COMPLETE
Description: The Sound Complete Event.
This event is dispatched by both Web Audio and HTML5 Audio Sound objects when they complete playback.
Listen to it from a Sound instance using Sound.on('complete', listener)
, i.e.:
var music = this.sound.add('key');
music.on('complete', listener);
music.play();
name | type | optional | description |
---|---|---|---|
sound | No | A reference to the Sound that emitted the event. |
Member of: Phaser.Sound.Events
Source: src/sound/events/COMPLETE_EVENT.js#L7
Since: 3.16.1
DECODED_ALL
Description: The Audio Data Decoded All Event.
This event is dispatched by the Web Audio Sound Manager as a result of calling the decodeAudio
method,
once all files passed to the method have been decoded (or errored).
Use Phaser.Sound.Events#DECODED
to listen for single sounds being decoded, and DECODED_ALL
to
listen for them all completing.
Listen to it from the Sound Manager in a Scene using this.sound.on('decodedall', listener)
, i.e.:
this.sound.once('decodedall', handler);
this.sound.decodeAudio([ audioFiles ]);
Member of: Phaser.Sound.Events
Source: src/sound/events/DECODED_ALL_EVENT.js#L7
Since: 3.18.0
DECODED
Description: The Audio Data Decoded Event.
This event is dispatched by the Web Audio Sound Manager as a result of calling the decodeAudio
method.
Listen to it from the Sound Manager in a Scene using this.sound.on('decoded', listener)
, i.e.:
this.sound.on('decoded', handler);
this.sound.decodeAudio(key, audioData);
name | type | optional | description |
---|---|---|---|
key | string | No | The key of the audio file that was decoded and added to the audio cache. |
Member of: Phaser.Sound.Events
Source: src/sound/events/DECODED_EVENT.js#L7
Since: 3.18.0
DESTROY
Description: The Sound Destroy Event.
This event is dispatched by both Web Audio and HTML5 Audio Sound objects when they are destroyed, either directly or via a Sound Manager.
Listen to it from a Sound instance using Sound.on('destroy', listener)
, i.e.:
var music = this.sound.add('key');
music.on('destroy', listener);
music.destroy();
name | type | optional | description |
---|---|---|---|
sound | No | A reference to the Sound that emitted the event. |
Member of: Phaser.Sound.Events
Source: src/sound/events/DESTROY_EVENT.js#L7
Since: 3.0.0
DETUNE
Description: The Sound Detune Event.
This event is dispatched by both Web Audio and HTML5 Audio Sound objects when their detune value changes.
Listen to it from a Sound instance using Sound.on('detune', listener)
, i.e.:
var music = this.sound.add('key');
music.on('detune', listener);
music.play();
music.setDetune(200);
name | type | optional | description |
---|---|---|---|
sound | No | A reference to the Sound that emitted the event. | |
detune | number | No | The new detune value of the Sound. |
Member of: Phaser.Sound.Events
Source: src/sound/events/DETUNE_EVENT.js#L7
Since: 3.0.0
GLOBAL_DETUNE
Description: The Sound Manager Global Detune Event.
This event is dispatched by the Base Sound Manager, or more typically, an instance of the Web Audio Sound Manager,
or the HTML5 Audio Manager. It is dispatched when the detune
property of the Sound Manager is changed, which globally
adjusts the detuning of all active sounds.
Listen to it from a Scene using: this.sound.on('rate', listener)
.
name | type | optional | description |
---|---|---|---|
soundManager | No | A reference to the sound manager that emitted the event. | |
detune | number | No | The updated detune value. |
Member of: Phaser.Sound.Events
Source: src/sound/events/GLOBAL_DETUNE_EVENT.js#L7
Since: 3.0.0
GLOBAL_MUTE
Description: The Sound Manager Global Mute Event.
This event is dispatched by the Sound Manager when its mute
property is changed, either directly
or via the setMute
method. This changes the mute state of all active sounds.
Listen to it from a Scene using: this.sound.on('mute', listener)
.
name | type | optional | description |
---|---|---|---|
soundManager | Phaser.Sound.WebAudioSoundManager | Phaser.Sound.HTML5AudioSoundManager | No | A reference to the Sound Manager that emitted the event. |
mute | boolean | No | The mute value. |
Member of: Phaser.Sound.Events
Source: src/sound/events/GLOBAL_MUTE_EVENT.js#L7
Since: 3.0.0
GLOBAL_RATE
Description: The Sound Manager Global Rate Event.
This event is dispatched by the Base Sound Manager, or more typically, an instance of the Web Audio Sound Manager,
or the HTML5 Audio Manager. It is dispatched when the rate
property of the Sound Manager is changed, which globally
adjusts the playback rate of all active sounds.
Listen to it from a Scene using: this.sound.on('rate', listener)
.
name | type | optional | description |
---|---|---|---|
soundManager | No | A reference to the sound manager that emitted the event. | |
rate | number | No | The updated rate value. |
Member of: Phaser.Sound.Events
Source: src/sound/events/GLOBAL_RATE_EVENT.js#L7
Since: 3.0.0
GLOBAL_VOLUME
Description: The Sound Manager Global Volume Event.
This event is dispatched by the Sound Manager when its volume
property is changed, either directly
or via the setVolume
method. This changes the volume of all active sounds.
Listen to it from a Scene using: this.sound.on('volume', listener)
.
name | type | optional | description |
---|---|---|---|
soundManager | Phaser.Sound.WebAudioSoundManager | Phaser.Sound.HTML5AudioSoundManager | No | A reference to the sound manager that emitted the event. |
volume | number | No | The new global volume of the Sound Manager. |
Member of: Phaser.Sound.Events
Source: src/sound/events/GLOBAL_VOLUME_EVENT.js#L7
Since: 3.0.0
LOOPED
Description: The Sound Looped Event.
This event is dispatched by both Web Audio and HTML5 Audio Sound objects when they loop during playback.
Listen to it from a Sound instance using Sound.on('looped', listener)
, i.e.:
var music = this.sound.add('key');
music.on('looped', listener);
music.setLoop(true);
music.play();
This is not to be confused with the [LOOP]{@linkcode Phaser.Sound.Events#event:LOOP} event, which only emits when the loop state of a Sound is changed.
name | type | optional | description |
---|---|---|---|
sound | No | A reference to the Sound that emitted the event. |
Member of: Phaser.Sound.Events
Source: src/sound/events/LOOPED_EVENT.js#L7
Since: 3.0.0
LOOP
Description: The Sound Loop Event.
This event is dispatched by both Web Audio and HTML5 Audio Sound objects when their loop state is changed.
Listen to it from a Sound instance using Sound.on('loop', listener)
, i.e.:
var music = this.sound.add('key');
music.on('loop', listener);
music.setLoop(true);
This is not to be confused with the [LOOPED]{@linkcode Phaser.Sound.Events#event:LOOPED} event, which emits each time a Sound loops during playback.
name | type | optional | description |
---|---|---|---|
sound | No | A reference to the Sound that emitted the event. | |
loop | boolean | No | The new loop value. |
Member of: Phaser.Sound.Events
Source: src/sound/events/LOOP_EVENT.js#L7
Since: 3.0.0
MUTE
Description: The Sound Mute Event.
This event is dispatched by both Web Audio and HTML5 Audio Sound objects when their mute state changes.
Listen to it from a Sound instance using Sound.on('mute', listener)
, i.e.:
var music = this.sound.add('key');
music.on('mute', listener);
music.play();
music.setMute(true);
name | type | optional | description |
---|---|---|---|
sound | No | A reference to the Sound that emitted the event. | |
mute | boolean | No | The mute value. |
Member of: Phaser.Sound.Events
Source: src/sound/events/MUTE_EVENT.js#L7
Since: 3.0.0
PAN
Description: The Sound Pan Event.
This event is dispatched by both Web Audio and HTML5 Audio Sound objects when their pan changes.
Listen to it from a Sound instance using Sound.on('pan', listener)
, i.e.:
var sound = this.sound.add('key');
sound.on('pan', listener);
sound.play();
sound.setPan(0.5);
name | type | optional | description |
---|---|---|---|
sound | No | A reference to the Sound that emitted the event. | |
pan | number | No | The new pan of the Sound. |
Member of: Phaser.Sound.Events
Source: src/sound/events/PAN_EVENT.js#L7
Since: 3.50.0
PAUSE_ALL
Description: The Pause All Sounds Event.
This event is dispatched by the Base Sound Manager, or more typically, an instance of the Web Audio Sound Manager,
or the HTML5 Audio Manager. It is dispatched when the pauseAll
method is invoked and after all current Sounds
have been paused.
Listen to it from a Scene using: this.sound.on('pauseall', listener)
.
name | type | optional | description |
---|---|---|---|
soundManager | No | A reference to the sound manager that emitted the event. |
Member of: Phaser.Sound.Events
Source: src/sound/events/PAUSE_ALL_EVENT.js#L7
Since: 3.0.0
PAUSE
Description: The Sound Pause Event.
This event is dispatched by both Web Audio and HTML5 Audio Sound objects when they are paused.
Listen to it from a Sound instance using Sound.on('pause', listener)
, i.e.:
var music = this.sound.add('key');
music.on('pause', listener);
music.play();
music.pause();
name | type | optional | description |
---|---|---|---|
sound | No | A reference to the Sound that emitted the event. |
Member of: Phaser.Sound.Events
Source: src/sound/events/PAUSE_EVENT.js#L7
Since: 3.0.0
PLAY
Description: The Sound Play Event.
This event is dispatched by both Web Audio and HTML5 Audio Sound objects when they are played.
Listen to it from a Sound instance using Sound.on('play', listener)
, i.e.:
var music = this.sound.add('key');
music.on('play', listener);
music.play();
name | type | optional | description |
---|---|---|---|
sound | No | A reference to the Sound that emitted the event. |
Member of: Phaser.Sound.Events
Source: src/sound/events/PLAY_EVENT.js#L7
Since: 3.0.0
RATE
Description: The Sound Rate Change Event.
This event is dispatched by both Web Audio and HTML5 Audio Sound objects when their rate changes.
Listen to it from a Sound instance using Sound.on('rate', listener)
, i.e.:
var music = this.sound.add('key');
music.on('rate', listener);
music.play();
music.setRate(0.5);
name | type | optional | description |
---|---|---|---|
sound | No | A reference to the Sound that emitted the event. | |
rate | number | No | The new rate of the Sound. |
Member of: Phaser.Sound.Events
Source: src/sound/events/RATE_EVENT.js#L7
Since: 3.0.0
RESUME_ALL
Description: The Resume All Sounds Event.
This event is dispatched by the Base Sound Manager, or more typically, an instance of the Web Audio Sound Manager,
or the HTML5 Audio Manager. It is dispatched when the resumeAll
method is invoked and after all current Sounds
have been resumed.
Listen to it from a Scene using: this.sound.on('resumeall', listener)
.
name | type | optional | description |
---|---|---|---|
soundManager | No | A reference to the sound manager that emitted the event. |
Member of: Phaser.Sound.Events
Source: src/sound/events/RESUME_ALL_EVENT.js#L7
Since: 3.0.0
RESUME
Description: The Sound Resume Event.
This event is dispatched by both Web Audio and HTML5 Audio Sound objects when they are resumed from a paused state.
Listen to it from a Sound instance using Sound.on('resume', listener)
, i.e.:
var music = this.sound.add('key');
music.on('resume', listener);
music.play();
music.pause();
music.resume();
name | type | optional | description |
---|---|---|---|
sound | No | A reference to the Sound that emitted the event. |
Member of: Phaser.Sound.Events
Source: src/sound/events/RESUME_EVENT.js#L7
Since: 3.0.0
SEEK
Description: The Sound Seek Event.
This event is dispatched by both Web Audio and HTML5 Audio Sound objects when they are seeked to a new position.
Listen to it from a Sound instance using Sound.on('seek', listener)
, i.e.:
var music = this.sound.add('key');
music.on('seek', listener);
music.play();
music.setSeek(5000);
name | type | optional | description |
---|---|---|---|
sound | No | A reference to the Sound that emitted the event. | |
detune | number | No | The new detune value of the Sound. |
Member of: Phaser.Sound.Events
Source: src/sound/events/SEEK_EVENT.js#L7
Since: 3.0.0
STOP_ALL
Description: The Stop All Sounds Event.
This event is dispatched by the Base Sound Manager, or more typically, an instance of the Web Audio Sound Manager,
or the HTML5 Audio Manager. It is dispatched when the stopAll
method is invoked and after all current Sounds
have been stopped.
Listen to it from a Scene using: this.sound.on('stopall', listener)
.
name | type | optional | description |
---|---|---|---|
soundManager | No | A reference to the sound manager that emitted the event. |
Member of: Phaser.Sound.Events
Source: src/sound/events/STOP_ALL_EVENT.js#L7
Since: 3.0.0
STOP
Description: The Sound Stop Event.
This event is dispatched by both Web Audio and HTML5 Audio Sound objects when they are stopped.
Listen to it from a Sound instance using Sound.on('stop', listener)
, i.e.:
var music = this.sound.add('key');
music.on('stop', listener);
music.play();
music.stop();
name | type | optional | description |
---|---|---|---|
sound | No | A reference to the Sound that emitted the event. |
Member of: Phaser.Sound.Events
Source: src/sound/events/STOP_EVENT.js#L7
Since: 3.0.0
UNLOCKED
Description: The Sound Manager Unlocked Event.
This event is dispatched by the Base Sound Manager, or more typically, an instance of the Web Audio Sound Manager, or the HTML5 Audio Manager. It is dispatched during the update loop when the Sound Manager becomes unlocked. For Web Audio this is on the first user gesture on the page.
Listen to it from a Scene using: this.sound.on('unlocked', listener)
.
name | type | optional | description |
---|---|---|---|
soundManager | No | A reference to the sound manager that emitted the event. |
Member of: Phaser.Sound.Events
Source: src/sound/events/UNLOCKED_EVENT.js#L7
Since: 3.0.0
VOLUME
Description: The Sound Volume Event.
This event is dispatched by both Web Audio and HTML5 Audio Sound objects when their volume changes.
Listen to it from a Sound instance using Sound.on('volume', listener)
, i.e.:
var music = this.sound.add('key');
music.on('volume', listener);
music.play();
music.setVolume(0.5);
name | type | optional | description |
---|---|---|---|
sound | No | A reference to the Sound that emitted the event. | |
volume | number | No | The new volume of the Sound. |
Member of: Phaser.Sound.Events
Source: src/sound/events/VOLUME_EVENT.js#L7
Since: 3.0.0