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Version: Phaser v4.0.0

TintModes

MULTIPLY

MULTIPLY: number

Description:

Multiply tint mode (default). The tint color is multiplied with the texture color.

Source: src/renderer/TintModes.js#L20
Since: 4.0.0

FILL

FILL: number

Description:

Fill tint mode. The tint color replaces the texture color, but respects the texture alpha.

You can use this mode to make a Game Object flash 'white' if hit by something.

Source: src/renderer/TintModes.js#L30
Since: 4.0.0

ADD

ADD: number

Description:

Additive tint mode. The tint color is added to the texture color, but respects the texture alpha.

Source: src/renderer/TintModes.js#L43
Since: 4.0.0

SCREEN

SCREEN: number

Description:

Screen tint mode. The tint color brightens dark areas of the texture.

Source: src/renderer/TintModes.js#L57
Since: 4.0.0

OVERLAY

OVERLAY: number

Description:

Overlay tint mode. The tint color brightens light areas and darkens dark areas.

Source: src/renderer/TintModes.js#L67
Since: 4.0.0

HARD_LIGHT

HARD_LIGHT: number

Description:

Hard light tint mode. The tint color brightens light areas and darkens dark areas. This is like overlay, but with the tint color and texture color swapped.

Source: src/renderer/TintModes.js#L77
Since: 4.0.0