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Version: Phaser v4.0.0-rc.6

Curve

The Curve Shape is a Game Object that can be added to a Scene, Group or Container. You can

treat it like any other Game Object in your game, such as tweening it, scaling it, or enabling

it for input or physics. It provides a quick and easy way for you to render this shape in your

game without using a texture, while still taking advantage of being fully batched in WebGL.

This shape supports both fill and stroke colors.

To render a Curve Shape you must first create a Phaser.Curves.Curve object, then pass it to

the Curve Shape in the constructor.

The Curve shape also has a smoothness property and corresponding setSmoothness method.

This allows you to control how smooth the shape renders in WebGL, by controlling the number of iterations

that take place during construction. Increase and decrease the default value for smoother, or more

jagged, shapes.

Constructor

new Curve(scene, [x], [y], [curve], [fillColor], [fillAlpha])

Parameters

nametypeoptionaldefaultdescription
scenePhaser.SceneNoThe Scene to which this Game Object belongs. A Game Object can only belong to one Scene at a time.
xnumberYes0The horizontal position of this Game Object in the world.
ynumberYes0The vertical position of this Game Object in the world.
curvePhaser.Curves.CurveYesThe Curve object to use to create the Shape.
fillColornumberYesThe color the curve will be filled with, i.e. 0xff0000 for red.
fillAlphanumberYesThe alpha the curve will be filled with. You can also set the alpha of the overall Shape using its alpha property.

Scope: static

Extends

Phaser.GameObjects.Shape

Source: src/gameobjects/shape/curve/Curve.js#L13
Since: 3.13.0

Inherited Members

From Phaser.GameObjects.Components.AlphaSingle:

From Phaser.GameObjects.Components.BlendMode:

From Phaser.GameObjects.Components.Depth:

From Phaser.GameObjects.Components.Filters:

From Phaser.GameObjects.Components.Mask:

From Phaser.GameObjects.Components.Origin:

From Phaser.GameObjects.Components.RenderNodes:

From Phaser.GameObjects.Components.ScrollFactor:

From Phaser.GameObjects.Components.Transform:

From Phaser.GameObjects.Components.Visible:

From Phaser.GameObjects.GameObject:

From Phaser.GameObjects.Shape:


Public Members

smoothness

smoothness: number

Description:

The smoothness of the curve. The number of points used when rendering it.

Increase this value for smoother curves, at the cost of more polygons being rendered.

Source: src/gameobjects/shape/curve/Curve.js#L94
Since: 3.13.0


Inherited Methods

From Phaser.Events.EventEmitter:

From Phaser.GameObjects.Components.AlphaSingle:

From Phaser.GameObjects.Components.BlendMode:

From Phaser.GameObjects.Components.Depth:

From Phaser.GameObjects.Components.Filters:

From Phaser.GameObjects.Components.GetBounds:

From Phaser.GameObjects.Components.Mask:

From Phaser.GameObjects.Components.Origin:

From Phaser.GameObjects.Components.RenderNodes:

From Phaser.GameObjects.Components.RenderSteps:

From Phaser.GameObjects.Components.ScrollFactor:

From Phaser.GameObjects.Components.Transform:

From Phaser.GameObjects.Components.Visible:

From Phaser.GameObjects.GameObject:

From Phaser.GameObjects.Shape:


Public Methods

setSmoothness

<instance> setSmoothness(value)

Description:

Sets the smoothness of the curve. The number of points used when rendering it.

Increase this value for smoother curves, at the cost of more polygons being rendered.

This call can be chained.

Parameters:

nametypeoptionaldescription
valuenumberNoThe value to set the smoothness to.

Returns: Phaser.GameObjects.Curve - This Game Object instance.

Source: src/gameobjects/shape/curve/Curve.js#L119
Since: 3.13.0