BlendModes

Phaser.BlendModes

SKIP_CHECK

SKIP_CHECK: number

Description:

Skips the Blend Mode check in the renderer.

Source: src/renderer/BlendModes.js#L16
Since: 3.0.0

NORMAL

NORMAL: number

Description:

Normal blend mode. For Canvas and WebGL. This is the default setting and draws new shapes on top of the existing canvas content.

Source: src/renderer/BlendModes.js#L26
Since: 3.0.0

ADD

ADD: number

Description:

Add blend mode. For Canvas and WebGL. Where both shapes overlap the color is determined by adding color values.

Source: src/renderer/BlendModes.js#L37
Since: 3.0.0

MULTIPLY

MULTIPLY: number

Description:

Multiply blend mode. For Canvas and WebGL. The pixels are of the top layer are multiplied with the corresponding pixel of the bottom layer. A darker picture is the result.

Source: src/renderer/BlendModes.js#L48
Since: 3.0.0

SCREEN

SCREEN: number

Description:

Screen blend mode. For Canvas and WebGL. The pixels are inverted, multiplied, and inverted again. A lighter picture is the result (opposite of multiply)

Source: src/renderer/BlendModes.js#L59
Since: 3.0.0

OVERLAY

OVERLAY: number

Description:

Overlay blend mode. For Canvas only. A combination of multiply and screen. Dark parts on the base layer become darker, and light parts become lighter.

Source: src/renderer/BlendModes.js#L70
Since: 3.0.0

DARKEN

DARKEN: number

Description:

Darken blend mode. For Canvas only. Retains the darkest pixels of both layers.

Source: src/renderer/BlendModes.js#L81
Since: 3.0.0

LIGHTEN

LIGHTEN: number

Description:

Lighten blend mode. For Canvas only. Retains the lightest pixels of both layers.

Source: src/renderer/BlendModes.js#L92
Since: 3.0.0

COLOR_DODGE

COLOR_DODGE: number

Description:

Color Dodge blend mode. For Canvas only. Divides the bottom layer by the inverted top layer.

Source: src/renderer/BlendModes.js#L103
Since: 3.0.0

COLOR_BURN

COLOR_BURN: number

Description:

Color Burn blend mode. For Canvas only. Divides the inverted bottom layer by the top layer, and then inverts the result.

Source: src/renderer/BlendModes.js#L114
Since: 3.0.0

HARD_LIGHT

HARD_LIGHT: number

Description:

Hard Light blend mode. For Canvas only. A combination of multiply and screen like overlay, but with top and bottom layer swapped.

Source: src/renderer/BlendModes.js#L125
Since: 3.0.0

SOFT_LIGHT

SOFT_LIGHT: number

Description:

Soft Light blend mode. For Canvas only. A softer version of hard-light. Pure black or white does not result in pure black or white.

Source: src/renderer/BlendModes.js#L136
Since: 3.0.0

DIFFERENCE

DIFFERENCE: number

Description:

Difference blend mode. For Canvas only. Subtracts the bottom layer from the top layer or the other way round to always get a positive value.

Source: src/renderer/BlendModes.js#L147
Since: 3.0.0

EXCLUSION

EXCLUSION: number

Description:

Exclusion blend mode. For Canvas only. Like difference, but with lower contrast.

Source: src/renderer/BlendModes.js#L158
Since: 3.0.0

HUE

HUE: number

Description:

Hue blend mode. For Canvas only. Preserves the luma and chroma of the bottom layer, while adopting the hue of the top layer.

Source: src/renderer/BlendModes.js#L169
Since: 3.0.0

SATURATION

SATURATION: number

Description:

Saturation blend mode. For Canvas only. Preserves the luma and hue of the bottom layer, while adopting the chroma of the top layer.

Source: src/renderer/BlendModes.js#L180
Since: 3.0.0

COLOR

COLOR: number

Description:

Color blend mode. For Canvas only. Preserves the luma of the bottom layer, while adopting the hue and chroma of the top layer.

Source: src/renderer/BlendModes.js#L191
Since: 3.0.0

LUMINOSITY

LUMINOSITY: number

Description:

Luminosity blend mode. For Canvas only. Preserves the hue and chroma of the bottom layer, while adopting the luma of the top layer.

Source: src/renderer/BlendModes.js#L202
Since: 3.0.0

ERASE

ERASE: number

Description:

Alpha erase blend mode. For Canvas and WebGL.

Source: src/renderer/BlendModes.js#L213
Since: 3.0.0

SOURCE_IN

SOURCE_IN: number

Description:

Source-in blend mode. For Canvas only. The new shape is drawn only where both the new shape and the destination canvas overlap. Everything else is made transparent.

Source: src/renderer/BlendModes.js#L223
Since: 3.0.0

SOURCE_OUT

SOURCE_OUT: number

Description:

Source-out blend mode. For Canvas only. The new shape is drawn where it doesn't overlap the existing canvas content.

Source: src/renderer/BlendModes.js#L234
Since: 3.0.0

SOURCE_ATOP

SOURCE_ATOP: number

Description:

Source-out blend mode. For Canvas only. The new shape is only drawn where it overlaps the existing canvas content.

Source: src/renderer/BlendModes.js#L245
Since: 3.0.0

DESTINATION_OVER

DESTINATION_OVER: number

Description:

Destination-over blend mode. For Canvas only. New shapes are drawn behind the existing canvas content.

Source: src/renderer/BlendModes.js#L256
Since: 3.0.0

DESTINATION_IN

DESTINATION_IN: number

Description:

Destination-in blend mode. For Canvas only. The existing canvas content is kept where both the new shape and existing canvas content overlap. Everything else is made transparent.

Source: src/renderer/BlendModes.js#L267
Since: 3.0.0

DESTINATION_OUT

DESTINATION_OUT: number

Description:

Destination-out blend mode. For Canvas only. The existing content is kept where it doesn't overlap the new shape.

Source: src/renderer/BlendModes.js#L278
Since: 3.0.0

DESTINATION_ATOP

DESTINATION_ATOP: number

Description:

Destination-out blend mode. For Canvas only. The existing canvas is only kept where it overlaps the new shape. The new shape is drawn behind the canvas content.

Source: src/renderer/BlendModes.js#L289
Since: 3.0.0

LIGHTER

LIGHTER: number

Description:

Lighten blend mode. For Canvas only. Where both shapes overlap the color is determined by adding color values.

Source: src/renderer/BlendModes.js#L300
Since: 3.0.0

COPY

COPY: number

Description:

Copy blend mode. For Canvas only. Only the new shape is shown.

Source: src/renderer/BlendModes.js#L311
Since: 3.0.0

XOR

XOR: number

Description:

Xor blend mode. For Canvas only. Shapes are made transparent where both overlap and drawn normal everywhere else.

Source: src/renderer/BlendModes.js#L322
Since: 3.0.0

Updated on