Core
width
width: number, string
Description:
The width of the underlying canvas, in pixels.
Source: src/core/Config.js#L55
height
height: number, string
Description:
The height of the underlying canvas, in pixels.
Source: src/core/Config.js#L60
zoom
zoom: Phaser.Scale.ZoomType, number
Description:
The zoom factor, as used by the Scale Manager.
Source: src/core/Config.js#L65
parent
parent: *
Description:
A parent DOM element into which the canvas created by the renderer will be injected.
Source: src/core/Config.js#L70
scaleMode
scaleMode: Phaser.Scale.ScaleModeType
Description:
The scale mode as used by the Scale Manager. The default is zero, which is no scaling.
Source: src/core/Config.js#L75
expandParent
expandParent: boolean
Description:
Is the Scale Manager allowed to adjust the CSS height property of the parent to be 100%?
Source: src/core/Config.js#L80
autoRound
autoRound: boolean
Description:
Automatically round the display and style sizes of the canvas. This can help with performance in lower-powered devices.
Source: src/core/Config.js#L85
autoCenter
autoCenter: Phaser.Scale.CenterType
Description:
Automatically center the canvas within the parent?
Source: src/core/Config.js#L90
resizeInterval
resizeInterval: number
Description:
How many ms should elapse before checking if the browser size has changed?
Source: src/core/Config.js#L95
fullscreenTarget
fullscreenTarget: HTMLElement, string
Description:
The DOM element that will be sent into full screen mode, or its id. If undefined Phaser will create its own div and insert the canvas into it when entering fullscreen mode.
Source: src/core/Config.js#L100
minWidth
minWidth: number
Description:
The minimum width, in pixels, the canvas will scale down to. A value of zero means no minimum.
Source: src/core/Config.js#L105
maxWidth
maxWidth: number
Description:
The maximum width, in pixels, the canvas will scale up to. A value of zero means no maximum.
Source: src/core/Config.js#L110
minHeight
minHeight: number
Description:
The minimum height, in pixels, the canvas will scale down to. A value of zero means no minimum.
Source: src/core/Config.js#L115
maxHeight
maxHeight: number
Description:
The maximum height, in pixels, the canvas will scale up to. A value of zero means no maximum.
Source: src/core/Config.js#L120
snapWidth
snapWidth: number
Description:
The horizontal amount to snap the canvas by when the Scale Manager is resizing. A value of zero means no snapping.
Source: src/core/Config.js#L125
snapHeight
snapHeight: number
Description:
The vertical amount to snap the canvas by when the Scale Manager is resizing. A value of zero means no snapping.
Source: src/core/Config.js#L130
renderType
renderType: number
Description:
Force Phaser to use a specific renderer. Can be CONST.CANVAS, CONST.WEBGL, CONST.HEADLESS or CONST.AUTO (default)
Source: src/core/Config.js#L135
canvas
canvas: HTMLCanvasElement
Description:
Force Phaser to use your own Canvas element instead of creating one.
Source: src/core/Config.js#L140
context
context: CanvasRenderingContext2D, WebGLRenderingContext
Description:
Force Phaser to use your own Canvas context instead of creating one.
Source: src/core/Config.js#L145
canvasStyle
canvasStyle: string
Description:
Optional CSS attributes to be set on the canvas object created by the renderer.
Source: src/core/Config.js#L150
customEnvironment
customEnvironment: boolean
Description:
Is Phaser running under a custom (non-native web) environment? If so, set this to true to skip internal Feature detection. If true the renderType cannot be left as AUTO.
Source: src/core/Config.js#L155
sceneConfig
sceneConfig: object
Description:
The default Scene configuration object.
Source: src/core/Config.js#L160
seed
seed: Array.<string>
Description:
A seed which the Random Data Generator will use. If not given, a dynamic seed based on the time is used.
Source: src/core/Config.js#L165
gameTitle
gameTitle: string
Description:
The title of the game.
Source: src/core/Config.js#L172
gameURL
gameURL: string
Description:
The URL of the game.
Source: src/core/Config.js#L177
gameVersion
gameVersion: string
Description:
The version of the game.
Source: src/core/Config.js#L182
autoFocus
autoFocus: boolean
Description:
If true the window will automatically be given focus immediately and on any future mousedown event.
Source: src/core/Config.js#L187
stableSort
stableSort: number, boolean
Description:
false or 0 = Use the built-in StableSort (needed for older browsers), true or 1 = Rely on ES2019 Array.sort being stable (modern browsers only), or -1 = Try and determine this automatically based on browser inspection (not guaranteed to work, errs on side of caution).
Source: src/core/Config.js#L192
domCreateContainer
domCreateContainer: boolean
Description:
Should the game create a div element to act as a DOM Container? Only enable if you're using DOM Element objects. You must provide a parent object if you use this feature.
Source: src/core/Config.js#L206
domPointerEvents
domPointerEvents: string
Description:
The default pointerEvents attribute set on the DOM Container.
Source: src/core/Config.js#L211
inputKeyboard
inputKeyboard: boolean
Description:
Enable the Keyboard Plugin. This can be disabled in games that don't need keyboard input.
Source: src/core/Config.js#L218
inputKeyboardEventTarget
inputKeyboardEventTarget: *
Description:
The DOM Target to listen for keyboard events on. Defaults to window if not specified.
Source: src/core/Config.js#L223
inputKeyboardCapture
inputKeyboardCapture: Array.<number>
Description:
preventDefault will be called on every non-modified key which has a key code in this array. By default, it is empty.
Source: src/core/Config.js#L228
inputMouse
inputMouse: boolean, object
Description:
Enable the Mouse Plugin. This can be disabled in games that don't need mouse input.
Source: src/core/Config.js#L233
inputMouseEventTarget
inputMouseEventTarget: *
Description:
The DOM Target to listen for mouse events on. Defaults to the game canvas if not specified.
Source: src/core/Config.js#L238
inputMousePreventDefaultDown
inputMousePreventDefaultDown: boolean
Description:
Should mousedown DOM events have preventDefault called on them?
Source: src/core/Config.js#L243
inputMousePreventDefaultUp
inputMousePreventDefaultUp: boolean
Description:
Should mouseup DOM events have preventDefault called on them?
Source: src/core/Config.js#L248
inputMousePreventDefaultMove
inputMousePreventDefaultMove: boolean
Description:
Should mousemove DOM events have preventDefault called on them?
Source: src/core/Config.js#L253
inputMousePreventDefaultWheel
inputMousePreventDefaultWheel: boolean
Description:
Should wheel DOM events have preventDefault called on them?
Source: src/core/Config.js#L258
inputTouch
inputTouch: boolean
Description:
Enable the Touch Plugin. This can be disabled in games that don't need touch input.
Source: src/core/Config.js#L263
inputTouchEventTarget
inputTouchEventTarget: *
Description:
The DOM Target to listen for touch events on. Defaults to the game canvas if not specified.
Source: src/core/Config.js#L268
inputTouchCapture
inputTouchCapture: boolean
Description:
Should touch events be captured? I.e. have prevent default called on them.
Source: src/core/Config.js#L273
inputActivePointers
inputActivePointers: number
Description:
The number of Pointer objects created by default. In a mouse-only, or non-multi touch game, you can leave this as 1.
Source: src/core/Config.js#L278
inputSmoothFactor
inputSmoothFactor: number
Description:
The smoothing factor to apply during Pointer movement. See Phaser.Input.Pointer#smoothFactor.
Source: src/core/Config.js#L283
inputWindowEvents
inputWindowEvents: boolean
Description:
Should Phaser listen for input events on the Window? If you disable this, events like 'POINTER_UP_OUTSIDE' will no longer fire.
Source: src/core/Config.js#L288
inputGamepad
inputGamepad: boolean
Description:
Enable the Gamepad Plugin. This can be disabled in games that don't need gamepad input.
Source: src/core/Config.js#L293
inputGamepadEventTarget
inputGamepadEventTarget: *
Description:
The DOM Target to listen for gamepad events on. Defaults to window if not specified.
Source: src/core/Config.js#L298
disableContextMenu
disableContextMenu: boolean
Description:
Set to true to disable the right-click context menu.
Source: src/core/Config.js#L303
audio
audio: Phaser.Types.Core.AudioConfig
Description:
The Audio Configuration object.
Source: src/core/Config.js#L308
hideBanner
hideBanner: boolean
Description:
Don't write the banner line to the console.log. See Phaser.Types.Core.BannerConfig for details of this object.
Source: src/core/Config.js#L315
hidePhaser
hidePhaser: boolean
Description:
Omit Phaser's name and version from the banner.
Source: src/core/Config.js#L320
bannerTextColor
bannerTextColor: string
Description:
The color of the banner text.
Source: src/core/Config.js#L325
bannerBackgroundColor
bannerBackgroundColor: Array.<string>
Description:
The background colors of the banner.
Source: src/core/Config.js#L330
fps
fps: Phaser.Types.Core.FPSConfig
Description:
The Frame Rate Configuration object, as parsed by the Timestep class.
Source: src/core/Config.js#L340
autoMobileTextures
autoMobileTextures: boolean
Description:
If iOS or Android detected, automatically restrict WebGL to use 1 texture per batch. This can help performance on some devices.
Source: src/core/Config.js#L349
antialias
antialias: boolean
Description:
When set to true, WebGL uses linear interpolation to draw scaled or rotated textures, giving a smooth appearance. When set to false, WebGL uses nearest-neighbor interpolation, giving a crisper appearance. false also disables antialiasing of the game canvas itself, if the browser supports it, when the game canvas is scaled.
Source: src/core/Config.js#L354
antialiasGL
antialiasGL: boolean
Description:
Sets the antialias property when the WebGL context is created. Setting this value does not impact any subsequent textures that are created, or the canvas style attributes.
Source: src/core/Config.js#L359
mipmapFilter
mipmapFilter: string
Description:
Sets the mipmap magFilter to be used when creating WebGL textures. Don't set unless you wish to create mipmaps. Set to one of the following: 'NEAREST', 'LINEAR', 'NEAREST_MIPMAP_NEAREST', 'LINEAR_MIPMAP_NEAREST', 'NEAREST_MIPMAP_LINEAR' or 'LINEAR_MIPMAP_LINEAR'.
Source: src/core/Config.js#L364
desynchronized
desynchronized: boolean
Description:
When set to true it will create a desynchronized context for both 2D and WebGL. See https://developers.google.com/web/updates/2019/05/desynchronized for details.
Source: src/core/Config.js#L369
roundPixels
roundPixels: boolean
Description:
Draw texture-based Game Objects at only whole-integer positions. Game Objects without textures, like Graphics, ignore this property.
Source: src/core/Config.js#L374
selfShadow
selfShadow: boolean
Description:
On textured objects with lighting, this enables self-shadowing based on the diffuse map.
Source: src/core/Config.js#L379
pathDetailThreshold
pathDetailThreshold: number
Description:
Threshold for combining points into a single path in the WebGL renderer for Graphics objects. This can be overridden at the Graphics object level.
Source: src/core/Config.js#L384
pixelArt
pixelArt: boolean
Description:
Prevent pixel art from becoming blurred when scaled. It will remain crisp (tells the WebGL renderer to automatically create textures using a nearest-neighbor filter mode). When enabled, this also sets antialias and antialiasGL to false and roundPixels to true.
Source: src/core/Config.js#L389
smoothPixelArt
smoothPixelArt: boolean
Description:
WebGL only. Sets antialias to true and pixelArt to false. Texture-based Game Objects use special shader setting that preserve blocky pixels, but smooth the edges between the pixels. This is only visible when objects are scaled up; otherwise, antialias is simpler.
Source: src/core/Config.js#L401
transparent
transparent: boolean
Description:
Whether the game canvas will have a transparent background.
Source: src/core/Config.js#L413
clearBeforeRender
clearBeforeRender: boolean
Description:
Whether the game canvas will be cleared between each rendering frame. You can disable this if you have a full-screen background image or game object.
Source: src/core/Config.js#L418
preserveDrawingBuffer
preserveDrawingBuffer: boolean
Description:
If the value is true the WebGL buffers will not be cleared and will preserve their values until cleared or overwritten by the author.
Source: src/core/Config.js#L423
premultipliedAlpha
premultipliedAlpha: boolean
Description:
In WebGL mode, sets the drawing buffer to contain colors with pre-multiplied alpha.
Source: src/core/Config.js#L428
skipUnreadyShaders
skipUnreadyShaders: boolean
Description:
Avert stuttering during shader compilation, by enabling parallel shader compilation, where supported. Objects which request a shader that is not yet ready will not be drawn. This prevents stutter, but may cause "pop-in" of objects unless you use a pre-touch strategy.
Source: src/core/Config.js#L433
failIfMajorPerformanceCaveat
failIfMajorPerformanceCaveat: boolean
Description:
Let the browser abort creating a WebGL context if it judges performance would be unacceptable.
Source: src/core/Config.js#L438
powerPreference
powerPreference: string
Description:
"high-performance", "low-power" or "default". A hint to the browser on how much device power the game might use.
Source: src/core/Config.js#L443
batchSize
batchSize: number
Description:
The default WebGL Batch size. Represents the number of quads that can be added to a single batch.
Source: src/core/Config.js#L448
maxTextures
maxTextures: number
Description:
When in WebGL mode, this sets the maximum number of GPU Textures to use. The default, -1, will use all available units. The WebGL1 spec says all browsers should provide a minimum of 8.
Source: src/core/Config.js#L453
maxLights
maxLights: number
Description:
The maximum number of lights allowed to be visible within range of a single Camera in the LightManager.
Source: src/core/Config.js#L458
renderNodes
renderNodes: Object.<Phaser.Types.Core.RenderNodesConfig>
Description:
A map of custom Render Nodes to be added to the WebGL Renderer. The values will be added to the RenderNodeManager, using the keys as the names.
Source: src/core/Config.js#L463
backgroundColor
backgroundColor: Phaser.Display.Color
Description:
The background color of the game canvas. The default is black. This value is ignored if transparent is set to true.
Source: src/core/Config.js#L470
preBoot
preBoot: Phaser.Types.Core.BootCallback
Description:
Called before Phaser boots. Useful for initializing anything not related to Phaser that Phaser may require while booting.
Source: src/core/Config.js#L481
postBoot
postBoot: Phaser.Types.Core.BootCallback
Description:
A function to run at the end of the boot sequence. At this point, all the game systems have started and plugins have been loaded.
Source: src/core/Config.js#L486
physics
physics: Phaser.Types.Core.PhysicsConfig
Description:
The Physics Configuration object.
Source: src/core/Config.js#L491
defaultPhysicsSystem
defaultPhysicsSystem: boolean, string
Description:
The default physics system. It will be started for each scene. Either 'arcade' or 'matter'.
Source: src/core/Config.js#L496
loaderBaseURL
loaderBaseURL: string
Description:
A URL used to resolve paths given to the loader. Example: 'http://labs.phaser.io/assets/'.
Source: src/core/Config.js#L501
loaderPath
loaderPath: string
Description:
A URL path used to resolve relative paths given to the loader. Example: 'images/sprites/'.
Source: src/core/Config.js#L506
loaderMaxParallelDownloads
loaderMaxParallelDownloads: number
Description:
The maximum number of files the Loader will attempt to download in parallel. Defaults to 32, or 6 on Android where parallel connections are more constrained.
Source: src/core/Config.js#L511
loaderCrossOrigin
loaderCrossOrigin: string, undefined
Description:
'anonymous', 'use-credentials', or undefined. If you're not making cross-origin requests, leave this as undefined. See {@link https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes}.
Source: src/core/Config.js#L516
loaderResponseType
loaderResponseType: string
Description:
The response type of the XHR request, e.g. blob, text, etc.
Source: src/core/Config.js#L521
loaderAsync
loaderAsync: boolean
Description:
Should the XHR request use async or not?
Source: src/core/Config.js#L526
loaderUser
loaderUser: string
Description:
Optional username for all XHR requests.
Source: src/core/Config.js#L531
loaderPassword
loaderPassword: string
Description:
Optional password for all XHR requests.
Source: src/core/Config.js#L536
loaderTimeout
loaderTimeout: number
Description:
Optional XHR timeout value, in ms.
Source: src/core/Config.js#L541
loaderMaxRetries
loaderMaxRetries: number
Description:
The number of times to retry a file load if it fails.
Source: src/core/Config.js#L546
loaderWithCredentials
loaderWithCredentials: boolean
Description:
Optional XHR withCredentials value.
Source: src/core/Config.js#L551
loaderImageLoadType
loaderImageLoadType: string
Description:
Optional load type for image, XHR is default, or HTMLImageElement for a lightweight way.
Source: src/core/Config.js#L556
loaderLocalScheme
loaderLocalScheme: Array.<string>
Description:
An array of schemes that the Loader considers as being 'local' files. Defaults to: [ 'file://', 'capacitor://' ].
Source: src/core/Config.js#L564
glowQuality
glowQuality: number
Description:
The quality of the Glow filter (defaults to 10)
Source: src/core/Config.js#L569
glowDistance
glowDistance: number
Description:
The distance of the Glow filter (defaults to 10)
Source: src/core/Config.js#L574
installGlobalPlugins
installGlobalPlugins: any
Description:
An array of global plugins to be installed.
Source: src/core/Config.js#L597
installScenePlugins
installScenePlugins: any
Description:
An array of Scene level plugins to be installed.
Source: src/core/Config.js#L602
defaultPlugins
defaultPlugins: any
Description:
The plugins installed into every Scene (in addition to CoreScene and Global).
Source: src/core/Config.js#L633
defaultImage
defaultImage: string
Description:
A base64 encoded PNG that will be used as the default blank texture.
Source: src/core/Config.js#L641
missingImage
missingImage: string
Description:
A base64 encoded PNG that will be used as the default texture when a texture is assigned that is missing or not loaded.
Source: src/core/Config.js#L646
whiteImage
whiteImage: string
Description:
A base64 encoded PNG used as the default solid white texture. This small 4x4 white image is used internally by Phaser for colored Game Objects and tinting.
Source: src/core/Config.js#L651