VERSION
VERSION: string
Description:
Phaser Release Version
Source: src/const.js#L15
Since: 3.0.0
AUTO
AUTO: number
Description:
This setting will auto-detect if the browser is capable of suppporting WebGL. If it is, it will use the WebGL Renderer. If not, it will fall back to the Canvas Renderer.
Source: src/const.js#L29
Since: 3.0.0
CANVAS
CANVAS: number
Description:
Forces Phaser to only use the Canvas Renderer, regardless if the browser supports WebGL or not.
Source: src/const.js#L40
Since: 3.0.0
WEBGL
WEBGL: number
Description:
Forces Phaser to use the WebGL Renderer. If the browser does not support it, there is no fallback to Canvas with this setting, so you should trap it and display a suitable message to the user.
Source: src/const.js#L51
Since: 3.0.0
HEADLESS
HEADLESS: number
Description:
A Headless Renderer doesn't create either a Canvas or WebGL Renderer. However, it still absolutely relies on the DOM being present and available. This mode is meant for unit testing, not for running Phaser on the server, which is something you really shouldn't do.
Source: src/const.js#L63
Since: 3.0.0
FOREVER
FOREVER: number
Description:
In Phaser the value -1 means 'forever' in lots of cases, this const allows you to use it instead to help you remember what the value is doing in your code.
Source: src/const.js#L75
Since: 3.0.0
NONE
NONE: number
Description:
Direction constant.
Source: src/const.js#L86
Since: 3.0.0
UP
UP: number
Description:
Direction constant.
Source: src/const.js#L96
Since: 3.0.0
DOWN
DOWN: number
Description:
Direction constant.
Source: src/const.js#L106
Since: 3.0.0
LEFT
LEFT: number
Description:
Direction constant.
Source: src/const.js#L116
Since: 3.0.0
RIGHT
RIGHT: number
Description:
Direction constant.
Source: src/const.js#L126
Since: 3.0.0