/tilemaps/Tilemap.js#L137
Since: 3.0.0


widthInPixels

widthInPixels: number

Description:

The width of the map in pixels based on width * tileWidth.

Source: src/tilemaps/Tilemap.js#L212
Since: 3.0.0


Public Methods

addTilesetImage

<instance> addTilesetImage(tilesetName, [key], [tileWidth], [tileHeight], [tileMargin], [tileSpacing], [gid], [tileOffset])

Description:

Adds an image to the map to be used as a tileset. A single map may use multiple tilesets.

Note that the tileset name can be found in the JSON file exported from Tiled, or in the Tiled

editor.

Parameters:

nametypeoptionaldefaultdescription
tilesetNamestringNoThe name of the tileset as specified in the map data.
keystringYesThe key of the Phaser.Cache image used for this tileset. If undefined or null it will look for an image with a key matching the tilesetName parameter.
tileWidthnumberYesThe width of the tile (in pixels) in the Tileset Image. If not given it will default to the map's tileWidth value, or the tileWidth specified in the Tiled JSON file.
tileHeightnumberYesThe height of the tiles (in pixels) in the Tileset Image. If not given it will default to the map's tileHeight value, or the tileHeight specified in the Tiled JSON file.
tileMarginnumberYesThe margin around the tiles in the sheet (in pixels). If not specified, it will default to 0 or the value specified in the Tiled JSON file.
tileSpacingnumberYesThe spacing between each the tile in the sheet (in pixels). If not specified, it will default to 0 or the value specified in the Tiled JSON file.
gidnumberYes0If adding multiple tilesets to a blank map, specify the starting GID this set will use here.
tileOffsetobjectYes"{x: 0, y: 0}"Tile texture drawing offset. If not specified, it will default to {0, 0}

Returns: Phaser.Tilemaps.Tileset - Returns the Tileset object that was created or updated, or null if it

failed.

Source: src/tilemaps/Tilemap.js#L372
Since: 3.0.0


calculateFacesAt

<instance> calculateFacesAt(tileX, tileY, [layer])

Description:

Calculates interesting faces at the given tile coordinates of the specified layer. Interesting

faces are used internally for optimizing collisions against tiles. This method is mostly used

internally to optimize recalculating faces when only one tile has been changed.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
tileXnumberNoThe x coordinate, in tiles, not pixels.
tileYnumberNoThe y coordinate, in tiles, not pixels.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - Returns this, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L1757
Since: 3.0.0


calculateFacesWithin

<instance> calculateFacesWithin([tileX], [tileY], [width], [height], [layer])

Description:

Calculates interesting faces within the rectangular area specified (in tile coordinates) of the

layer. Interesting faces are used internally for optimizing collisions against tiles. This method

is mostly used internally.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
tileXnumberYesThe left most tile index (in tile coordinates) to use as the origin of the area.
tileYnumberYesThe top most tile index (in tile coordinates) to use as the origin of the area.
widthnumberYesHow many tiles wide from the tileX index the area will be.
heightnumberYesHow many tiles tall from the tileY index the area will be.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - Returns this, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L1784
Since: 3.0.0


copy

<instance> copy(srcTileX, srcTileY, width, height, destTileX, destTileY, [recalculateFaces], [layer])

Description:

Copies the tiles in the source rectangular area to a new destination (all specified in tile

coordinates) within the layer. This copies all tile properties & recalculates collision

information in the destination region.

If no layer specified, the map's current layer is used. This cannot be applied to StaticTilemapLayers.

Parameters:

nametypeoptionaldefaultdescription
srcTileXnumberNoThe x coordinate of the area to copy from, in tiles, not pixels.
srcTileYnumberNoThe y coordinate of the area to copy from, in tiles, not pixels.
widthnumberNoThe width of the area to copy, in tiles, not pixels.
heightnumberNoThe height of the area to copy, in tiles, not pixels.
destTileXnumberNoThe x coordinate of the area to copy to, in tiles, not pixels.
destTileYnumberNoThe y coordinate of the area to copy to, in tiles, not pixels.
recalculateFacesbooleanYestruetrue if the faces data should be recalculated.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - Returns this, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L461
Since: 3.0.0


createBlankLayer

<instance> createBlankLayer(name, tileset, [x], [y], [width], [height], [tileWidth], [tileHeight])

Description:

Creates a new and empty Tilemap Layer. The currently selected layer in the map is set to this new layer.

Prior to v3.50.0 this method was called createBlankDynamicLayer.

Parameters:

nametypeoptionaldefaultdescription
namestringNoThe name of this layer. Must be unique within the map.
tilesetstring | Array.<string>Phaser.Tilemaps.TilesetArray.<Phaser.Tilemaps.Tileset>No
xnumberYes0The world x position where the top left of this layer will be placed.
ynumberYes0The world y position where the top left of this layer will be placed.
widthnumberYesThe width of the layer in tiles. If not specified, it will default to the map's width.
heightnumberYesThe height of the layer in tiles. If not specified, it will default to the map's height.
tileWidthnumberYesThe width of the tiles the layer uses for calculations. If not specified, it will default to the map's tileWidth.
tileHeightnumberYesThe height of the tiles the layer uses for calculations. If not specified, it will default to the map's tileHeight.

Returns: Phaser.Tilemaps.TilemapLayer - Returns the new layer that was created, or null if it failed.

Source: src/tilemaps/Tilemap.js#L503
Since: 3.0.0


createFromObjects

<instance> createFromObjects(objectLayerName, config, [useTileset])

Description:

This method will iterate through all of the objects defined in a Tiled Object Layer and then

convert the matching results into Phaser Game Objects (by default, Sprites)

Objects are matched on one of 4 criteria: The Object ID, the Object GID, the Object Name, or the Object Type.

Within Tiled, Object IDs are unique per Object. Object GIDs, however, are shared by all objects

using the same image. Finally, Object Names and Types are strings and the same name can be used on multiple

Objects in Tiled, they do not have to be unique; Names are specific to Objects while Types can be inherited

from Object GIDs using the same image.

You set the configuration parameter accordingly, based on which type of criteria you wish

to match against. For example, to convert all items on an Object Layer with a gid of 26:


createFromObjects(layerName, {

gid: 26

});

Or, to convert objects with the name 'bonus':


createFromObjects(layerName, {

name: 'bonus'

});

Or, to convert an object with a specific id:


createFromObjects(layerName, {

id: 9

});

You should only specify either id, gid, name, type, or none of them. Do not add more than

one criteria to your config. If you do not specify any criteria, then all objects in the

Object Layer will be converted.

By default this method will convert Objects into Phaser.GameObjects.Sprite instances, but you can override

this by providing your own class type:


createFromObjects(layerName, {

gid: 26,

classType: Coin

});

This will convert all Objects with a gid of 26 into your custom Coin class. You can pass

any class type here, but it must extend Phaser.GameObjects.GameObject as its base class.

Your class will always be passed 1 parameter: scene, which is a reference to either the Scene

specified in the config object or, if not given, the Scene to which this Tilemap belongs. The

class must have setPosition and

setTexture methods.

This method will set the following Tiled Object properties on the new Game Object:

  • flippedHorizontal as flipX

  • flippedVertical as flipY

  • height as displayHeight

  • name

  • rotation

  • visible

  • width as displayWidth

  • x, adjusted for origin

  • y, adjusted for origin

Additionally, this method will set Tiled Object custom properties

  • on the Game Object, if it has the same property name and a value that isn't undefined; or

  • on the Game Object's data otherwise.

For example, a Tiled Object with custom properties { alpha: 0.5, gold: 1 } will be created as a Game

Object with an alpha value of 0.5 and a data.values.gold value of 1.

When useTileset is true (the default), Tile Objects will inherit the texture and any tile properties

from the tileset, and the local tile ID will be used as the texture frame. For the frame selection to work

you need to load the tileset texture as a spritesheet so its frame names match the local tile IDs.

For instance, a tileset tile


{ id: 3, type: 'treadmill', speed: 4 }

with gid 19 and an object


{ id: 7, gid: 19, speed: 5, rotation: 90 }

will be interpreted as


{ id: 7, gid: 19, speed: 5, rotation: 90, type: 'treadmill', texture: '[the tileset texture]', frame: 3 }

You can suppress this behavior by setting the boolean ignoreTileset for each config that should ignore

object gid tilesets.

You can set a container property in the config. If given, the new Game Object will be added to

the Container or Layer instance instead of the Scene.

You can set named texture-key and texture-frame properties, which will be set on the new Game Object.

Finally, you can provide an array of config objects, to convert multiple types of object in

a single call:


createFromObjects(layerName, [

{

gid: 26,

classType: Coin

},

{

id: 9,

classType: BossMonster

},

{

name: 'lava',

classType: LavaTile

},

{

type: 'endzone',

classType: Phaser.GameObjects.Zone

}

]);

The signature of this method changed significantly in v3.60.0. Prior to this, it did not take config objects.

Parameters:

nametypeoptionaldefaultdescription
objectLayerNamestringNoThe name of the Tiled object layer to create the Game Objects from.
configPhaser.Types.Tilemaps.CreateFromObjectLayerConfig | Array.<Phaser.Types.Tilemaps.CreateFromObjectLayerConfig>NoA CreateFromObjects configuration object, or an array of them.
useTilesetbooleanYestrueTrue if objects that set gids should also search the underlying tile for properties and data.

Returns: Array.<Phaser.GameObjects.GameObject> - An array containing the Game Objects that were created. Empty if invalid object layer, or no matching id/gid/name was found.

Source: src/tilemaps/Tilemap.js#L664
Since: 3.0.0


createFromTiles

<instance> createFromTiles(indexes, replacements, [spriteConfig], [scene], [camera], [layer])

Description:

Creates a Sprite for every tile matching the given tile indexes in the layer. You can

optionally specify if each tile will be replaced with a new tile after the Sprite has been

created. Set this value to -1 if you want to just remove the tile after conversion.

This is useful if you want to lay down special tiles in a level that are converted to

Sprites, but want to replace the tile itself with a floor tile or similar once converted.

The following features were added in Phaser v3.80:

By default, Phaser Sprites have their origin set to 0.5 x 0.5. If you don't specify a new

origin in the spriteConfig, then it will adjust the sprite positions by half the tile size,

to position them accurately on the map.

When the Sprite is created it will copy the following properties from the tile:

'rotation', 'flipX', 'flipY', 'alpha', 'visible' and 'tint'.

The spriteConfig also has a special property called useSpriteSheet. If this is set to

true and you have loaded the tileset as a sprite sheet (not an image), then it will

set the Sprite key and frame to match the sprite texture and tile index.

Parameters:

nametypeoptionaldescription
indexesnumber | arrayNoThe tile index, or array of indexes, to create Sprites from.
replacementsnumber | arrayNoThe tile index, or array of indexes, to change a converted tile to. Set to null to leave the tiles unchanged. If an array is given, it is assumed to be a one-to-one mapping with the indexes array.
spriteConfigPhaser.Types.GameObjects.Sprite.SpriteConfigYesThe config object to pass into the Sprite creator (i.e. scene.make.sprite).
scenePhaser.SceneYesThe Scene to create the Sprites within.
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use when calculating the tile index from the world values.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Array.<Phaser.GameObjects.Sprite> - Returns an array of Tiles, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L953
Since: 3.0.0


createLayer

<instance> createLayer(layerID, tileset, [x], [y], [gpu])

Description:

Creates a new Tilemap Layer that renders the LayerData associated with the given

layerID. The currently selected layer in the map is set to this new layer.

The layerID is important. If you've created your map in Tiled then you can get this by

looking in Tiled and looking at the layer name. Or you can open the JSON file it exports and

look at the layers[].name value. Either way it must match.

Prior to v3.50.0 this method was called createDynamicLayer.

Parameters:

nametypeoptionaldefaultdescription
layerIDnumber | stringNoThe layer array index value, or if a string is given, the layer name from Tiled.
tilesetstring | Array.<string>Phaser.Tilemaps.TilesetArray.<Phaser.Tilemaps.Tileset>No
xnumberYes0The x position to place the layer in the world. If not specified, it will default to the layer offset from Tiled or 0.
ynumberYes0The y position to place the layer in the world. If not specified, it will default to the layer offset from Tiled or 0.
gpubooleanYesfalseCreate a TilemapGPULayer instead of a TilemapLayer. This option is WebGL-only. A TilemapGPULayer is less flexible, but can be much faster. It only works properly with orthographic tilemaps.

Returns: Phaser.Tilemaps.TilemapLayer, Phaser.Tilemaps.TilemapGPULayer - Returns the new layer was created, or null if it failed.

Source: src/tilemaps/Tilemap.js#L576
Since: 3.0.0


destroy

<instance> destroy()

Description:

Removes all layer data from this Tilemap and nulls the scene reference. This will destroy any

TilemapLayers that have been created.

Source: src/tilemaps/Tilemap.js#L2735
Since: 3.0.0


destroyLayer

<instance> destroyLayer([layer])

Description:

Destroys the given TilemapLayer and removes it from this Tilemap.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - Returns this, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L1854
Since: 3.17.0


fill

<instance> fill(index, [tileX], [tileY], [width], [height], [recalculateFaces], [layer])

Description:

Sets the tiles in the given rectangular area (in tile coordinates) of the layer with the

specified index. Tiles will be set to collide if the given index is a colliding index.

Collision information in the region will be recalculated.

If no layer specified, the map's current layer is used.

This cannot be applied to StaticTilemapLayers.

Parameters:

nametypeoptionaldefaultdescription
indexnumberNoThe tile index to fill the area with.
tileXnumberYesThe left most tile index (in tile coordinates) to use as the origin of the area.
tileYnumberYesThe top most tile index (in tile coordinates) to use as the origin of the area.
widthnumberYesHow many tiles wide from the tileX index the area will be.
heightnumberYesHow many tiles tall from the tileY index the area will be.
recalculateFacesbooleanYestruetrue if the faces data should be recalculated.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - Returns this, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L998
Since: 3.0.0


filterObjects

<instance> filterObjects(objectLayer, callback, [context])

Description:

For each object in the given object layer, run the given filter callback function. Any

objects that pass the filter test (i.e. where the callback returns true) will be returned in a

new array. Similar to Array.prototype.Filter in vanilla JS.

Parameters:

nametypeoptionaldescription
objectLayerPhaser.Tilemaps.ObjectLayer | stringNoThe name of an object layer (from Tiled) or an ObjectLayer instance.
callbackTilemapFilterCallbackNoThe callback. Each object in the given area will be passed to this callback as the first and only parameter.
contextobjectYesThe context under which the callback should be run.

Returns: Array.<Phaser.Types.Tilemaps.TiledObject> - An array of object that match the search, or null if the objectLayer given was invalid.

Source: src/tilemaps/Tilemap.js#L1032
Since: 3.0.0


filterTiles

<instance> filterTiles(callback, [context], [tileX], [tileY], [width], [height], [filteringOptions], [layer])

Description:

For each tile in the given rectangular area (in tile coordinates) of the layer, run the given

filter callback function. Any tiles that pass the filter test (i.e. where the callback returns

true) will returned as a new array. Similar to Array.prototype.Filter in vanilla JS.

If no layer specified, the map's current layer is used.

Parameters:

nametypeoptionaldescription
callbackfunctionNoThe callback. Each tile in the given area will be passed to this callback as the first and only parameter. The callback should return true for tiles that pass the filter.
contextobjectYesThe context under which the callback should be run.
tileXnumberYesThe left most tile index (in tile coordinates) to use as the origin of the area to filter.
tileYnumberYesThe top most tile index (in tile coordinates) to use as the origin of the area to filter.
widthnumberYesHow many tiles wide from the tileX index the area will be.
heightnumberYesHow many tiles tall from the tileY index the area will be.
filteringOptionsPhaser.Types.Tilemaps.FilteringOptionsYesOptional filters to apply when getting the tiles.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Array.<Phaser.Tilemaps.Tile> - Returns an array of Tiles, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L1064
Since: 3.0.0


findByIndex

<instance> findByIndex(index, [skip], [reverse], [layer])

Description:

Searches the entire map layer for the first tile matching the given index, then returns that Tile

object. If no match is found, it returns null. The search starts from the top-left tile and

continues horizontally until it hits the end of the row, then it drops down to the next column.

If the reverse boolean is true, it scans starting from the bottom-right corner traveling up to

the top-left.

If no layer specified, the map's current layer is used.

Parameters:

nametypeoptionaldefaultdescription
indexnumberNoThe tile index value to search for.
skipnumberYes0The number of times to skip a matching tile before returning.
reversebooleanYesfalseIf true it will scan the layer in reverse, starting at the bottom-right. Otherwise it scans from the top-left.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tile - Returns a Tiles, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L1095
Since: 3.0.0


findObject

<instance> findObject(objectLayer, callback, [context])

Description:

Find the first object in the given object layer that satisfies the provided testing function.

I.e. finds the first object for which callback returns true. Similar to

Array.prototype.find in vanilla JS.

Parameters:

nametypeoptionaldescription
objectLayerPhaser.Tilemaps.ObjectLayer | stringNoThe name of an object layer (from Tiled) or an ObjectLayer instance.
callbackTilemapFindCallbackNoThe callback. Each object in the given area will be passed to this callback as the first and only parameter.
contextobjectYesThe context under which the callback should be run.

Returns: Phaser.Types.Tilemaps.TiledObject - An object that matches the search, or null if no object found.

Source: src/tilemaps/Tilemap.js#L1122
Since: 3.0.0


findTile

<instance> findTile(callback, [context], [tileX], [tileY], [width], [height], [filteringOptions], [layer])

Description:

Find the first tile in the given rectangular area (in tile coordinates) of the layer that

satisfies the provided testing function. I.e. finds the first tile for which callback returns

true. Similar to Array.prototype.find in vanilla JS.

If no layer specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
callbackFindTileCallbackNoThe callback. Each tile in the given area will be passed to this callback as the first and only parameter.
contextobjectYesThe context under which the callback should be run.
tileXnumberYesThe left most tile index (in tile coordinates) to use as the origin of the area to search.
tileYnumberYesThe top most tile index (in tile coordinates) to use as the origin of the area to search.
widthnumberYesHow many tiles wide from the tileX index the area will be.
heightnumberYesHow many tiles tall from the tileY index the area will be.
filteringOptionsPhaser.Types.Tilemaps.FilteringOptionsYesOptional filters to apply when getting the tiles.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tile - Returns a Tiles, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L1154
Since: 3.0.0


forEachTile

<instance> forEachTile(callback, [context], [tileX], [tileY], [width], [height], [filteringOptions], [layer])

Description:

For each tile in the given rectangular area (in tile coordinates) of the layer, run the given

callback. Similar to Array.prototype.forEach in vanilla JS.

If no layer specified, the map's current layer is used.

Parameters:

nametypeoptionaldescription
callbackEachTileCallbackNoThe callback. Each tile in the given area will be passed to this callback as the first and only parameter.
contextobjectYesThe context under which the callback should be run.
tileXnumberYesThe left most tile index (in tile coordinates) to use as the origin of the area to search.
tileYnumberYesThe top most tile index (in tile coordinates) to use as the origin of the area to search.
widthnumberYesHow many tiles wide from the tileX index the area will be.
heightnumberYesHow many tiles tall from the tileY index the area will be.
filteringOptionsPhaser.Types.Tilemaps.FilteringOptionsYesOptional filters to apply when getting the tiles.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - Returns this, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L1183
Since: 3.0.0


getImageIndex

<instance> getImageIndex(name)

Description:

Gets the image layer index based on its name.

Parameters:

nametypeoptionaldescription
namestringNoThe name of the image to get.

Returns: number - The index of the image in this tilemap, or null if not found.

Source: src/tilemaps/Tilemap.js#L1214
Since: 3.0.0


getImageLayerNames

<instance> getImageLayerNames()

Description:

Return a list of all valid imagelayer names loaded in this Tilemap.

Returns: Array.<string> - Array of valid imagelayer names / IDs loaded into this Tilemap.

Source: src/tilemaps/Tilemap.js#L1229
Since: 3.21.0


getIndex

<instance> getIndex(location, name)

Description:

Internally used. Returns the index of the object in one of the Tilemaps arrays whose name

property matches the given name.

Parameters:

nametypeoptionaldescription
locationarrayNoThe Tilemap array to search.
namestringNoThe name of the array element to get.

Returns: number - The index of the element in the array, or null if not found.

Source: src/tilemaps/Tilemap.js#L1250
Since: 3.0.0


getLayer

<instance> getLayer([layer])

Description:

Gets the LayerData from this.layers that is associated with the given layer, or null if the layer is invalid.

Parameters:

nametypeoptionaldescription
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.LayerData - The corresponding LayerData within this.layers, or null.

Source: src/tilemaps/Tilemap.js#L1275
Since: 3.0.0


getLayerIndex

<instance> getLayerIndex([layer])

Description:

Gets the LayerData index of the given layer within this.layers, or null if an invalid

layer is given.

Parameters:

nametypeoptionaldescription
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: number - The LayerData index within this.layers.

Source: src/tilemaps/Tilemap.js#L1330
Since: 3.0.0


getLayerIndexByName

<instance> getLayerIndexByName(name)

Description:

Gets the index of the LayerData within this.layers that has the given name, or null if an

invalid name is given.

Parameters:

nametypeoptionaldescription
namestringNoThe name of the layer to get.

Returns: number - The LayerData index within this.layers.

Source: src/tilemaps/Tilemap.js#L1365
Since: 3.0.0


getObjectLayer

<instance> getObjectLayer([name])

Description:

Gets the ObjectLayer from this.objects that has the given name, or null if no ObjectLayer is found with that name.

Parameters:

nametypeoptionaldescription
namestringYesThe name of the object layer from Tiled.

Returns: Phaser.Tilemaps.ObjectLayer - The corresponding ObjectLayer within this.objects, or null.

Source: src/tilemaps/Tilemap.js#L1292
Since: 3.0.0


getObjectLayerNames

<instance> getObjectLayerNames()

Description:

Return a list of all valid objectgroup names loaded in this Tilemap.

Returns: Array.<string> - Array of valid objectgroup names / IDs loaded into this Tilemap.

Source: src/tilemaps/Tilemap.js#L1309
Since: 3.21.0


getTileAt

<instance> getTileAt(tileX, tileY, [nonNull], [layer])

Description:

Gets a tile at the given tile coordinates from the given layer.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldefaultdescription
tileXnumberNoX position to get the tile from (given in tile units, not pixels).
tileYnumberNoY position to get the tile from (given in tile units, not pixels).
nonNullbooleanYesfalseFor empty tiles, return a Tile object with an index of -1 instead of null.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tile - Returns a Tile, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L1381
Since: 3.0.0


getTileAtWorldXY

<instance> getTileAtWorldXY(worldX, worldY, [nonNull], [camera], [layer])

Description:

Gets a tile at the given world coordinates from the given layer.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldefaultdescription
worldXnumberNoX position to get the tile from (given in pixels)
worldYnumberNoY position to get the tile from (given in pixels)
nonNullbooleanYesfalseFor empty tiles, return a Tile object with an index of -1 instead of null.
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use when calculating the tile index from the world values.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tile - Returns a Tile, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L1405
Since: 3.0.0


getTileCorners

<instance> getTileCorners(tileX, tileY, [camera], [layer])

Description:

Returns an array of Vector2s where each entry corresponds to the corner of the requested tile.

The tileX and tileY parameters are in tile coordinates, not world coordinates.

The corner coordinates are in world space, having factored in TilemapLayer scale, position

and the camera, if given.

The size of the array will vary based on the orientation of the map. For example an

orthographic map will return an array of 4 vectors, where-as a hexagonal map will,

of course, return an array of 6 corner vectors.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
tileXnumberNoThe x coordinate, in tiles, not pixels.
tileYnumberNoThe y coordinate, in tiles, not pixels.
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use when calculating the tile index from the world values.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Array.<Phaser.Math.Vector2> - Returns an array of Vector2s, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L2576
Since: 3.60.0


getTileLayerNames

<instance> getTileLayerNames()

Description:

Return a list of all valid tilelayer names loaded in this Tilemap.

Returns: Array.<string> - Array of valid tilelayer names / IDs loaded into this Tilemap.

Source: src/tilemaps/Tilemap.js#L1430
Since: 3.21.0


getTileset

<instance> getTileset(name)

Description:

Gets the Tileset that has the given name, or null if an invalid name is given.

Parameters:

nametypeoptionaldescription
namestringNoThe name of the Tileset to get.

Returns: Phaser.Tilemaps.Tileset - The Tileset, or null if no matching named tileset was found.

Source: src/tilemaps/Tilemap.js#L1529
Since: 3.14.0


getTilesetIndex

<instance> getTilesetIndex(name)

Description:

Gets the index of the Tileset within this.tilesets that has the given name, or null if an

invalid name is given.

Parameters:

nametypeoptionaldescription
namestringNoThe name of the Tileset to get.

Returns: number - The Tileset index within this.tilesets.

Source: src/tilemaps/Tilemap.js#L1546
Since: 3.0.0


getTilesWithin

<instance> getTilesWithin([tileX], [tileY], [width], [height], [filteringOptions], [layer])

Description:

Gets the tiles in the given rectangular area (in tile coordinates) of the layer.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
tileXnumberYesThe left most tile index (in tile coordinates) to use as the origin of the area.
tileYnumberYesThe top most tile index (in tile coordinates) to use as the origin of the area.
widthnumberYesHow many tiles wide from the tileX index the area will be.
heightnumberYesHow many tiles tall from the tileY index the area will be.
filteringOptionsPhaser.Types.Tilemaps.FilteringOptionsYesOptional filters to apply when getting the tiles.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Array.<Phaser.Tilemaps.Tile> - Returns an array of Tiles, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L1451
Since: 3.0.0


getTilesWithinShape

<instance> getTilesWithinShape(shape, [filteringOptions], [camera], [layer])

Description:

Gets the tiles that overlap with the given shape in the given layer. The shape must be a Circle,

Line, Rectangle or Triangle. The shape should be in world coordinates.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
shapePhaser.Geom.Circle | Phaser.Geom.LinePhaser.Geom.RectanglePhaser.Geom.Triangle
filteringOptionsPhaser.Types.Tilemaps.FilteringOptionsYesOptional filters to apply when getting the tiles.
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use when factoring in which tiles to return.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Array.<Phaser.Tilemaps.Tile> - Returns an array of Tiles, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L1477
Since: 3.0.0


getTilesWithinWorldXY

<instance> getTilesWithinWorldXY(worldX, worldY, width, height, [filteringOptions], [camera], [layer])

Description:

Gets the tiles in the given rectangular area (in world coordinates) of the layer.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
worldXnumberNoThe world x coordinate for the top-left of the area.
worldYnumberNoThe world y coordinate for the top-left of the area.
widthnumberNoThe width of the area.
heightnumberNoThe height of the area.
filteringOptionsPhaser.Types.Tilemaps.FilteringOptionsYesOptional filters to apply when getting the tiles.
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use when factoring in which tiles to return.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Array.<Phaser.Tilemaps.Tile> - Returns an array of Tiles, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L1502
Since: 3.0.0


hasTileAt

<instance> hasTileAt(tileX, tileY, [layer])

Description:

Checks if there is a tile at the given location (in tile coordinates) in the given layer. Returns

false if there is no tile or if the tile at that location has an index of -1.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
tileXnumberNoThe x coordinate, in tiles, not pixels.
tileYnumberNoThe y coordinate, in tiles, not pixels.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: boolean - Returns a boolean, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L1562
Since: 3.0.0


hasTileAtWorldXY

<instance> hasTileAtWorldXY(worldX, worldY, [camera], [layer])

Description:

Checks if there is a tile at the given location (in world coordinates) in the given layer. Returns

false if there is no tile or if the tile at that location has an index of -1.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
worldXnumberNoThe x coordinate, in pixels.
worldYnumberNoThe y coordinate, in pixels.
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use when factoring in which tiles to return.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: boolean - Returns a boolean, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L1586
Since: 3.0.0


putTileAt

<instance> putTileAt(tile, tileX, tileY, [recalculateFaces], [layer])

Description:

Puts a tile at the given tile coordinates in the specified layer. You can pass in either an index

or a Tile object. If you pass in a Tile, all attributes will be copied over to the specified

location. If you pass in an index, only the index at the specified location will be changed.

Collision information will be recalculated at the specified location.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
tilenumber | Phaser.Tilemaps.TileNoThe index of this tile to set or a Tile object.
tileXnumberNoThe x coordinate, in tiles, not pixels.
tileYnumberNoThe y coordinate, in tiles, not pixels.
recalculateFacesbooleanYestrue if the faces data should be recalculated.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tile - Returns a Tile, or null if the layer given was invalid or the coordinates were out of bounds.

Source: src/tilemaps/Tilemap.js#L1631
Since: 3.0.0


putTileAtWorldXY

<instance> putTileAtWorldXY(tile, worldX, worldY, [recalculateFaces], [camera], [layer])

Description:

Puts a tile at the given world coordinates (pixels) in the specified layer. You can pass in either

an index or a Tile object. If you pass in a Tile, all attributes will be copied over to the

specified location. If you pass in an index, only the index at the specified location will be

changed. Collision information will be recalculated at the specified location.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
tilenumber | Phaser.Tilemaps.TileNoThe index of this tile to set or a Tile object.
worldXnumberNoThe x coordinate, in pixels.
worldYnumberNoThe y coordinate, in pixels.
recalculateFacesbooleanYestrue if the faces data should be recalculated.
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use when calculating the tile index from the world values.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tile - Returns a Tile, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L1661
Since: 3.0.0


putTilesAt

<instance> putTilesAt(tile, tileX, tileY, [recalculateFaces], [layer])

Description:

Puts an array of tiles or a 2D array of tiles at the given tile coordinates in the specified

layer. The array can be composed of either tile indexes or Tile objects. If you pass in a Tile,

all attributes will be copied over to the specified location. If you pass in an index, only the

index at the specified location will be changed. Collision information will be recalculated

within the region tiles were changed.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
tileArray.<number> | Array.<Array.<number>>Array.<Phaser.Tilemaps.Tile>Array.<Array.<Phaser.Tilemaps.Tile>>
tileXnumberNoThe x coordinate, in tiles, not pixels.
tileYnumberNoThe y coordinate, in tiles, not pixels.
recalculateFacesbooleanYestrue if the faces data should be recalculated.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - Returns this, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L1692
Since: 3.0.0


randomize

<instance> randomize([tileX], [tileY], [width], [height], [indexes], [layer])

Description:

Randomizes the indexes of a rectangular region of tiles (in tile coordinates) within the

specified layer. Each tile will receive a new index. If an array of indexes is passed in, then

those will be used for randomly assigning new tile indexes. If an array is not provided, the

indexes found within the region (excluding -1) will be used for randomly assigning new tile

indexes. This method only modifies tile indexes and does not change collision information.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
tileXnumberYesThe left most tile index (in tile coordinates) to use as the origin of the area.
tileYnumberYesThe top most tile index (in tile coordinates) to use as the origin of the area.
widthnumberYesHow many tiles wide from the tileX index the area will be.
heightnumberYesHow many tiles tall from the tileY index the area will be.
indexesArray.<number>YesAn array of indexes to randomly draw from during randomization.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - Returns this, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L1725
Since: 3.0.0


removeAllLayers

<instance> removeAllLayers()

Description:

Removes all Tilemap Layers from this Tilemap and calls destroy on each of them.

Returns: Phaser.Tilemaps.Tilemap - This Tilemap object.

Source: src/tilemaps/Tilemap.js#L1891
Since: 3.0.0


removeLayer

<instance> removeLayer([layer])

Description:

Removes the given TilemapLayer from this Tilemap without destroying it.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - Returns this, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L1813
Since: 3.17.0


removeTile

<instance> removeTile(tiles, [replaceIndex], [recalculateFaces])

Description:

Removes the given Tile, or an array of Tiles, from the layer to which they belong,

and optionally recalculates the collision information.

Parameters:

nametypeoptionaldefaultdescription
tilesPhaser.Tilemaps.Tile | Array.<Phaser.Tilemaps.Tile>NoThe Tile to remove, or an array of Tiles.
replaceIndexnumberYes-1After removing the Tile, insert a brand new Tile into its location with the given index. Leave as -1 to just remove the tile.
recalculateFacesbooleanYestruetrue if the faces data should be recalculated.

Returns: Array.<Phaser.Tilemaps.Tile> - Returns an array of Tiles that were removed.

Source: src/tilemaps/Tilemap.js#L1918
Since: 3.17.0


removeTileAt

<instance> removeTileAt(tileX, tileY, [replaceWithNull], [recalculateFaces], [layer])

Description:

Removes the tile at the given tile coordinates in the specified layer and updates the layers collision information.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
tileXnumberNoThe x coordinate, in tiles, not pixels.
tileYnumberNoThe y coordinate, in tiles, not pixels.
replaceWithNullbooleanYesIf true (the default), this will replace the tile at the specified location with null instead of a Tile with an index of -1.
recalculateFacesbooleanYesIf true (the default), the faces data will be recalculated.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tile - Returns the Tile that was removed, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L1958
Since: 3.0.0


removeTileAtWorldXY

<instance> removeTileAtWorldXY(worldX, worldY, [replaceWithNull], [recalculateFaces], [camera], [layer])

Description:

Removes the tile at the given world coordinates in the specified layer and updates the layers collision information.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
worldXnumberNoThe x coordinate, in pixels.
worldYnumberNoThe y coordinate, in pixels.
replaceWithNullbooleanYesIf true (the default), this will replace the tile at the specified location with null instead of a Tile with an index of -1.
recalculateFacesbooleanYesIf true (the default), the faces data will be recalculated.
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use when calculating the tile index from the world values.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tile - Returns a Tile, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L1986
Since: 3.0.0


renderDebug

<instance> renderDebug(graphics, [styleConfig], [layer])

Description:

Draws a debug representation of the layer to the given Graphics object. This is helpful when you want to

get a quick idea of which of your tiles are colliding and which have interesting faces. The tiles

are drawn starting at (0, 0) in the Graphics, allowing you to place the debug representation

wherever you want on the screen.

If no layer is specified, the maps current layer is used.

Note: This method currently only works with orthogonal tilemap layers.

Parameters:

nametypeoptionaldescription
graphicsPhaser.GameObjects.GraphicsNoThe target Graphics object to draw upon.
styleConfigPhaser.Types.Tilemaps.StyleConfigYesAn object specifying the colors to use for the debug drawing.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - Return this Tilemap object, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L2015
Since: 3.0.0


renderDebugFull

<instance> renderDebugFull(graphics, [styleConfig])

Description:

Draws a debug representation of all layers within this Tilemap to the given Graphics object.

This is helpful when you want to get a quick idea of which of your tiles are colliding and which

have interesting faces. The tiles are drawn starting at (0, 0) in the Graphics, allowing you to

place the debug representation wherever you want on the screen.

Parameters:

nametypeoptionaldescription
graphicsPhaser.GameObjects.GraphicsNoThe target Graphics object to draw upon.
styleConfigPhaser.Types.Tilemaps.StyleConfigYesAn object specifying the colors to use for the debug drawing.

Returns: Phaser.Tilemaps.Tilemap - This Tilemap instance.

Source: src/tilemaps/Tilemap.js#L2048
Since: 3.17.0


replaceByIndex

<instance> replaceByIndex(findIndex, newIndex, [tileX], [tileY], [width], [height], [layer])

Description:

Scans the given rectangular area (given in tile coordinates) for tiles with an index matching

findIndex and updates their index to match newIndex. This only modifies the index and does

not change collision information.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
findIndexnumberNoThe index of the tile to search for.
newIndexnumberNoThe index of the tile to replace it with.
tileXnumberYesThe left most tile index (in tile coordinates) to use as the origin of the area.
tileYnumberYesThe top most tile index (in tile coordinates) to use as the origin of the area.
widthnumberYesHow many tiles wide from the tileX index the area will be.
heightnumberYesHow many tiles tall from the tileY index the area will be.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - Return this Tilemap object, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L2075
Since: 3.0.0


setBaseTileSize

<instance> setBaseTileSize(tileWidth, tileHeight)

Description:

Sets the base tile size for the map. Note: this does not necessarily match the tileWidth and

tileHeight for all layers. This also updates the base size on all tiles across all layers.

Parameters:

nametypeoptionaldescription
tileWidthnumberNoThe width of the tiles the map uses for calculations.
tileHeightnumberNoThe height of the tiles the map uses for calculations.

Returns: Phaser.Tilemaps.Tilemap - This Tilemap object.

Source: src/tilemaps/Tilemap.js#L2351
Since: 3.0.0


setCollision

<instance> setCollision(indexes, [collides], [recalculateFaces], [layer], [updateLayer])

Description:

Sets collision on the given tile or tiles within a layer by index. You can pass in either a

single numeric index or an array of indexes: [2, 3, 15, 20]. The collides parameter controls if

collision will be enabled (true) or disabled (false).

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldefaultdescription
indexesnumber | arrayNoEither a single tile index, or an array of tile indexes.
collidesbooleanYesIf true it will enable collision. If false it will clear collision.
recalculateFacesbooleanYesWhether or not to recalculate the tile faces after the update.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes
updateLayerbooleanYestrueIf true, updates the current tiles on the layer. Set to false if no tiles have been placed for significant performance boost.

Returns: Phaser.Tilemaps.Tilemap - Return this Tilemap object, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L2106
Since: 3.0.0


setCollisionBetween

<instance> setCollisionBetween(start, stop, [collides], [recalculateFaces], [layer])

Description:

Sets collision on a range of tiles in a layer whose index is between the specified start and

stop (inclusive). Calling this with a start value of 10 and a stop value of 14 would set

collision for tiles 10, 11, 12, 13 and 14. The collides parameter controls if collision will be

enabled (true) or disabled (false).

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
startnumberNoThe first index of the tile to be set for collision.
stopnumberNoThe last index of the tile to be set for collision.
collidesbooleanYesIf true it will enable collision. If false it will clear collision.
recalculateFacesbooleanYesWhether or not to recalculate the tile faces after the update.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - Return this Tilemap object, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L2139
Since: 3.0.0


setCollisionByExclusion

<instance> setCollisionByExclusion(indexes, [collides], [recalculateFaces], [layer])

Description:

Sets collision on all tiles in the given layer, except for tiles that have an index specified in

the given array. The collides parameter controls if collision will be enabled (true) or

disabled (false). Tile indexes not currently in the layer are not affected.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
indexesArray.<number>NoAn array of the tile indexes to not be counted for collision.
collidesbooleanYesIf true it will enable collision. If false it will clear collision.
recalculateFacesbooleanYesWhether or not to recalculate the tile faces after the update.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - Return this Tilemap object, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L2207
Since: 3.0.0


setCollisionByProperty

<instance> setCollisionByProperty(properties, [collides], [recalculateFaces], [layer])

Description:

Sets collision on the tiles within a layer by checking tile properties. If a tile has a property

that matches the given properties object, its collision flag will be set. The collides

parameter controls if collision will be enabled (true) or disabled (false). Passing in

{ collides: true } would update the collision flag on any tiles with a "collides" property that

has a value of true. Any tile that doesn't have "collides" set to true will be ignored. You can

also use an array of values, e.g. { types: ["stone", "lava", "sand" ] }. If a tile has a

"types" property that matches any of those values, its collision flag will be updated.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
propertiesobjectNoAn object with tile properties and corresponding values that should be checked.
collidesbooleanYesIf true it will enable collision. If false it will clear collision.
recalculateFacesbooleanYesWhether or not to recalculate the tile faces after the update.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - Return this Tilemap object, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L2172
Since: 3.0.0


setCollisionFromCollisionGroup

<instance> setCollisionFromCollisionGroup([collides], [recalculateFaces], [layer])

Description:

Sets collision on the tiles within a layer by checking each tiles collision group data

(typically defined in Tiled within the tileset collision editor). If any objects are found within

a tiles collision group, the tiles colliding information will be set. The collides parameter

controls if collision will be enabled (true) or disabled (false).

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
collidesbooleanYesIf true it will enable collision. If false it will clear collision.
recalculateFacesbooleanYesWhether or not to recalculate the tile faces after the update.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - Return this Tilemap object, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L2238
Since: 3.0.0


setLayer

<instance> setLayer([layer])

Description:

Sets the current layer to the LayerData associated with layer.

Parameters:

nametypeoptionaldescription
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - This Tilemap object.

Source: src/tilemaps/Tilemap.js#L2329
Since: 3.0.0


setLayerTileSize

<instance> setLayerTileSize(tileWidth, tileHeight, [layer])

Description:

Sets the tile size for a specific layer. Note: this does not necessarily match the maps

tileWidth and tileHeight for all layers. This will set the tile size for the layer and any

tiles the layer has.

Parameters:

nametypeoptionaldescription
tileWidthnumberNoThe width of the tiles (in pixels) in the layer.
tileHeightnumberNoThe height of the tiles (in pixels) in the layer.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - This Tilemap object.

Source: src/tilemaps/Tilemap.js#L2397
Since: 3.0.0


setRenderOrder

<instance> setRenderOrder(renderOrder)

Description:

Sets the rendering (draw) order of the tiles in this map.

The default is 'right-down', meaning it will order the tiles starting from the top-left,

drawing to the right and then moving down to the next row.

The draw orders are:

0 = right-down

1 = left-down

2 = right-up

3 = left-up

Setting the render order does not change the tiles or how they are stored in the layer,

it purely impacts the order in which they are rendered.

You can provide either an integer (0 to 3), or the string version of the order.

Calling this method after creating Tilemap Layers will not automatically

update them to use the new render order. If you call this method after creating layers, use their

own setRenderOrder methods to change them as needed.

Parameters:

nametypeoptionaldescription
renderOrdernumber | stringNoThe render (draw) order value. Either an integer between 0 and 3, or a string: 'right-down', 'left-down', 'right-up' or 'left-up'.

Returns: Phaser.Tilemaps.Tilemap - This Tilemap object.

Source: src/tilemaps/Tilemap.js#L326
Since: 3.12.0


setTileIndexCallback

<instance> setTileIndexCallback(indexes, callback, callbackContext, [layer])

Description:

Sets a global collision callback for the given tile index within the layer. This will affect all

tiles on this layer that have the same index. If a callback is already set for the tile index it

will be replaced. Set the callback to null to remove it. If you want to set a callback for a tile

at a specific location on the map then see setTileLocationCallback.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
indexesnumber | Array.<number>NoEither a single tile index, or an array of tile indexes to have a collision callback set for. All values should be integers.
callbackfunctionNoThe callback that will be invoked when the tile is collided with.
callbackContextobjectNoThe context under which the callback is called.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - Return this Tilemap object, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L2269
Since: 3.0.0


setTileLocationCallback

<instance> setTileLocationCallback(tileX, tileY, width, height, callback, [callbackContext], [layer])

Description:

Sets a collision callback for the given rectangular area (in tile coordinates) within the layer.

If a callback is already set for the tile index it will be replaced. Set the callback to null to

remove it.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
tileXnumberNoThe left most tile index (in tile coordinates) to use as the origin of the area.
tileYnumberNoThe top most tile index (in tile coordinates) to use as the origin of the area.
widthnumberNoHow many tiles wide from the tileX index the area will be.
heightnumberNoHow many tiles tall from the tileY index the area will be.
callbackfunctionNoThe callback that will be invoked when the tile is collided with.
callbackContextobjectYesThe context under which the callback is called.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - Return this Tilemap object, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L2298
Since: 3.0.0


shuffle

<instance> shuffle([tileX], [tileY], [width], [height], [layer])

Description:

Shuffles the tiles in a rectangular region (specified in tile coordinates) within the given

layer. It will only randomize the tiles in that area, so if they're all the same nothing will

appear to have changed! This method only modifies tile indexes and does not change collision

information.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
tileXnumberYesThe left most tile index (in tile coordinates) to use as the origin of the area.
tileYnumberYesThe top most tile index (in tile coordinates) to use as the origin of the area.
widthnumberYesHow many tiles wide from the tileX index the area will be.
heightnumberYesHow many tiles tall from the tileY index the area will be.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - Return this Tilemap object, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L2440
Since: 3.0.0


swapByIndex

<instance> swapByIndex(tileA, tileB, [tileX], [tileY], [width], [height], [layer])

Description:

Scans the given rectangular area (given in tile coordinates) for tiles with an index matching

indexA and swaps then with indexB. This only modifies the index and does not change collision

information.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
tileAnumberNoFirst tile index.
tileBnumberNoSecond tile index.
tileXnumberYesThe left most tile index (in tile coordinates) to use as the origin of the area.
tileYnumberYesThe top most tile index (in tile coordinates) to use as the origin of the area.
widthnumberYesHow many tiles wide from the tileX index the area will be.
heightnumberYesHow many tiles tall from the tileY index the area will be.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - Return this Tilemap object, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L2470
Since: 3.0.0


tileToWorldX

<instance> tileToWorldX(tileX, [camera], [layer])

Description:

Converts from tile X coordinates (tile units) to world X coordinates (pixels), factoring in the

layers position, scale and scroll.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
tileXnumberNoThe x coordinate, in tiles, not pixels.
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use when calculating the tile index from the world values.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: number - Returns a number, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L2501
Since: 3.0.0


tileToWorldXY

<instance> tileToWorldXY(tileX, tileY, [vec2], [camera], [layer])

Description:

Converts from tile XY coordinates (tile units) to world XY coordinates (pixels), factoring in the

layers position, scale and scroll. This will return a new Vector2 object or update the given

point object.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
tileXnumberNoThe x coordinate, in tiles, not pixels.
tileYnumberNoThe y coordinate, in tiles, not pixels.
vec2Phaser.Math.Vector2YesA Vector2 to store the coordinates in. If not given a new Vector2 is created.
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use when calculating the tile index from the world values.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Math.Vector2 - Returns a Vector2, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L2549
Since: 3.0.0


tileToWorldY

<instance> tileToWorldY(tileY, [camera], [layer])

Description:

Converts from tile Y coordinates (tile units) to world Y coordinates (pixels), factoring in the

layers position, scale and scroll.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
tileYnumberNoThe y coordinate, in tiles, not pixels.
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use when calculating the tile index from the world values.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: number - Returns a number, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L2525
Since: 3.0.0


weightedRandomize

<instance> weightedRandomize(weightedIndexes, [tileX], [tileY], [width], [height], [layer])

Description:

Randomizes the indexes of a rectangular region of tiles (in tile coordinates) within the

specified layer. Each tile will receive a new index. New indexes are drawn from the given

weightedIndexes array. An example weighted array:

[

{ index: 6, weight: 4 }, // Probability of index 6 is 4 / 8

{ index: 7, weight: 2 }, // Probability of index 7 would be 2 / 8

{ index: 8, weight: 1.5 }, // Probability of index 8 would be 1.5 / 8

{ index: 26, weight: 0.5 } // Probability of index 27 would be 0.5 / 8

]

The probability of any index being picked is (the indexs weight) / (sum of all weights). This

method only modifies tile indexes and does not change collision information.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
weightedIndexesArray.<object>NoAn array of objects to randomly draw from during randomization. They should be in the form: { index: 0, weight: 4 } or { index: [0, 1], weight: 4 } if you wish to draw from multiple tile indexes.
tileXnumberYesThe left most tile index (in tile coordinates) to use as the origin of the area.
tileYnumberYesThe top most tile index (in tile coordinates) to use as the origin of the area.
widthnumberYesHow many tiles wide from the tileX index the area will be.
heightnumberYesHow many tiles tall from the tileY index the area will be.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Tilemaps.Tilemap - Return this Tilemap object, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L2609
Since: 3.0.0


worldToTileX

<instance> worldToTileX(worldX, [snapToFloor], [camera], [layer])

Description:

Converts from world X coordinates (pixels) to tile X coordinates (tile units), factoring in the

layers position, scale and scroll.

If no layer is specified, the maps current layer is used.

You cannot call this method for Isometric or Hexagonal tilemaps as they require

both worldX and worldY values to determine the correct tile, instead you

should use the worldToTileXY method.

Parameters:

nametypeoptionaldescription
worldXnumberNoThe x coordinate to be converted, in pixels, not tiles.
snapToFloorbooleanYesWhether or not to round the tile coordinate down to the nearest integer.
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use when calculating the tile index from the world values.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: number - Returns a number, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L2649
Since: 3.0.0


worldToTileXY

<instance> worldToTileXY(worldX, worldY, [snapToFloor], [vec2], [camera], [layer])

Description:

Converts from world XY coordinates (pixels) to tile XY coordinates (tile units), factoring in the

layers position, scale and scroll. This will return a new Vector2 object or update the given

point object.

If no layer is specified, the maps current layer is used.

Parameters:

nametypeoptionaldescription
worldXnumberNoThe x coordinate to be converted, in pixels, not tiles.
worldYnumberNoThe y coordinate to be converted, in pixels, not tiles.
snapToFloorbooleanYesWhether or not to round the tile coordinate down to the nearest integer.
vec2Phaser.Math.Vector2YesA Vector2 to store the coordinates in. If not given a new Vector2 is created.
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use when calculating the tile index from the world values.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: Phaser.Math.Vector2 - Returns a vec2, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L2707
Since: 3.0.0


worldToTileY

<instance> worldToTileY(worldY, [snapToFloor], [camera], [layer])

Description:

Converts from world Y coordinates (pixels) to tile Y coordinates (tile units), factoring in the

layers position, scale and scroll.

If no layer is specified, the maps current layer is used.

You cannot call this method for Isometric or Hexagonal tilemaps as they require

both worldX and worldY values to determine the correct tile, instead you

should use the worldToTileXY method.

Parameters:

nametypeoptionaldescription
worldYnumberNoThe y coordinate to be converted, in pixels, not tiles.
snapToFloorbooleanYesWhether or not to round the tile coordinate down to the nearest integer.
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use when calculating the tile index from the world values.
layerstring | numberPhaser.Tilemaps.TilemapLayerYes

Returns: number - Returns a number, or null if the layer given was invalid.

Source: src/tilemaps/Tilemap.js#L2678
Since: 3.0.0