width
width: number, string
Description:
The width of the underlying canvas, in pixels.
Source: src/core/Config.js#L54
height
height: number, string
Description:
The height of the underlying canvas, in pixels.
Source: src/core/Config.js#L59
zoom
zoom: Phaser.Scale.ZoomType, number
Description:
The zoom factor, as used by the Scale Manager.
Source: src/core/Config.js#L64
parent
parent: *
Description:
A parent DOM element into which the canvas created by the renderer will be injected.
Source: src/core/Config.js#L69
scaleMode
scaleMode: Phaser.Scale.ScaleModeType
Description:
The scale mode as used by the Scale Manager. The default is zero, which is no scaling.
Source: src/core/Config.js#L74
expandParent
expandParent: boolean
Description:
Is the Scale Manager allowed to adjust the CSS height property of the parent to be 100%?
Source: src/core/Config.js#L79
autoRound
autoRound: boolean
Description:
Automatically round the display and style sizes of the canvas. This can help with performance in lower-powered devices.
Source: src/core/Config.js#L84
autoCenter
autoCenter: Phaser.Scale.CenterType
Description:
Automatically center the canvas within the parent?
Source: src/core/Config.js#L89
resizeInterval
resizeInterval: number
Description:
How many ms should elapse before checking if the browser size has changed?
Source: src/core/Config.js#L94
fullscreenTarget
fullscreenTarget: HTMLElement, string
Description:
The DOM element that will be sent into full screen mode, or its id. If undefined Phaser will create its own div and insert the canvas into it when entering fullscreen mode.
Source: src/core/Config.js#L99
minWidth
minWidth: number
Description:
The minimum width, in pixels, the canvas will scale down to. A value of zero means no minimum.
Source: src/core/Config.js#L104
maxWidth
maxWidth: number
Description:
The maximum width, in pixels, the canvas will scale up to. A value of zero means no maximum.
Source: src/core/Config.js#L109
minHeight
minHeight: number
Description:
The minimum height, in pixels, the canvas will scale down to. A value of zero means no minimum.
Source: src/core/Config.js#L114
maxHeight
maxHeight: number
Description:
The maximum height, in pixels, the canvas will scale up to. A value of zero means no maximum.
Source: src/core/Config.js#L119
snapWidth
snapWidth: number
Description:
The horizontal amount to snap the canvas by when the Scale Manager is resizing. A value of zero means no snapping.
Source: src/core/Config.js#L124
snapHeight
snapHeight: number
Description:
The vertical amount to snap the canvas by when the Scale Manager is resizing. A value of zero means no snapping.
Source: src/core/Config.js#L129
renderType
renderType: number
Description:
Force Phaser to use a specific renderer. Can be CONST.CANVAS, CONST.WEBGL, CONST.HEADLESS or CONST.AUTO (default)
Source: src/core/Config.js#L134
canvas
canvas: HTMLCanvasElement
Description:
Force Phaser to use your own Canvas element instead of creating one.
Source: src/core/Config.js#L139
context
context: CanvasRenderingContext2D, WebGLRenderingContext
Description:
Force Phaser to use your own Canvas context instead of creating one.
Source: src/core/Config.js#L144
canvasStyle
canvasStyle: string
Description:
Optional CSS attributes to be set on the canvas object created by the renderer.
Source: src/core/Config.js#L149
customEnvironment
customEnvironment: boolean
Description:
Is Phaser running under a custom (non-native web) environment? If so, set this to true to skip internal Feature detection. If true the renderType cannot be left as AUTO.
Source: src/core/Config.js#L154
sceneConfig
sceneConfig: object
Description:
The default Scene configuration object.
Source: src/core/Config.js#L159
seed
seed: Array.<string>
Description:
A seed which the Random Data Generator will use. If not given, a dynamic seed based on the time is used.
Source: src/core/Config.js#L164
gameTitle
gameTitle: string
Description:
The title of the game.
Source: src/core/Config.js#L171
gameURL
gameURL: string
Description:
The URL of the game.
Source: src/core/Config.js#L176
gameVersion
gameVersion: string
Description:
The version of the game.
Source: src/core/Config.js#L181
autoFocus
autoFocus: boolean
Description:
If true the window will automatically be given focus immediately and on any future mousedown event.
Source: src/core/Config.js#L186
stableSort
stableSort: number, boolean
Description:
false or 0 = Use the built-in StableSort (needed for older browsers), true or 1 = Rely on ES2019 Array.sort being stable (modern browsers only), or -1 = Try and determine this automatically based on browser inspection (not guaranteed to work, errs on side of caution).
Source: src/core/Config.js#L191
domCreateContainer
domCreateContainer: boolean
Description:
Should the game create a div element to act as a DOM Container? Only enable if you're using DOM Element objects. You must provide a parent object if you use this feature.
Source: src/core/Config.js#L205
domPointerEvents
domPointerEvents: string
Description:
The default pointerEvents attribute set on the DOM Container.
Source: src/core/Config.js#L210
inputKeyboard
inputKeyboard: boolean
Description:
Enable the Keyboard Plugin. This can be disabled in games that don't need keyboard input.
Source: src/core/Config.js#L217
inputKeyboardEventTarget
inputKeyboardEventTarget: *
Description:
The DOM Target to listen for keyboard events on. Defaults to window if not specified.
Source: src/core/Config.js#L222
inputKeyboardCapture
inputKeyboardCapture: Array.<number>
Description:
preventDefault will be called on every non-modified key which has a key code in this array. By default, it is empty.
Source: src/core/Config.js#L227
inputMouse
inputMouse: boolean, object
Description:
Enable the Mouse Plugin. This can be disabled in games that don't need mouse input.
Source: src/core/Config.js#L232
inputMouseEventTarget
inputMouseEventTarget: *
Description:
The DOM Target to listen for mouse events on. Defaults to the game canvas if not specified.
Source: src/core/Config.js#L237
inputMousePreventDefaultDown
inputMousePreventDefaultDown: boolean
Description:
Should mousedown DOM events have preventDefault called on them?
Source: src/core/Config.js#L242
inputMousePreventDefaultUp
inputMousePreventDefaultUp: boolean
Description:
Should mouseup DOM events have preventDefault called on them?
Source: src/core/Config.js#L247
inputMousePreventDefaultMove
inputMousePreventDefaultMove: boolean
Description:
Should mousemove DOM events have preventDefault called on them?
Source: src/core/Config.js#L252
inputMousePreventDefaultWheel
inputMousePreventDefaultWheel: boolean
Description:
Should wheel DOM events have preventDefault called on them?
Source: src/core/Config.js#L257
inputTouch
inputTouch: boolean
Description:
Enable the Touch Plugin. This can be disabled in games that don't need touch input.
Source: src/core/Config.js#L262
inputTouchEventTarget
inputTouchEventTarget: *
Description:
The DOM Target to listen for touch events on. Defaults to the game canvas if not specified.
Source: src/core/Config.js#L267
inputTouchCapture
inputTouchCapture: boolean
Description:
Should touch events be captured? I.e. have prevent default called on them.
Source: src/core/Config.js#L272
inputActivePointers
inputActivePointers: number
Description:
The number of Pointer objects created by default. In a mouse-only, or non-multi touch game, you can leave this as 1.
Source: src/core/Config.js#L277
inputSmoothFactor
inputSmoothFactor: number
Description:
The smoothing factor to apply during Pointer movement. See Phaser.Input.Pointer#smoothFactor.
Source: src/core/Config.js#L282
inputWindowEvents
inputWindowEvents: boolean
Description:
Should Phaser listen for input events on the Window? If you disable this, events like 'POINTER_UP_OUTSIDE' will no longer fire.
Source: src/core/Config.js#L287
inputGamepad
inputGamepad: boolean
Description:
Enable the Gamepad Plugin. This can be disabled in games that don't need gamepad input.
Source: src/core/Config.js#L292
inputGamepadEventTarget
inputGamepadEventTarget: *
Description:
The DOM Target to listen for gamepad events on. Defaults to window if not specified.
Source: src/core/Config.js#L297
disableContextMenu
disableContextMenu: boolean
Description:
Set to true to disable the right-click context menu.
Source: src/core/Config.js#L302
audio
audio: Phaser.Types.Core.AudioConfig
Description:
The Audio Configuration object.
Source: src/core/Config.js#L307
hideBanner
hideBanner: boolean
Description:
Don't write the banner line to the console.log. See Phaser.Types.Core.BannerConfig for details of this object.
Source: src/core/Config.js#L314
hidePhaser
hidePhaser: boolean
Description:
Omit Phaser's name and version from the banner.
Source: src/core/Config.js#L319
bannerTextColor
bannerTextColor: string
Description:
The color of the banner text.
Source: src/core/Config.js#L324
bannerBackgroundColor
bannerBackgroundColor: Array.<string>
Description:
The background colors of the banner.
Source: src/core/Config.js#L329
fps
fps: Phaser.Types.Core.FPSConfig
Description:
The Frame Rate Configuration object, as parsed by the Timestep class.
Source: src/core/Config.js#L339
disablePreFX
disablePreFX: boolean
Description:
Disables the automatic creation of the Pre FX Pipelines. If disabled, you cannot use the built-in Pre FX on Game Objects.
Source: src/core/Config.js#L344
disablePostFX
disablePostFX: boolean
Description:
Disables the automatic creation of the Post FX Pipelines. If disabled, you cannot use the built-in Post FX on Game Objects.
Source: src/core/Config.js#L349
pipeline
pipeline: Phaser.Types.Core.PipelineConfig
Description:
An object mapping WebGL names to WebGLPipeline classes. These should be class constructors, not instances.
Source: src/core/Config.js#L358
autoMobilePipeline
autoMobilePipeline: boolean
Description:
Automatically enable the Mobile Pipeline if iOS or Android detected?
Source: src/core/Config.js#L363
defaultPipeline
defaultPipeline: string
Description:
The WebGL Pipeline that Game Objects will use by default. Set to 'MultiPipeline' as standard. See also 'autoMobilePipeline'.
Source: src/core/Config.js#L368
antialias
antialias: boolean
Description:
When set to true, WebGL uses linear interpolation to draw scaled or rotated textures, giving a smooth appearance. When set to false, WebGL uses nearest-neighbor interpolation, giving a crisper appearance. false also disables antialiasing of the game canvas itself, if the browser supports it, when the game canvas is scaled.
Source: src/core/Config.js#L373
antialiasGL
antialiasGL: boolean
Description:
Sets the antialias property when the WebGL context is created. Setting this value does not impact any subsequent textures that are created, or the canvas style attributes.
Source: src/core/Config.js#L378
mipmapFilter
mipmapFilter: string
Description:
Sets the mipmap magFilter to be used when creating WebGL textures. Don't set unless you wish to create mipmaps. Set to one of the following: 'NEAREST', 'LINEAR', 'NEAREST_MIPMAP_NEAREST', 'LINEAR_MIPMAP_NEAREST', 'NEAREST_MIPMAP_LINEAR' or 'LINEAR_MIPMAP_LINEAR'.
Source: src/core/Config.js#L383
desynchronized
desynchronized: boolean
Description:
When set to true it will create a desynchronized context for both 2D and WebGL. See https://developers.google.com/web/updates/2019/05/desynchronized for details.
Source: src/core/Config.js#L388
roundPixels
roundPixels: boolean
Description:
Draw texture-based Game Objects at only whole-integer positions. Game Objects without textures, like Graphics, ignore this property.
Source: src/core/Config.js#L393
pixelArt
pixelArt: boolean
Description:
Prevent pixel art from becoming blurred when scaled. It will remain crisp (tells the WebGL renderer to automatically create textures using a linear filter mode).
Source: src/core/Config.js#L398
transparent
transparent: boolean
Description:
Whether the game canvas will have a transparent background.
Source: src/core/Config.js#L410
clearBeforeRender
clearBeforeRender: boolean
Description:
Whether the game canvas will be cleared between each rendering frame. You can disable this if you have a full-screen background image or game object.
Source: src/core/Config.js#L415
preserveDrawingBuffer
preserveDrawingBuffer: boolean
Description:
If the value is true the WebGL buffers will not be cleared and will preserve their values until cleared or overwritten by the author.
Source: src/core/Config.js#L420
premultipliedAlpha
premultipliedAlpha: boolean
Description:
In WebGL mode, sets the drawing buffer to contain colors with pre-multiplied alpha.
Source: src/core/Config.js#L425
failIfMajorPerformanceCaveat
failIfMajorPerformanceCaveat: boolean
Description:
Let the browser abort creating a WebGL context if it judges performance would be unacceptable.
Source: src/core/Config.js#L430
powerPreference
powerPreference: string
Description:
"high-performance", "low-power" or "default". A hint to the browser on how much device power the game might use.
Source: src/core/Config.js#L435
batchSize
batchSize: number
Description:
The default WebGL Batch size. Represents the number of quads that can be added to a single batch.
Source: src/core/Config.js#L440
maxTextures
maxTextures: number
Description:
When in WebGL mode, this sets the maximum number of GPU Textures to use. The default, -1, will use all available units. The WebGL1 spec says all browsers should provide a minimum of 8.
Source: src/core/Config.js#L445
maxLights
maxLights: number
Description:
The maximum number of lights allowed to be visible within range of a single Camera in the LightManager.
Source: src/core/Config.js#L450
backgroundColor
backgroundColor: Phaser.Display.Color
Description:
The background color of the game canvas. The default is black. This value is ignored if transparent is set to true.
Source: src/core/Config.js#L457
preBoot
preBoot: Phaser.Types.Core.BootCallback
Description:
Called before Phaser boots. Useful for initializing anything not related to Phaser that Phaser may require while booting.
Source: src/core/Config.js#L468
postBoot
postBoot: Phaser.Types.Core.BootCallback
Description:
A function to run at the end of the boot sequence. At this point, all the game systems have started and plugins have been loaded.
Source: src/core/Config.js#L473
physics
physics: Phaser.Types.Core.PhysicsConfig
Description:
The Physics Configuration object.
Source: src/core/Config.js#L478
defaultPhysicsSystem
defaultPhysicsSystem: boolean, string
Description:
The default physics system. It will be started for each scene. Either 'arcade', 'impact' or 'matter'.
Source: src/core/Config.js#L483
loaderBaseURL
loaderBaseURL: string
Description:
A URL used to resolve paths given to the loader. Example: 'http://labs.phaser.io/assets/'.
Source: src/core/Config.js#L488
loaderPath
loaderPath: string
Description:
A URL path used to resolve relative paths given to the loader. Example: 'images/sprites/'.
Source: src/core/Config.js#L493
loaderMaxParallelDownloads
loaderMaxParallelDownloads: number
Description:
Maximum parallel downloads allowed for resources (Default to 32).
Source: src/core/Config.js#L498
loaderCrossOrigin
loaderCrossOrigin: string, undefined
Description:
'anonymous', 'use-credentials', or undefined. If you're not making cross-origin requests, leave this as undefined. See {@link https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes}.
Source: src/core/Config.js#L503
loaderResponseType
loaderResponseType: string
Description:
The response type of the XHR request, e.g. blob, text, etc.
Source: src/core/Config.js#L508
loaderAsync
loaderAsync: boolean
Description:
Should the XHR request use async or not?
Source: src/core/Config.js#L513
loaderUser
loaderUser: string
Description:
Optional username for all XHR requests.
Source: src/core/Config.js#L518
loaderPassword
loaderPassword: string
Description:
Optional password for all XHR requests.
Source: src/core/Config.js#L523
loaderTimeout
loaderTimeout: number
Description:
Optional XHR timeout value, in ms.
Source: src/core/Config.js#L528
loaderMaxRetries
loaderMaxRetries: number
Description:
The number of times to retry a file load if it fails.
Source: src/core/Config.js#L533
loaderWithCredentials
loaderWithCredentials: boolean
Description:
Optional XHR withCredentials value.
Source: src/core/Config.js#L538
loaderImageLoadType
loaderImageLoadType: string
Description:
Optional load type for image, XHR is default, or HTMLImageElement for a lightweight way.
Source: src/core/Config.js#L543
loaderLocalScheme
loaderLocalScheme: Array.<string>
Description:
An array of schemes that the Loader considers as being 'local' files. Defaults to: [ 'file://', 'capacitor://' ].
Source: src/core/Config.js#L551
glowFXQuality
glowFXQuality: number
Description:
The quality of the Glow FX (defaults to 0.1)
Source: src/core/Config.js#L556
glowFXDistance
glowFXDistance: number
Description:
The distance of the Glow FX (defaults to 10)
Source: src/core/Config.js#L561
installGlobalPlugins
installGlobalPlugins: any
Description:
An array of global plugins to be installed.
Source: src/core/Config.js#L584
installScenePlugins
installScenePlugins: any
Description:
An array of Scene level plugins to be installed.
Source: src/core/Config.js#L589
defaultPlugins
defaultPlugins: any
Description:
The plugins installed into every Scene (in addition to CoreScene and Global).
Source: src/core/Config.js#L620
defaultImage
defaultImage: string
Description:
A base64 encoded PNG that will be used as the default blank texture.
Source: src/core/Config.js#L628
missingImage
missingImage: string
Description:
A base64 encoded PNG that will be used as the default texture when a texture is assigned that is missing or not loaded.
Source: src/core/Config.js#L633
whiteImage
whiteImage: string
Description:
A base64 encoded PNG that will be used as the default texture when a texture is assigned that is white or not loaded.
Source: src/core/Config.js#L638