Types.GameObjects.Text

Phaser.Types.GameObjects.Text

GetTextSizeObject

<static> GetTextSizeObject

Results object from a call to GetTextSize.

name

type

optional

description

width

number

No

The width of the longest line in the Text object.

height

number

No

The height of the Text object.

lines

number

No

The number of lines in the Text object.

lineWidths

Array.<number>

No

An array of the lines for each line in the Text object.

lineSpacing

number

No

The line spacing of the Text object.

lineHeight

number

No

The height of a line factoring in font and stroke.

Type: object

Member of: Phaser.Types.GameObjects.Text

Source: src/gameobjects/text/typedefs/GetTextSizeObject.js#L1
Since: 3.0.0


TextConfig

<static> TextConfig

name

type

optional

description

text

string | Array.<string>

Yes

The text this Text object will display.

style

Phaser.Types.GameObjects.Text.TextStyle

Yes

The Text style configuration object.

padding

Phaser.Types.GameObjects.Text.TextPadding

Yes

A Text Padding object.

Type: object

Member of: Phaser.Types.GameObjects.Text

Source: src/gameobjects/text/typedefs/TextConfig.js#L1
Since: 3.0.0


TextMetrics

<static> TextMetrics

Font metrics for a Text Style object.

name

type

optional

description

ascent

number

No

The ascent of the font.

descent

number

No

The descent of the font.

fontSize

number

No

The size of the font.

Type: object

Member of: Phaser.Types.GameObjects.Text

Source: src/gameobjects/text/typedefs/TextMetrics.js#L1
Since: 3.0.0


TextPadding

<static> TextPadding

A Text Padding configuration object as used by the Text Style.

name

type

optional

description

x

number

Yes

If set this value is used for both the left and right padding.

y

number

Yes

If set this value is used for both the top and bottom padding.

left

number

Yes

The amount of padding added to the left of the Text object.

right

number

Yes

The amount of padding added to the right of the Text object.

top

number

Yes

The amount of padding added to the top of the Text object.

bottom

number

Yes

The amount of padding added to the bottom of the Text object.

Type: object

Member of: Phaser.Types.GameObjects.Text

Source: src/gameobjects/text/typedefs/TextPadding.js#L1
Since: 3.18.0


TextShadow

<static> TextShadow

A Text Shadow configuration object as used by the Text Style.

name

type

optional

default

description

offsetX

number

Yes

0

The horizontal offset of the shadow.

offsetY

number

Yes

0

The vertical offset of the shadow.

color

string

Yes

"'#000'"

The color of the shadow, given as a CSS string value.

blur

number

Yes

0

The amount of blur applied to the shadow. Leave as zero for a hard shadow.

stroke

boolean

Yes

false

Apply the shadow to the stroke effect on the Text object?

fill

boolean

Yes

false

Apply the shadow to the fill effect on the Text object?

Type: object

Member of: Phaser.Types.GameObjects.Text

Source: src/gameobjects/text/typedefs/TextShadow.js#L1
Since: 3.0.0


TextStyle

<static> TextStyle

A Text Style configuration object as used by the Text Game Object.

name

type

optional

default

description

fontFamily

string

Yes

"'Courier'"

The font the Text object will render with. This is a Canvas style font string.

fontSize

number | string

Yes

"'16px'"

The font size, as a CSS size string.

fontStyle

string

Yes

Any addition font styles, such as 'bold'.

font

string

Yes

The font family or font settings to set. Overrides the other font settings.

backgroundColor

string

Yes

A solid fill color that is rendered behind the Text object. Given as a CSS string color such as #ff0.

color

string | CanvasGradient

CanvasPattern

Yes

"'#fff'"

stroke

string | CanvasGradient

CanvasPattern

Yes

"'#fff'"

strokeThickness

number

Yes

0

The thickness of the stroke around the Text. Set to zero for no stroke.

shadow

Phaser.Types.GameObjects.Text.TextShadow

Yes

The Text shadow configuration object.

padding

Phaser.Types.GameObjects.Text.TextPadding

Yes

A Text Padding object.

align

string

Yes

"'left'"

The alignment of the Text. This only impacts multi-line text. Either left, right, center or justify.

maxLines

number

Yes

0

The maximum number of lines to display within the Text object.

fixedWidth

number

Yes

0

Force the Text object to have the exact width specified in this property. Leave as zero for it to change accordingly to content.

fixedHeight

number

Yes

0

Force the Text object to have the exact height specified in this property. Leave as zero for it to change accordingly to content.

resolution

number

Yes

0

Sets the resolution (DPI setting) of the Text object. Leave at zero for it to use the game resolution.

rtl

boolean

Yes

false

Set to true if this Text object should render from right-to-left.

testString

string

Yes

"'|MÉqgy'"

This is the string used to aid Canvas in calculating the height of the font.

baselineX

number

Yes

1.2

The amount of horizontal padding added to the width of the text when calculating the font metrics.

baselineY

number

Yes

1.4

The amount of vertical padding added to the height of the text when calculating the font metrics.

wordWrap

Phaser.Types.GameObjects.Text.TextWordWrap

Yes

The Text Word wrap configuration object.

metrics

Phaser.Types.GameObjects.Text.TextMetrics

Yes

A Text Metrics object. Use this to avoid expensive font size calculations in text heavy games.

lineSpacing

number

Yes

The amount to add to the font height to achieve the overall line height.

Type: object

Member of: Phaser.Types.GameObjects.Text

Source: src/gameobjects/text/typedefs/TextStyle.js#L1
Since: 3.0.0


TextWordWrap

<static> TextWordWrap

A Text Word Wrap configuration object as used by the Text Style configuration.

name

type

optional

default

description

width

number

Yes

The width at which text should be considered for word-wrapping.

callback

TextStyleWordWrapCallback

Yes

Provide a custom callback when word wrapping is enabled.

callbackScope

any

Yes

The context in which the word wrap callback is invoked.

useAdvancedWrap

boolean

Yes

false

Use basic or advanced word wrapping?

Type: object

Member of: Phaser.Types.GameObjects.Text

Source: src/gameobjects/text/typedefs/TextWordWrap.js#L1
Since: 3.0.0


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