Phaser

Phaser

VERSION

VERSION: string

Description:

Phaser Release Version

Source: src/const.js#L15
Since: 3.0.0

AUTO

AUTO: number

Description:

This setting will auto-detect if the browser is capable of suppporting WebGL. If it is, it will use the WebGL Renderer. If not, it will fall back to the Canvas Renderer.

Source: src/const.js#L29
Since: 3.0.0

CANVAS

CANVAS: number

Description:

Forces Phaser to only use the Canvas Renderer, regardless if the browser supports WebGL or not.

Source: src/const.js#L40
Since: 3.0.0

WEBGL

WEBGL: number

Description:

Forces Phaser to use the WebGL Renderer. If the browser does not support it, there is no fallback to Canvas with this setting, so you should trap it and display a suitable message to the user.

Source: src/const.js#L51
Since: 3.0.0

HEADLESS

HEADLESS: number

Description:

A Headless Renderer doesn't create either a Canvas or WebGL Renderer. However, it still absolutely relies on the DOM being present and available. This mode is meant for unit testing, not for running Phaser on the server, which is something you really shouldn't do.

Source: src/const.js#L63
Since: 3.0.0

FOREVER

FOREVER: number

Description:

In Phaser the value -1 means 'forever' in lots of cases, this const allows you to use it instead to help you remember what the value is doing in your code.

Source: src/const.js#L75
Since: 3.0.0

NONE

NONE: number

Description:

Direction constant.

Source: src/const.js#L86
Since: 3.0.0

UP

UP: number

Description:

Direction constant.

Source: src/const.js#L96
Since: 3.0.0

DOWN

DOWN: number

Description:

Direction constant.

Source: src/const.js#L106
Since: 3.0.0

LEFT

LEFT: number

Description:

Direction constant.

Source: src/const.js#L116
Since: 3.0.0

RIGHT: number

Description:

Direction constant.

Source: src/const.js#L126
Since: 3.0.0

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