Types.GameObjects.Mesh
MeshConfig
<static> MeshConfig
| name | type | optional | default | description |
|---|---|---|---|---|
| key | string | Phaser.Textures.Texture | Yes | The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager. | |
| frame | string | number | Yes | An optional frame from the Texture this Game Object is rendering with. | |
| vertices | Array.<number> | Yes | The vertices array. Either xy pairs, or xyz if the containsZ parameter is true. | |
| uvs | Array.<number> | Yes | The UVs pairs array. | |
| indicies | Array.<number> | Yes | Optional vertex indicies array. If you don't have one, pass null or an empty array. | |
| containsZ | boolean | Yes | false | Does the vertices data include a z component? |
| normals | Array.<number> | Yes | Optional vertex normals array. If you don't have one, pass null or an empty array. | |
| colors | number | Array.<number> | Yes | "0xffffff" | An array of colors, one per vertex, or a single color value applied to all vertices. |
| alphas | number | Array.<number> | Yes | 1 | An array of alpha values, one per vertex, or a single alpha value applied to all vertices. |
Type: object
Member of: Phaser.Types.GameObjects.Mesh
Source: src/gameobjects/mesh/typedefs/MeshConfig.js#L1
Since: 3.0.0