Types.GameObjects.Sprite

Phaser.Types.GameObjects.Sprite

SpriteConfig

<static> SpriteConfig

name

type

optional

description

key

string | Phaser.Textures.Texture

Yes

The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.

frame

string | number

Yes

An optional frame from the Texture this Game Object is rendering with.

anims

string | Phaser.Animations.Animation

Phaser.Types.Animations.PlayAnimationConfig

Yes

useSpriteSheet

boolean

Yes

This property is used exclusively by Tilemap.createFromTiles. Set to true if this Sprite is being created by a Tilemap and is part of a spritesheet.

Type: object

Member of: Phaser.Types.GameObjects.Sprite

Source: src/gameobjects/sprite/typedefs/SpriteConfig.js#L1
Since: 3.0.0


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