Phaser.Types.Renderer.WebGL
Scope: static
Static functions
Static functions
ShaderAdditionConfig
ShaderAdditionConfig
Description:
A ShaderAdditionConfig defines an addition to be made to a shader program.
It consists of a name, a set of shader additions, and optional tags.
The name is used as a key to identify the shader addition.
It is used as part of a unique identifier for a shader program.
The shader additions are key-value pairs of strings,
where the key is the template to which the value is added.
This is found in the base shader program source code as
#pragma phaserTemplate(key).
Source: src/renderer/webgl/typedefs/ShaderAdditionConfig.js#L7
Since: 4.0.0
WebGLAttributeBufferLayout
WebGLAttributeBufferLayout
Source: src/renderer/webgl/typedefs/WebGLAttributeBufferLayout.js#L20
Since: 4.0.0
WebGLAttributeLayout
WebGLAttributeLayout
Source: src/renderer/webgl/typedefs/WebGLAttributeBufferLayout.js#L7
Since: 4.0.0
WebGLBatchEntry
WebGLBatchEntry
Source: src/renderer/webgl/typedefs/WebGLBatchEntry.js#L1
Since: 4.0.0
WebGLBlendParameters
WebGLBlendParameters
Source: src/renderer/webgl/typedefs/WebGLBlendParameters.js#L7
Since: 4.0.0
WebGLConst
WebGLConst
Source: src/renderer/webgl/typedefs/WebGLConst.js#L1
Since: 3.50.0
WebGLGlobalParameters
WebGLGlobalParameters
Source: src/renderer/webgl/typedefs/WebGLGlobalParameters.js#L7
Since: 4.0.0
WebGLStencilParameters
WebGLStencilParameters
Source: src/renderer/webgl/typedefs/WebGLStencilParameters.js#L7
Since: 4.0.0
WebGLTextureCompression
WebGLTextureCompression
Source: src/renderer/webgl/typedefs/WebGLTextureCompression.js#L1
Since: 3.55.0
WebGLUniform
WebGLUniform
Source: src/renderer/webgl/typedefs/WebGLUniform.js#L7
Since: 4.0.0