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Version: Phaser v4.0.0

Types.GameObjects.Noise

NoiseConfig

<static> NoiseConfig

nametypeoptionaldefaultdescription
configstring | Phaser.Types.GameObjects.Noise.NoiseQuadConfigYesThe configuration object this Noise will use.
widthnumberYes128The width of the Game Object.
heightnumberYes128The height of the Game Object.

Type: object

Member of: Phaser.Types.GameObjects.Noise

Source: src/gameobjects/noise/typedefs/NoiseConfig.js#L1
Since: 4.0.0


NoiseQuadConfig

<static> NoiseQuadConfig

nametypeoptionaldefaultdescription
noiseOffsetArray.<number>Yes"[ 0, 0 ]"The offset of the noise texture.
noisePowernumberYesThe exponent of the noise values. Lower values remove low values; higher values remove high values.
noiseColorStartnumber | stringArray.<number>Phaser.Display.ColorYes
noiseColorEndnumber | stringArray.<number>Phaser.Display.ColorYes
noiseRandomChannelsbooleanYesWhether to render random noise in each color channel.
noiseRandomNormalbooleanYesWhether to render random normal vectors. This overrides noiseRandomChannels.

Type: object

Member of: Phaser.Types.GameObjects.Noise

Source: src/gameobjects/noise/typedefs/NoiseQuadConfig.js#L1
Since: 4.0.0