RenderTargetConfig
<static> RenderTargetConfig
name | type | optional | default | description |
---|---|---|---|---|
scale | number | Yes | 1 | A value between 0 and 1. Controls the size of this Render Target in relation to the Renderer. A value of 1 matches it. 0.5 makes the Render Target half the size of the renderer, etc. |
minFilter | number | Yes | 0 | The minFilter mode of the texture. 0 is |
autoClear | boolean | Yes | true | Controls if this Render Target is automatically cleared (via |
autoResize | boolean | Yes | false | Controls if this Render Target is automatically resized when the Renderer resizes. |
width | number | Yes | The width of the Render Target. This is optional. If given it overrides the | |
height | number | Yes | "width" | The height of the Render Target. This is optional. If not given, it will be set to the same as the |
Type: object
Member of: Phaser.Types.Renderer.WebGL
Source: src/renderer/webgl/typedefs/RenderTargetConfig.js#L1
Since: 3.50.0
WebGLConst
<static> WebGLConst
name | type | optional | description |
---|---|---|---|
enum | GLenum | No | The data type of the attribute, i.e. |
size | number | No | The size, in bytes, of the data type. |
Type: object
Member of: Phaser.Types.Renderer.WebGL
Source: src/renderer/webgl/typedefs/WebGLConst.js#L1
Since: 3.50.0
WebGLPipelineAttribute
<static> WebGLPipelineAttribute
name | type | optional | description |
---|---|---|---|
name | string | No | The name of the attribute as defined in the vertex shader. |
size | number | No | The number of components in the attribute, i.e. 1 for a float, 2 for a vec2, 3 for a vec3, etc. |
type | GLenum | No | The data type of the attribute. Either |
offset | number | No | The offset, in bytes, of this attribute data in the vertex array. Equivalent to |
normalized | boolean | No | Should the attribute data be normalized? |
enabled | boolean | No | You should set this to |
location | number | Phaser.Renderer.WebGL.Wrappers.WebGLAttribLocationWrapper | No | You should set this to |
Type: object
Member of: Phaser.Types.Renderer.WebGL
Source: src/renderer/webgl/typedefs/WebGLPipelineAttribute.js#L1
Since: 3.50.0
WebGLPipelineAttributeConfig
<static> WebGLPipelineAttributeConfig
name | type | optional | default | description |
---|---|---|---|---|
name | string | No | The name of the attribute as defined in the vertex shader. | |
size | number | No | The number of components in the attribute, i.e. 1 for a float, 2 for a vec2, 3 for a vec3, etc. | |
type | No | The data type of the attribute, one of the | ||
normalized | boolean | Yes | false | Should the attribute data be normalized? |
Type: object
Member of: Phaser.Types.Renderer.WebGL
Source: src/renderer/webgl/typedefs/WebGLPipelineAttributeConfig.js#L1
Since: 3.50.0
WebGLPipelineBatchEntry
<static> WebGLPipelineBatchEntry
name | type | optional | description |
---|---|---|---|
start | number | No | The vertext count this batch entry starts from. |
count | number | No | The total number of vertices in this batch entry. |
unit | number | No | The current texture unit of the batch entry. |
maxUnit | number | No | The maximum number of texture units in this batch entry. |
texture | No | An array of WebGLTextureWrapper references used in this batch entry. |
Type: object
Member of: Phaser.Types.Renderer.WebGL
Source: src/renderer/webgl/typedefs/WebGLPipelineBatchEntry.js#L1
Since: 3.60.0
WebGLPipelineConfig
<static> WebGLPipelineConfig
name | type | optional | default | description |
---|---|---|---|---|
game | No | The Phaser.Game instance that owns this pipeline. | ||
name | string | Yes | The name of the pipeline. | |
topology | GLenum | Yes | "gl.TRIANGLES" | How the primitives are rendered. The default value is GL_TRIANGLES. Here is the full list of rendering primitives: (https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants). |
vertShader | string | Yes | The source code, as a string, for the vertex shader. If you need to assign multiple shaders, see the | |
fragShader | string | Yes | The source code, as a string, for the fragment shader. Can include | |
batchSize | number | Yes | The number of quads to hold in the batch. Defaults to | |
vertexSize | number | Yes | The size, in bytes, of a single entry in the vertex buffer. Defaults to Float32Array.BYTES_PER_ELEMENT * 6 + Uint8Array.BYTES_PER_ELEMENT * 4. | |
vertices | Array.<number> | Float32Array | Yes | An optional Array or Typed Array of pre-calculated vertices data that is copied into the vertex data. | |
attributes | Array.<Phaser.Types.Renderer.WebGL.WebGLPipelineAttributeConfig> | Yes | An array of shader attribute data. All shaders bound to this pipeline must use the same attributes. | |
shaders | Array.<Phaser.Types.Renderer.WebGL.WebGLPipelineShaderConfig> | Yes | An array of shaders, all of which are created for this one pipeline. Uses the | |
forceZero | boolean | Yes | false | Force the shader to use just a single sampler2d? Set for anything that extends the Single Pipeline. |
renderTarget | boolean | number | Yes | ||
resizeUniform | string | Yes | "''" | If the WebGL renderer resizes, this uniform will be set with the new width and height values as part of the pipeline resize call. |
Type: object
Member of: Phaser.Types.Renderer.WebGL
Source: src/renderer/webgl/typedefs/WebGLPipelineConfig.js#L1
Since: 3.50.0
WebGLPipelineShaderConfig
<static> WebGLPipelineShaderConfig
name | type | optional | description |
---|---|---|---|
name | string | Yes | The name of the shader. Doesn't have to be unique, but makes shader look-up easier if it is. |
vertShader | string | Yes | The source code, as a string, for the vertex shader. If not given, uses the |
fragShader | string | Yes | The source code, as a string, for the fragment shader. Can include |
attributes | Array.<Phaser.Types.Renderer.WebGL.WebGLPipelineAttributeConfig> | Yes | An array of shader attribute data. All shaders bound to this pipeline must use the same attributes. |
Type: object
Member of: Phaser.Types.Renderer.WebGL
Source: src/renderer/webgl/typedefs/WebGLPipelineShaderConfig.js#L1
Since: 3.50.0
WebGLPipelineUniformsConfig
<static> WebGLPipelineUniformsConfig
name | type | optional | description |
---|---|---|---|
name | string | No | The name of the uniform as defined in the shader. |
location | number | No | The location of the uniform. |
setter | function | No | The setter function called on the WebGL context to set the uniform value. |
value1 | number | Yes | The first cached value of the uniform. |
value2 | number | Yes | The first cached value of the uniform. |
value3 | number | Yes | The first cached value of the uniform. |
value4 | number | Yes | The first cached value of the uniform. |
Type: object
Member of: Phaser.Types.Renderer.WebGL
Source: src/renderer/webgl/typedefs/WebGLPipelineUniformsConfig.js#L1
Since: 3.55.1
WebGLTextureCompression
<static> WebGLTextureCompression
name | type | optional | description |
---|---|---|---|
ASTC | object | undefined | No | Indicates if ASTC compression is supported (mostly iOS). |
ATC | object | undefined | No | Indicates if ATC compression is supported. |
BPTC | object | undefined | No | Indicates if BPTC compression is supported. |
ETC | object | undefined | No | Indicates if ETC compression is supported (mostly Android). |
ETC1 | object | undefined | No | Indicates if ETC1 compression is supported (mostly Android). |
IMG | object | undefined | No | Indicates the browser supports true color images (all browsers). |
PVRTC | object | undefined | No | Indicates if PVRTC compression is supported (mostly iOS). |
RGTC | object | undefined | No | Indicates if RGTC compression is supported (mostly iOS). |
S3TC | object | undefined | No | Indicates if S3TC compression is supported on current device (mostly Windows). |
S3TCSRGB | object | undefined | No | Indicates if S3TCSRGB compression is supported on current device (mostly Windows). |
Type: object
Member of: Phaser.Types.Renderer.WebGL
Source: src/renderer/webgl/typedefs/WebGLTextureCompression.js#L1
Since: 3.55.0