Types.GameObjects.Noise
NoiseConfig
<static> NoiseConfig
| name | type | optional | default | description |
|---|---|---|---|---|
| config | string | Phaser.Types.GameObjects.Noise.NoiseQuadConfig | Yes | The configuration object this Noise will use. | |
| width | number | Yes | 128 | The width of the Game Object. |
| height | number | Yes | 128 | The height of the Game Object. |
Type: object
Member of: Phaser.Types.GameObjects.Noise
Source: src/gameobjects/noise/typedefs/NoiseConfig.js#L1
Since: 4.0.0
NoiseQuadConfig
<static> NoiseQuadConfig
| name | type | optional | default | description |
|---|---|---|---|---|
| noiseOffset | Array.<number> | Yes | "[ 0, 0 ]" | The offset of the noise texture. |
| noisePower | number | Yes | The exponent of the noise values. Lower values remove low values; higher values remove high values. | |
| noiseColorStart | number | string | Array.<number> | Phaser.Display.Color | Yes |
| noiseColorEnd | number | string | Array.<number> | Phaser.Display.Color | Yes |
| noiseRandomChannels | boolean | Yes | Whether to render random noise in each color channel. | |
| noiseRandomNormal | boolean | Yes | Whether to render random normal vectors. This overrides noiseRandomChannels. |
Type: object
Member of: Phaser.Types.GameObjects.Noise
Source: src/gameobjects/noise/typedefs/NoiseQuadConfig.js#L1
Since: 4.0.0