Sound.Events

Phaser.Sound.Events

COMPLETE

Description: The Sound Complete Event.

This event is dispatched by both Web Audio and HTML5 Audio Sound objects when they complete playback.

Listen to it from a Sound instance using Sound.on('complete', listener), i.e.:

var music = this.sound.add('key');
music.on('complete', listener);
music.play();

name

type

optional

description

sound

Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound

No

A reference to the Sound that emitted the event.

Member of: Phaser.Sound.Events

Source: src/sound/events/COMPLETE_EVENT.js#L7
Since: 3.16.1

DECODED_ALL

Description: The Audio Data Decoded All Event.

This event is dispatched by the Web Audio Sound Manager as a result of calling the decodeAudio method, once all files passed to the method have been decoded (or errored).

Use Phaser.Sound.Events#DECODED to listen for single sounds being decoded, and DECODED_ALL to listen for them all completing.

Listen to it from the Sound Manager in a Scene using this.sound.on('decodedall', listener), i.e.:

this.sound.once('decodedall', handler);
this.sound.decodeAudio([ audioFiles ]);

Member of: Phaser.Sound.Events

Source: src/sound/events/DECODED_ALL_EVENT.js#L7
Since: 3.18.0

DECODED

Description: The Audio Data Decoded Event.

This event is dispatched by the Web Audio Sound Manager as a result of calling the decodeAudio method.

Listen to it from the Sound Manager in a Scene using this.sound.on('decoded', listener), i.e.:

this.sound.on('decoded', handler);
this.sound.decodeAudio(key, audioData);

name

type

optional

description

key

string

No

The key of the audio file that was decoded and added to the audio cache.

Member of: Phaser.Sound.Events

Source: src/sound/events/DECODED_EVENT.js#L7
Since: 3.18.0

DESTROY

Description: The Sound Destroy Event.

This event is dispatched by both Web Audio and HTML5 Audio Sound objects when they are destroyed, either directly or via a Sound Manager.

Listen to it from a Sound instance using Sound.on('destroy', listener), i.e.:

var music = this.sound.add('key');
music.on('destroy', listener);
music.destroy();

name

type

optional

description

sound

Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound

No

A reference to the Sound that emitted the event.

Member of: Phaser.Sound.Events

Source: src/sound/events/DESTROY_EVENT.js#L7
Since: 3.0.0

DETUNE

Description: The Sound Detune Event.

This event is dispatched by both Web Audio and HTML5 Audio Sound objects when their detune value changes.

Listen to it from a Sound instance using Sound.on('detune', listener), i.e.:

var music = this.sound.add('key');
music.on('detune', listener);
music.play();
music.setDetune(200);

name

type

optional

description

sound

Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound

No

A reference to the Sound that emitted the event.

detune

number

No

The new detune value of the Sound.

Member of: Phaser.Sound.Events

Source: src/sound/events/DETUNE_EVENT.js#L7
Since: 3.0.0

GLOBAL_DETUNE

Description: The Sound Manager Global Detune Event.

This event is dispatched by the Base Sound Manager, or more typically, an instance of the Web Audio Sound Manager, or the HTML5 Audio Manager. It is dispatched when the detune property of the Sound Manager is changed, which globally adjusts the detuning of all active sounds.

Listen to it from a Scene using: this.sound.on('rate', listener).

name

type

optional

description

soundManager

Phaser.Sound.BaseSoundManager

No

A reference to the sound manager that emitted the event.

detune

number

No

The updated detune value.

Member of: Phaser.Sound.Events

Source: src/sound/events/GLOBAL_DETUNE_EVENT.js#L7
Since: 3.0.0

GLOBAL_MUTE

Description: The Sound Manager Global Mute Event.

This event is dispatched by the Sound Manager when its mute property is changed, either directly or via the setMute method. This changes the mute state of all active sounds.

Listen to it from a Scene using: this.sound.on('mute', listener).

name

type

optional

description

soundManager

Phaser.Sound.WebAudioSoundManager | Phaser.Sound.HTML5AudioSoundManager

No

A reference to the Sound Manager that emitted the event.

mute

boolean

No

The mute value. true if the Sound Manager is now muted, otherwise false.

Member of: Phaser.Sound.Events

Source: src/sound/events/GLOBAL_MUTE_EVENT.js#L7
Since: 3.0.0

GLOBAL_RATE

Description: The Sound Manager Global Rate Event.

This event is dispatched by the Base Sound Manager, or more typically, an instance of the Web Audio Sound Manager, or the HTML5 Audio Manager. It is dispatched when the rate property of the Sound Manager is changed, which globally adjusts the playback rate of all active sounds.

Listen to it from a Scene using: this.sound.on('rate', listener).

name

type

optional

description

soundManager

Phaser.Sound.BaseSoundManager

No

A reference to the sound manager that emitted the event.

rate

number

No

The updated rate value.

Member of: Phaser.Sound.Events

Source: src/sound/events/GLOBAL_RATE_EVENT.js#L7
Since: 3.0.0

GLOBAL_VOLUME

Description: The Sound Manager Global Volume Event.

This event is dispatched by the Sound Manager when its volume property is changed, either directly or via the setVolume method. This changes the volume of all active sounds.

Listen to it from a Scene using: this.sound.on('volume', listener).

name

type

optional

description

soundManager

Phaser.Sound.WebAudioSoundManager | Phaser.Sound.HTML5AudioSoundManager

No

A reference to the sound manager that emitted the event.

volume

number

No

The new global volume of the Sound Manager.

Member of: Phaser.Sound.Events

Source: src/sound/events/GLOBAL_VOLUME_EVENT.js#L7
Since: 3.0.0

LOOPED

Description: The Sound Looped Event.

This event is dispatched by both Web Audio and HTML5 Audio Sound objects when they loop during playback.

Listen to it from a Sound instance using Sound.on('looped', listener), i.e.:

var music = this.sound.add('key');
music.on('looped', listener);
music.setLoop(true);
music.play();

This is not to be confused with the [LOOP]{@linkcode Phaser.Sound.Events#event:LOOP} event, which only emits when the loop state of a Sound is changed.

name

type

optional

description

sound

Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound

No

A reference to the Sound that emitted the event.

Member of: Phaser.Sound.Events

Source: src/sound/events/LOOPED_EVENT.js#L7
Since: 3.0.0

LOOP

Description: The Sound Loop Event.

This event is dispatched by both Web Audio and HTML5 Audio Sound objects when their loop state is changed.

Listen to it from a Sound instance using Sound.on('loop', listener), i.e.:

var music = this.sound.add('key');
music.on('loop', listener);
music.setLoop(true);

This is not to be confused with the [LOOPED]{@linkcode Phaser.Sound.Events#event:LOOPED} event, which emits each time a Sound loops during playback.

name

type

optional

description

sound

Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound

No

A reference to the Sound that emitted the event.

loop

boolean

No

The new loop value. true if the Sound will loop, otherwise false.

Member of: Phaser.Sound.Events

Source: src/sound/events/LOOP_EVENT.js#L7
Since: 3.0.0

MUTE

Description: The Sound Mute Event.

This event is dispatched by both Web Audio and HTML5 Audio Sound objects when their mute state changes.

Listen to it from a Sound instance using Sound.on('mute', listener), i.e.:

var music = this.sound.add('key');
music.on('mute', listener);
music.play();
music.setMute(true);

name

type

optional

description

sound

Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound

No

A reference to the Sound that emitted the event.

mute

boolean

No

The mute value. true if the Sound is now muted, otherwise false.

Member of: Phaser.Sound.Events

Source: src/sound/events/MUTE_EVENT.js#L7
Since: 3.0.0

PAN

Description: The Sound Pan Event.

This event is dispatched by both Web Audio and HTML5 Audio Sound objects when their pan changes.

Listen to it from a Sound instance using Sound.on('pan', listener), i.e.:

var sound = this.sound.add('key');
sound.on('pan', listener);
sound.play();
sound.setPan(0.5);

name

type

optional

description

sound

Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound

No

A reference to the Sound that emitted the event.

pan

number

No

The new pan of the Sound.

Member of: Phaser.Sound.Events

Source: src/sound/events/PAN_EVENT.js#L7
Since: 3.50.0

PAUSE_ALL

Description: The Pause All Sounds Event.

This event is dispatched by the Base Sound Manager, or more typically, an instance of the Web Audio Sound Manager, or the HTML5 Audio Manager. It is dispatched when the pauseAll method is invoked and after all current Sounds have been paused.

Listen to it from a Scene using: this.sound.on('pauseall', listener).

name

type

optional

description

soundManager

Phaser.Sound.BaseSoundManager

No

A reference to the sound manager that emitted the event.

Member of: Phaser.Sound.Events

Source: src/sound/events/PAUSE_ALL_EVENT.js#L7
Since: 3.0.0

PAUSE

Description: The Sound Pause Event.

This event is dispatched by both Web Audio and HTML5 Audio Sound objects when they are paused.

Listen to it from a Sound instance using Sound.on('pause', listener), i.e.:

var music = this.sound.add('key');
music.on('pause', listener);
music.play();
music.pause();

name

type

optional

description

sound

Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound

No

A reference to the Sound that emitted the event.

Member of: Phaser.Sound.Events

Source: src/sound/events/PAUSE_EVENT.js#L7
Since: 3.0.0

PLAY

Description: The Sound Play Event.

This event is dispatched by both Web Audio and HTML5 Audio Sound objects when they are played.

Listen to it from a Sound instance using Sound.on('play', listener), i.e.:

var music = this.sound.add('key');
music.on('play', listener);
music.play();

name

type

optional

description

sound

Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound

No

A reference to the Sound that emitted the event.

Member of: Phaser.Sound.Events

Source: src/sound/events/PLAY_EVENT.js#L7
Since: 3.0.0

RATE

Description: The Sound Rate Change Event.

This event is dispatched by both Web Audio and HTML5 Audio Sound objects when their rate changes.

Listen to it from a Sound instance using Sound.on('rate', listener), i.e.:

var music = this.sound.add('key');
music.on('rate', listener);
music.play();
music.setRate(0.5);

name

type

optional

description

sound

Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound

No

A reference to the Sound that emitted the event.

rate

number

No

The new rate of the Sound.

Member of: Phaser.Sound.Events

Source: src/sound/events/RATE_EVENT.js#L7
Since: 3.0.0

RESUME_ALL

Description: The Resume All Sounds Event.

This event is dispatched by the Base Sound Manager, or more typically, an instance of the Web Audio Sound Manager, or the HTML5 Audio Manager. It is dispatched when the resumeAll method is invoked and after all current Sounds have been resumed.

Listen to it from a Scene using: this.sound.on('resumeall', listener).

name

type

optional

description

soundManager

Phaser.Sound.BaseSoundManager

No

A reference to the sound manager that emitted the event.

Member of: Phaser.Sound.Events

Source: src/sound/events/RESUME_ALL_EVENT.js#L7
Since: 3.0.0

RESUME

Description: The Sound Resume Event.

This event is dispatched by both Web Audio and HTML5 Audio Sound objects when they are resumed from a paused state.

Listen to it from a Sound instance using Sound.on('resume', listener), i.e.:

var music = this.sound.add('key');
music.on('resume', listener);
music.play();
music.pause();
music.resume();

name

type

optional

description

sound

Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound

No

A reference to the Sound that emitted the event.

Member of: Phaser.Sound.Events

Source: src/sound/events/RESUME_EVENT.js#L7
Since: 3.0.0

SEEK

Description: The Sound Seek Event.

This event is dispatched by both Web Audio and HTML5 Audio Sound objects when they are seeked to a new position.

Listen to it from a Sound instance using Sound.on('seek', listener), i.e.:

var music = this.sound.add('key');
music.on('seek', listener);
music.play();
music.setSeek(5000);

name

type

optional

description

sound

Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound

No

A reference to the Sound that emitted the event.

detune

number

No

The new detune value of the Sound.

Member of: Phaser.Sound.Events

Source: src/sound/events/SEEK_EVENT.js#L7
Since: 3.0.0

STOP_ALL

Description: The Stop All Sounds Event.

This event is dispatched by the Base Sound Manager, or more typically, an instance of the Web Audio Sound Manager, or the HTML5 Audio Manager. It is dispatched when the stopAll method is invoked and after all current Sounds have been stopped.

Listen to it from a Scene using: this.sound.on('stopall', listener).

name

type

optional

description

soundManager

Phaser.Sound.BaseSoundManager

No

A reference to the sound manager that emitted the event.

Member of: Phaser.Sound.Events

Source: src/sound/events/STOP_ALL_EVENT.js#L7
Since: 3.0.0

STOP

Description: The Sound Stop Event.

This event is dispatched by both Web Audio and HTML5 Audio Sound objects when they are stopped.

Listen to it from a Sound instance using Sound.on('stop', listener), i.e.:

var music = this.sound.add('key');
music.on('stop', listener);
music.play();
music.stop();

name

type

optional

description

sound

Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound

No

A reference to the Sound that emitted the event.

Member of: Phaser.Sound.Events

Source: src/sound/events/STOP_EVENT.js#L7
Since: 3.0.0

UNLOCKED

Description: The Sound Manager Unlocked Event.

This event is dispatched by the Base Sound Manager, or more typically, an instance of the Web Audio Sound Manager, or the HTML5 Audio Manager. It is dispatched during the update loop when the Sound Manager becomes unlocked. For Web Audio this is on the first user gesture on the page.

Listen to it from a Scene using: this.sound.on('unlocked', listener).

name

type

optional

description

soundManager

Phaser.Sound.BaseSoundManager

No

A reference to the sound manager that emitted the event.

Member of: Phaser.Sound.Events

Source: src/sound/events/UNLOCKED_EVENT.js#L7
Since: 3.0.0

VOLUME

Description: The Sound Volume Event.

This event is dispatched by both Web Audio and HTML5 Audio Sound objects when their volume changes.

Listen to it from a Sound instance using Sound.on('volume', listener), i.e.:

var music = this.sound.add('key');
music.on('volume', listener);
music.play();
music.setVolume(0.5);

name

type

optional

description

sound

Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound

No

A reference to the Sound that emitted the event.

volume

number

No

The new volume of the Sound.

Member of: Phaser.Sound.Events

Source: src/sound/events/VOLUME_EVENT.js#L7
Since: 3.0.0

Updated on