width
width: number, string
Description:
The width of the underlying canvas, in pixels.
Source: src/core/Config.js#L54
height
height: number, string
Description:
The height of the underlying canvas, in pixels.
Source: src/core/Config.js#L59
zoom
zoom: Phaser.Scale.ZoomType, number
Description:
The zoom factor, as used by the Scale Manager.
Source: src/core/Config.js#L64
parent
parent: *
Description:
A parent DOM element into which the canvas created by the renderer will be injected.
Source: src/core/Config.js#L69
scaleMode
scaleMode: Phaser.Scale.ScaleModeType
Description:
The scale mode as used by the Scale Manager. The default is zero, which is no scaling.
Source: src/core/Config.js#L74
expandParent
expandParent: boolean
Description:
Is the Scale Manager allowed to adjust the CSS height property of the parent to be 100%?
Source: src/core/Config.js#L79
autoRound
autoRound: boolean
Description:
Automatically round the display and style sizes of the canvas. This can help with performance in lower-powered devices.
Source: src/core/Config.js#L84
autoCenter
autoCenter: Phaser.Scale.CenterType
Description:
Automatically center the canvas within the parent?
Source: src/core/Config.js#L89
resizeInterval
resizeInterval: number
Description:
How many ms should elapse before checking if the browser size has changed?
Source: src/core/Config.js#L94
fullscreenTarget
fullscreenTarget: HTMLElement, string
Description:
The DOM element that will be sent into full screen mode, or its id
. If undefined Phaser will create its own div and insert the canvas into it when entering fullscreen mode.
Source: src/core/Config.js#L99
minWidth
minWidth: number
Description:
The minimum width, in pixels, the canvas will scale down to. A value of zero means no minimum.
Source: src/core/Config.js#L104
maxWidth
maxWidth: number
Description:
The maximum width, in pixels, the canvas will scale up to. A value of zero means no maximum.
Source: src/core/Config.js#L109
minHeight
minHeight: number
Description:
The minimum height, in pixels, the canvas will scale down to. A value of zero means no minimum.
Source: src/core/Config.js#L114
maxHeight
maxHeight: number
Description:
The maximum height, in pixels, the canvas will scale up to. A value of zero means no maximum.
Source: src/core/Config.js#L119
snapWidth
snapWidth: number
Description:
The horizontal amount to snap the canvas by when the Scale Manager is resizing. A value of zero means no snapping.
Source: src/core/Config.js#L124
snapHeight
snapHeight: number
Description:
The vertical amount to snap the canvas by when the Scale Manager is resizing. A value of zero means no snapping.
Source: src/core/Config.js#L129
renderType
renderType: number
Description:
Force Phaser to use a specific renderer. Can be CONST.CANVAS
, CONST.WEBGL
, CONST.HEADLESS
or CONST.AUTO
(default)
Source: src/core/Config.js#L134
canvas
canvas: HTMLCanvasElement
Description:
Force Phaser to use your own Canvas element instead of creating one.
Source: src/core/Config.js#L139
context
context: CanvasRenderingContext2D, WebGLRenderingContext
Description:
Force Phaser to use your own Canvas context instead of creating one.
Source: src/core/Config.js#L144
canvasStyle
canvasStyle: string
Description:
Optional CSS attributes to be set on the canvas object created by the renderer.
Source: src/core/Config.js#L149
customEnvironment
customEnvironment: boolean
Description:
Is Phaser running under a custom (non-native web) environment? If so, set this to true
to skip internal Feature detection. If true
the renderType
cannot be left as AUTO
.
Source: src/core/Config.js#L154
sceneConfig
sceneConfig: object
Description:
The default Scene configuration object.
Source: src/core/Config.js#L159
seed
seed: Array.<string>
Description:
A seed which the Random Data Generator will use. If not given, a dynamic seed based on the time is used.
Source: src/core/Config.js#L164
gameTitle
gameTitle: string
Description:
The title of the game.
Source: src/core/Config.js#L171
gameURL
gameURL: string
Description:
The URL of the game.
Source: src/core/Config.js#L176
gameVersion
gameVersion: string
Description:
The version of the game.
Source: src/core/Config.js#L181
autoFocus
autoFocus: boolean
Description:
If true
the window will automatically be given focus immediately and on any future mousedown event.
Source: src/core/Config.js#L186
stableSort
stableSort: number, boolean
Description:
false
or 0
= Use the built-in StableSort (needed for older browsers), true
or 1
= Rely on ES2019 Array.sort being stable (modern browsers only), or -1
= Try and determine this automatically based on browser inspection (not guaranteed to work, errs on side of caution).
Source: src/core/Config.js#L191
domCreateContainer
domCreateContainer: boolean
Description:
Should the game create a div element to act as a DOM Container? Only enable if you're using DOM Element objects. You must provide a parent object if you use this feature.
Source: src/core/Config.js#L205
domPointerEvents
domPointerEvents: string
Description:
The default pointerEvents
attribute set on the DOM Container.
Source: src/core/Config.js#L210
inputKeyboard
inputKeyboard: boolean
Description:
Enable the Keyboard Plugin. This can be disabled in games that don't need keyboard input.
Source: src/core/Config.js#L217
inputKeyboardEventTarget
inputKeyboardEventTarget: *
Description:
The DOM Target to listen for keyboard events on. Defaults to window
if not specified.
Source: src/core/Config.js#L222
inputKeyboardCapture
inputKeyboardCapture: Array.<number>
Description:
preventDefault
will be called on every non-modified key which has a key code in this array. By default, it is empty.
Source: src/core/Config.js#L227
inputMouse
inputMouse: boolean, object
Description:
Enable the Mouse Plugin. This can be disabled in games that don't need mouse input.
Source: src/core/Config.js#L232
inputMouseEventTarget
inputMouseEventTarget: *
Description:
The DOM Target to listen for mouse events on. Defaults to the game canvas if not specified.
Source: src/core/Config.js#L237
inputMousePreventDefaultDown
inputMousePreventDefaultDown: boolean
Description:
Should mousedown
DOM events have preventDefault
called on them?
Source: src/core/Config.js#L242
inputMousePreventDefaultUp
inputMousePreventDefaultUp: boolean
Description:
Should mouseup
DOM events have preventDefault
called on them?
Source: src/core/Config.js#L247
inputMousePreventDefaultMove
inputMousePreventDefaultMove: boolean
Description:
Should mousemove
DOM events have preventDefault
called on them?
Source: src/core/Config.js#L252
inputMousePreventDefaultWheel
inputMousePreventDefaultWheel: boolean
Description:
Should wheel
DOM events have preventDefault
called on them?
Source: src/core/Config.js#L257
inputTouch
inputTouch: boolean
Description:
Enable the Touch Plugin. This can be disabled in games that don't need touch input.
Source: src/core/Config.js#L262
inputTouchEventTarget
inputTouchEventTarget: *
Description:
The DOM Target to listen for touch events on. Defaults to the game canvas if not specified.
Source: src/core/Config.js#L267
inputTouchCapture
inputTouchCapture: boolean
Description:
Should touch events be captured? I.e. have prevent default called on them.
Source: src/core/Config.js#L272
inputActivePointers
inputActivePointers: number
Description:
The number of Pointer objects created by default. In a mouse-only, or non-multi touch game, you can leave this as 1.
Source: src/core/Config.js#L277
inputSmoothFactor
inputSmoothFactor: number
Description:
The smoothing factor to apply during Pointer movement. See Phaser.Input.Pointer#smoothFactor.
Source: src/core/Config.js#L282
inputWindowEvents
inputWindowEvents: boolean
Description:
Should Phaser listen for input events on the Window? If you disable this, events like 'POINTER_UP_OUTSIDE' will no longer fire.
Source: src/core/Config.js#L287
inputGamepad
inputGamepad: boolean
Description:
Enable the Gamepad Plugin. This can be disabled in games that don't need gamepad input.
Source: src/core/Config.js#L292
inputGamepadEventTarget
inputGamepadEventTarget: *
Description:
The DOM Target to listen for gamepad events on. Defaults to window
if not specified.
Source: src/core/Config.js#L297
disableContextMenu
disableContextMenu: boolean
Description:
Set to true
to disable the right-click context menu.
Source: src/core/Config.js#L302
audio
audio: Phaser.Types.Core.AudioConfig
Description:
The Audio Configuration object.
Source: src/core/Config.js#L307
hideBanner
hideBanner: boolean
Description:
Don't write the banner line to the console.log. See Phaser.Types.Core.BannerConfig
for details of this object.
Source: src/core/Config.js#L314
hidePhaser
hidePhaser: boolean
Description:
Omit Phaser's name and version from the banner.
Source: src/core/Config.js#L319
bannerTextColor
bannerTextColor: string
Description:
The color of the banner text.
Source: src/core/Config.js#L324
bannerBackgroundColor
bannerBackgroundColor: Array.<string>
Description:
The background colors of the banner.
Source: src/core/Config.js#L329
fps
fps: Phaser.Types.Core.FPSConfig
Description:
The Frame Rate Configuration object, as parsed by the Timestep class.
Source: src/core/Config.js#L339
disablePreFX
disablePreFX: boolean
Description:
Disables the automatic creation of the Pre FX Pipelines. If disabled, you cannot use the built-in Pre FX on Game Objects.
Source: src/core/Config.js#L344
disablePostFX
disablePostFX: boolean
Description:
Disables the automatic creation of the Post FX Pipelines. If disabled, you cannot use the built-in Post FX on Game Objects.
Source: src/core/Config.js#L349
pipeline
pipeline: Phaser.Types.Core.PipelineConfig
Description:
An object mapping WebGL names to WebGLPipeline classes. These should be class constructors, not instances.
Source: src/core/Config.js#L358
autoMobilePipeline
autoMobilePipeline: boolean
Description:
Automatically enable the Mobile Pipeline if iOS or Android detected?
Source: src/core/Config.js#L363
defaultPipeline
defaultPipeline: string
Description:
The WebGL Pipeline that Game Objects will use by default. Set to 'MultiPipeline' as standard. See also 'autoMobilePipeline'.
Source: src/core/Config.js#L368
antialias
antialias: boolean
Description:
When set to true
, WebGL uses linear interpolation to draw scaled or rotated textures, giving a smooth appearance. When set to false
, WebGL uses nearest-neighbor interpolation, giving a crisper appearance. false
also disables antialiasing of the game canvas itself, if the browser supports it, when the game canvas is scaled.
Source: src/core/Config.js#L373
antialiasGL
antialiasGL: boolean
Description:
Sets the antialias
property when the WebGL context is created. Setting this value does not impact any subsequent textures that are created, or the canvas style attributes.
Source: src/core/Config.js#L378
mipmapFilter
mipmapFilter: string
Description:
Sets the mipmap magFilter to be used when creating WebGL textures. Don't set unless you wish to create mipmaps. Set to one of the following: 'NEAREST', 'LINEAR', 'NEAREST_MIPMAP_NEAREST', 'LINEAR_MIPMAP_NEAREST', 'NEAREST_MIPMAP_LINEAR' or 'LINEAR_MIPMAP_LINEAR'.
Source: src/core/Config.js#L383
desynchronized
desynchronized: boolean
Description:
When set to true
it will create a desynchronized context for both 2D and WebGL. See https://developers.google.com/web/updates/2019/05/desynchronized for details.
Source: src/core/Config.js#L388
roundPixels
roundPixels: boolean
Description:
Draw texture-based Game Objects at only whole-integer positions. Game Objects without textures, like Graphics, ignore this property.
Source: src/core/Config.js#L393
pixelArt
pixelArt: boolean
Description:
Prevent pixel art from becoming blurred when scaled. It will remain crisp (tells the WebGL renderer to automatically create textures using a linear filter mode).
Source: src/core/Config.js#L398
transparent
transparent: boolean
Description:
Whether the game canvas will have a transparent background.
Source: src/core/Config.js#L410
clearBeforeRender
clearBeforeRender: boolean
Description:
Whether the game canvas will be cleared between each rendering frame. You can disable this if you have a full-screen background image or game object.
Source: src/core/Config.js#L415
preserveDrawingBuffer
preserveDrawingBuffer: boolean
Description:
If the value is true the WebGL buffers will not be cleared and will preserve their values until cleared or overwritten by the author.
Source: src/core/Config.js#L420
premultipliedAlpha
premultipliedAlpha: boolean
Description:
In WebGL mode, sets the drawing buffer to contain colors with pre-multiplied alpha.
Source: src/core/Config.js#L425
failIfMajorPerformanceCaveat
failIfMajorPerformanceCaveat: boolean
Description:
Let the browser abort creating a WebGL context if it judges performance would be unacceptable.
Source: src/core/Config.js#L430
powerPreference
powerPreference: string
Description:
"high-performance", "low-power" or "default". A hint to the browser on how much device power the game might use.
Source: src/core/Config.js#L435
batchSize
batchSize: number
Description:
The default WebGL Batch size. Represents the number of quads that can be added to a single batch.
Source: src/core/Config.js#L440
maxTextures
maxTextures: number
Description:
When in WebGL mode, this sets the maximum number of GPU Textures to use. The default, -1, will use all available units. The WebGL1 spec says all browsers should provide a minimum of 8.
Source: src/core/Config.js#L445
maxLights
maxLights: number
Description:
The maximum number of lights allowed to be visible within range of a single Camera in the LightManager.
Source: src/core/Config.js#L450
backgroundColor
backgroundColor: Phaser.Display.Color
Description:
The background color of the game canvas. The default is black. This value is ignored if transparent
is set to true
.
Source: src/core/Config.js#L457
preBoot
preBoot: Phaser.Types.Core.BootCallback
Description:
Called before Phaser boots. Useful for initializing anything not related to Phaser that Phaser may require while booting.
Source: src/core/Config.js#L468
postBoot
postBoot: Phaser.Types.Core.BootCallback
Description:
A function to run at the end of the boot sequence. At this point, all the game systems have started and plugins have been loaded.
Source: src/core/Config.js#L473
physics
physics: Phaser.Types.Core.PhysicsConfig
Description:
The Physics Configuration object.
Source: src/core/Config.js#L478
defaultPhysicsSystem
defaultPhysicsSystem: boolean, string
Description:
The default physics system. It will be started for each scene. Either 'arcade', 'impact' or 'matter'.
Source: src/core/Config.js#L483
loaderBaseURL
loaderBaseURL: string
Description:
A URL used to resolve paths given to the loader. Example: 'http://labs.phaser.io/assets/'.
Source: src/core/Config.js#L488
loaderPath
loaderPath: string
Description:
A URL path used to resolve relative paths given to the loader. Example: 'images/sprites/'.
Source: src/core/Config.js#L493
loaderMaxParallelDownloads
loaderMaxParallelDownloads: number
Description:
Maximum parallel downloads allowed for resources (Default to 32).
Source: src/core/Config.js#L498
loaderCrossOrigin
loaderCrossOrigin: string, undefined
Description:
'anonymous', 'use-credentials', or undefined
. If you're not making cross-origin requests, leave this as undefined
. See {@link https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes}.
Source: src/core/Config.js#L503
loaderResponseType
loaderResponseType: string
Description:
The response type of the XHR request, e.g. blob
, text
, etc.
Source: src/core/Config.js#L508
loaderAsync
loaderAsync: boolean
Description:
Should the XHR request use async or not?
Source: src/core/Config.js#L513
loaderUser
loaderUser: string
Description:
Optional username for all XHR requests.
Source: src/core/Config.js#L518
loaderPassword
loaderPassword: string
Description:
Optional password for all XHR requests.
Source: src/core/Config.js#L523
loaderTimeout
loaderTimeout: number
Description:
Optional XHR timeout value, in ms.
Source: src/core/Config.js#L528
loaderMaxRetries
loaderMaxRetries: number
Description:
The number of times to retry a file load if it fails.
Source: src/core/Config.js#L533
loaderWithCredentials
loaderWithCredentials: boolean
Description:
Optional XHR withCredentials value.
Source: src/core/Config.js#L538
loaderImageLoadType
loaderImageLoadType: string
Description:
Optional load type for image, XHR
is default, or HTMLImageElement
for a lightweight way.
Source: src/core/Config.js#L543
loaderLocalScheme
loaderLocalScheme: Array.<string>
Description:
An array of schemes that the Loader considers as being 'local' files. Defaults to: [ 'file://', 'capacitor://' ]
.
Source: src/core/Config.js#L551
glowFXQuality
glowFXQuality: number
Description:
The quality of the Glow FX (defaults to 0.1)
Source: src/core/Config.js#L556
glowFXDistance
glowFXDistance: number
Description:
The distance of the Glow FX (defaults to 10)
Source: src/core/Config.js#L561
installGlobalPlugins
installGlobalPlugins: any
Description:
An array of global plugins to be installed.
Source: src/core/Config.js#L584
installScenePlugins
installScenePlugins: any
Description:
An array of Scene level plugins to be installed.
Source: src/core/Config.js#L589
defaultPlugins
defaultPlugins: any
Description:
The plugins installed into every Scene (in addition to CoreScene and Global).
Source: src/core/Config.js#L620
defaultImage
defaultImage: string
Description:
A base64 encoded PNG that will be used as the default blank texture.
Source: src/core/Config.js#L628
missingImage
missingImage: string
Description:
A base64 encoded PNG that will be used as the default texture when a texture is assigned that is missing or not loaded.
Source: src/core/Config.js#L633
whiteImage
whiteImage: string
Description:
A base64 encoded PNG that will be used as the default texture when a texture is assigned that is white or not loaded.
Source: src/core/Config.js#L638