Skip to main content
Version: Phaser v4.0.0

Device

Audio

<static> Audio

Determines the audio playback capabilities of the device running this Phaser Game instance.

These values are read-only and populated during the boot sequence of the game.

They are then referenced by internal game systems and are available for you to access

via this.sys.game.device.audio from within any Scene.

nametypeoptionaldescription
audioDatabooleanNoCan this device play HTML Audio tags?
dolbybooleanNoCan this device play EC-3 Dolby Digital Plus files?
m4abooleanNoCan this device play m4a files?
aacbooleanNoCan this device play aac files?
flacbooleanNoCan this device play flac files?
mp3booleanNoCan this device play mp3 files?
oggbooleanNoCan this device play ogg files?
opusbooleanNoCan this device play opus files?
wavbooleanNoCan this device play wav files?
webAudiobooleanNoDoes this device have the Web Audio API?
webmbooleanNoCan this device play webm files?

Type: object

Member of: Phaser.Device

Source: src/device/Audio.js#L9
Since: 3.0.0


Browser

<static> Browser

Determines the browser type and version running this Phaser Game instance.

These values are read-only and populated during the boot sequence of the game.

They are then referenced by internal game systems and are available for you to access

via this.sys.game.device.browser from within any Scene.

nametypeoptionaldescription
chromebooleanNoSet to true if running in Chrome.
edgebooleanNoSet to true if running in Microsoft Edge browser.
firefoxbooleanNoSet to true if running in Firefox.
iebooleanNoSet to true if running in Internet Explorer 11 or less (not Edge).
mobileSafaribooleanNoSet to true if running in Mobile Safari.
operabooleanNoSet to true if running in Opera.
safaribooleanNoSet to true if running in Safari.
silkbooleanNoSet to true if running in the Silk browser (as used on the Amazon Kindle).
tridentbooleanNoSet to true if running a Trident version of Internet Explorer (IE11 or earlier).
es2019booleanNoSet to true if the browser appears to support ES2019 features.
chromeVersionnumberNoIf running in Chrome this will contain the major version number.
firefoxVersionnumberNoIf running in Firefox this will contain the major version number.
ieVersionnumberNoIf running in Internet Explorer this will contain the major version number. Beyond IE10 you should use Browser.trident and Browser.tridentVersion.
safariVersionnumberNoIf running in Safari this will contain the major version number.
tridentVersionnumberNoIf running in Internet Explorer 11 this will contain the major version number. See {@link http://msdn.microsoft.com/en-us/library/ie/ms537503(v=vs.85).aspx}

Type: object

Member of: Phaser.Device

Source: src/device/Browser.js#L9
Since: 3.0.0


CanvasFeatures

<static> CanvasFeatures

Determines the canvas features of the browser running this Phaser Game instance.

These values are read-only and populated during the boot sequence of the game.

They are then referenced by internal game systems and are available for you to access

via this.sys.game.device.canvasFeatures from within any Scene.

nametypeoptionaldescription
supportInverseAlphabooleanNoSet to true if the browser supports inverted alpha.
supportNewBlendModesbooleanNoSet to true if the browser supports new canvas blend modes.

Type: object

Member of: Phaser.Device

Source: src/device/CanvasFeatures.js#L9
Since: 3.0.0


Features

<static> Features

Determines the features of the browser running this Phaser Game instance.

These values are read-only and populated during the boot sequence of the game.

They are then referenced by internal game systems and are available for you to access

via this.sys.game.device.features from within any Scene.

nametypeoptionaldescription
canvasbooleanNoIndicates whether the HTML5 Canvas API (CanvasRenderingContext2D) is available in this browser. Required for the Canvas renderer to function.
canvasBitBltShiftbooleanNoTrue if canvas supports a 'copy' bitblt onto itself when the source and destination regions overlap. This is used for fast pixel copy operations. Will be null if it could not be determined, false on iOS and Safari where it is known not to work.
filebooleanNoIndicates whether the File, FileReader, FileList, and Blob APIs are all available, enabling file reading operations within the browser.
fileSystembooleanNoIndicates whether the FileSystem API (requestFileSystem) is available, allowing sandboxed local file storage access.
getUserMediabooleanNoIndicates whether the getUserMedia API is available and functional. Used for accessing camera and microphone input. Note: older versions of Firefox (below 21) may report support but not actually work correctly.
littleEndianbooleanNoIndicates whether the device uses little-endian byte ordering. Only detected if the browser supports TypedArrays. Will be null if endianness could not be determined.
localStoragebooleanNoIndicates whether the Web Storage localStorage API is available for persisting key-value data between browser sessions.
pointerLockbooleanNoIndicates whether the Pointer Lock API is available, which allows the mouse cursor to be hidden and locked to the game canvas for first-person style input.
stableSortbooleanNoIndicates whether the browser's Array.sort implementation is stable, meaning equal elements retain their original relative order after sorting.
support32bitbooleanNoIndicates whether the device supports 32-bit pixel manipulation of canvas image data using ArrayBuffer and typed array views (Uint8ClampedArray / Int32Array). Requires little-endian byte ordering.
vibrationbooleanNoIndicates whether the Vibration API is available, enabling haptic feedback on supported mobile devices.
webGLbooleanNoIndicates whether WebGL is available in this browser. Required for the WebGL renderer to function.
workerbooleanNoIndicates whether Web Workers are available, enabling background JavaScript execution on a separate thread.

Type: object

Member of: Phaser.Device

Source: src/device/Features.js#L11
Since: 3.0.0


Fullscreen

<static> Fullscreen

Determines the full screen support of the browser running this Phaser Game instance.

These values are read-only and populated during the boot sequence of the game.

They are then referenced by internal game systems and are available for you to access

via this.sys.game.device.fullscreen from within any Scene.

nametypeoptionaldescription
availablebooleanNoDoes the browser support the Full Screen API?
keyboardbooleanNoDoes the browser support access to the Keyboard during Full Screen mode?
activebooleanNoIs the browser currently in fullscreen mode? This is a read-only getter that checks the various vendor-prefixed fullscreen element properties on the document.
cancelstringNoIf the browser supports the Full Screen API, this holds the name of the method to call on the document in order to exit fullscreen mode.
requeststringNoIf the browser supports the Full Screen API, this holds the name of the method to call on a DOM element in order to request fullscreen mode.

Type: object

Member of: Phaser.Device

Source: src/device/Fullscreen.js#L7
Since: 3.0.0


Input

<static> Input

Determines the input support of the browser running this Phaser Game instance.

These values are read-only and populated during the boot sequence of the game.

They are then referenced by internal game systems and are available for you to access

via this.sys.game.device.input from within any Scene.

nametypeoptionaldescription
wheelEventstringNoThe most modern wheel/scroll event type supported by the browser: 'wheel' (DOM3), 'mousewheel' (legacy Chrome/IE/Safari), or 'DOMMouseScroll' (legacy Firefox). null if no wheel event is supported.
gamepadsbooleanNoWhether the Gamepad API (navigator.getGamepads) is available in this browser, allowing gamepad input to be read.
mspointerbooleanNoWhether the Microsoft Pointer API (navigator.msPointerEnabled or navigator.pointerEnabled) is available, used for pointer input on older IE/Edge browsers.
touchbooleanNoWhether touch input is supported, detected via the ontouchstart event or navigator.maxTouchPoints.

Type: object

Member of: Phaser.Device

Source: src/device/Input.js#L9
Since: 3.0.0


OS

<static> OS

Determines the operating system of the device running this Phaser Game instance.

These values are read-only and populated during the boot sequence of the game.

They are then referenced by internal game systems and are available for you to access

via this.sys.game.device.os from within any Scene.

nametypeoptionaldescription
androidbooleanNoIs running on Android?
chromeOSbooleanNoIs running on chromeOS?
cordovabooleanNoIs the game running under Apache Cordova?
crosswalkbooleanNoIs the game running under the Intel Crosswalk XDK?
desktopbooleanNoIs running on a desktop?
ejectabooleanNoIs the game running under Ejecta?
electronbooleanNoIs the game running under GitHub Electron?
iOSbooleanNoIs running on iOS?
iPadbooleanNoIs running on iPad?
iPhonebooleanNoIs running on iPhone?
kindlebooleanNoIs running on an Amazon Kindle?
linuxbooleanNoIs running on Linux?
macOSbooleanNoIs running on macOS?
nodebooleanNoIs the game running under Node.js?
nodeWebkitbooleanNoIs the game running under Node-Webkit?
webAppbooleanNoSet to true if running as a WebApp, i.e. within a WebView
windowsbooleanNoIs running on Windows?
windowsPhonebooleanNoIs running on a Windows Phone?
iOSVersionnumberNoIf running in iOS this will contain the major version number.
pixelRationumberNoThe pixel ratio of the host device.

Type: object

Member of: Phaser.Device

Source: src/device/OS.js#L7
Since: 3.0.0


Video

<static> Video

Determines the video support of the browser running this Phaser Game instance.

These values are read-only and populated during the boot sequence of the game.

They are then referenced by internal game systems and are available for you to access

via this.sys.game.device.video from within any Scene.

nametypeoptionaldescription
h264booleanNoCan this device play h264 mp4 video files?
hlsbooleanNoCan this device play hls video files?
movbooleanNoCan this device play mov video files?
mp4booleanNoCan this device play h264 mp4 video files?
m4vbooleanNoCan this device play m4v (typically mp4) video files?
oggbooleanNoCan this device play ogg video files?
vp9booleanNoCan this device play vp9 video files?
webmbooleanNoCan this device play webm video files?
hasRequestVideoFramebooleanNoDoes this device support the requestVideoFrameCallback API?
getVideoURLfunctionNoGiven an array of video URLs (or a single URL string), returns an object with url and type properties for the first entry that can be played by this browser, or null if none of the provided formats are supported.

Type: object

Member of: Phaser.Device

Source: src/device/Video.js#L9
Since: 3.0.0