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Version: Phaser v4.0.0-rc.6

SubmitterQuad

The SubmitterQuad RenderNode submits data for rendering a single Image-like GameObject.

It uses a BatchHandler to render the image as part of a batch.

This node receives the drawing context, game object, and parent matrix.

It also receives the texturer, tinter, and transformer nodes

from the node that invoked it.

This allows the behavior to be configured by setting the appropriate nodes

on the GameObject for individual tweaks, or on the invoking Renderer node

for global changes.

Constructor

new SubmitterQuad(manager, [config])

Parameters

nametypeoptionaldescription
managerPhaser.Renderer.WebGL.RenderNodes.RenderNodeManagerNoThe manager that owns this RenderNode.
configPhaser.Types.Renderer.WebGL.RenderNodes.SubmitterQuadConfigYesThe configuration object for this RenderNode.

Scope: static

Extends

Phaser.Renderer.WebGL.RenderNodes.RenderNode

Source: src/renderer/webgl/renderNodes/submitter/SubmitterQuad.js#L14
Since: 4.0.0

Inherited Members

From Phaser.Renderer.WebGL.RenderNodes.RenderNode:


Public Members

batchHandler

batchHandler: string

Description:

The key of the RenderNode used to render data.

Source: src/renderer/webgl/renderNodes/submitter/SubmitterQuad.js#L43
Since: 4.0.0


defaultConfig

defaultConfig: Phaser.Types.Renderer.WebGL.RenderNodes.SubmitterQuadConfig

Description:

The default configuration for this RenderNode.

Source: src/renderer/webgl/renderNodes/submitter/SubmitterQuad.js#L85


Inherited Methods

From Phaser.Renderer.WebGL.RenderNodes.RenderNode:


Public Methods

run

<instance> run(drawingContext, gameObject, parentMatrix, element, texturerNode, transformerNode, [tinterNode], [normalMap], [normalMapRotation])

Description:

Submit data for rendering.

Parameters:

nametypeoptionaldescription
drawingContextPhaser.Renderer.WebGL.DrawingContextNoThe current drawing context.
gameObjectPhaser.GameObjects.GameObjectNoThe GameObject being rendered.
parentMatrixPhaser.GameObjects.Components.TransformMatrixNoThe parent matrix of the GameObject.
elementobjectNoThe specific element within the game object. This is used for objects that consist of multiple quads.
texturerNodePhaser.Renderer.WebGL.RenderNodes.RenderNodeNoThe texturer node used to texture the GameObject. You may pass a TexturerImage node or an object containing equivalent data without a run method.
transformerNodePhaser.Renderer.WebGL.RenderNodes.RenderNode | ObjectNoThe transformer node used to transform the GameObject. You may pass a transformer node or an object with a quad property.
tinterNodePhaser.Renderer.WebGL.RenderNodes.RenderNode, Omit.<Phaser.Renderer.WebGL.RenderNodes.RenderNode, 'run'>YesThe tinter node used to tint the GameObject. You may pass a tinter node or an object containing equivalent data without a run method. If omitted, Image-style tinting will be used.
normalMapPhaser.Renderer.WebGL.Wrappers.WebGLTextureWrapperYesThe normal map texture to use for lighting. If omitted, the normal map texture of the GameObject will be used, or the default normal map texture of the renderer.
normalMapRotationnumberYesThe rotation of the normal map texture. If omitted, the rotation of the GameObject will be used.

Overrides: Phaser.Renderer.WebGL.RenderNodes.RenderNode#run

Source: src/renderer/webgl/renderNodes/submitter/SubmitterQuad.js#L97
Since: 4.0.0