Phaser
VERSION
VERSION: string
Description:
Phaser Release Version
Source: src/const.js#L15
Since: 3.0.0
LOG_VERSION
LOG_VERSION: string
Description:
Phaser Release Version as displayed in the console.log header URL.
Source: src/const.js#L25
Since: 3.87.0
AUTO
AUTO: number
Description:
This setting will auto-detect if the browser is capable of supporting WebGL. If it is, it will use the WebGL Renderer. If not, it will fall back to the Canvas Renderer.
Source: src/const.js#L39
Since: 3.0.0
CANVAS
CANVAS: number
Description:
Forces Phaser to only use the Canvas Renderer, regardless if the browser supports WebGL or not.
Source: src/const.js#L50
Since: 3.0.0
WEBGL
WEBGL: number
Description:
Forces Phaser to use the WebGL Renderer. If the browser does not support it, there is no fallback to Canvas with this setting, so you should trap it and display a suitable message to the user.
Source: src/const.js#L61
Since: 3.0.0
HEADLESS
HEADLESS: number
Description:
A Headless Renderer doesn't create either a Canvas or WebGL Renderer. However, it still absolutely relies on the DOM being present and available. This mode is meant for unit testing, not for running Phaser on the server, which is something you really shouldn't do.
Source: src/const.js#L73
Since: 3.0.0
FOREVER
FOREVER: number
Description:
In Phaser the value -1 means 'forever' in lots of cases, this const allows you to use it instead to help you remember what the value is doing in your code.
Source: src/const.js#L85
Since: 3.0.0
NONE
NONE: number
Description:
Direction constant representing no direction, or an unset direction. Used in various Phaser systems such as physics and input where a direction value is required but none applies.
Source: src/const.js#L96
Since: 3.0.0
UP
UP: number
Description:
Direction constant representing upward movement or orientation. Used in physics, tilemaps, and other Phaser systems that work with cardinal directions.
Source: src/const.js#L107
Since: 3.0.0
DOWN
DOWN: number
Description:
Direction constant representing downward movement or orientation. Used in physics, tilemaps, and other Phaser systems that work with cardinal directions.
Source: src/const.js#L118
Since: 3.0.0
LEFT
LEFT: number
Description:
Direction constant representing leftward movement or orientation. Used in physics, tilemaps, and other Phaser systems that work with cardinal directions.
Source: src/const.js#L129
Since: 3.0.0
RIGHT
RIGHT: number
Description:
Direction constant representing rightward movement or orientation. Used in physics, tilemaps, and other Phaser systems that work with cardinal directions.
Source: src/const.js#L140
Since: 3.0.0