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Version: Phaser v4.0.0-rc.6

Phaser.Types.Renderer.WebGL.RenderNodes

Scope: static

Source: src/renderer/webgl/renderNodes/typedefs/index.js#L7

Static functions

BatchHandlerConfig

BatchHandlerConfig

Source: src/renderer/webgl/renderNodes/typedefs/BatchHandlerConfig.js#L7
Since: 4.0.0


BatchHandlerQuadRenderOptions

BatchHandlerQuadRenderOptions

Description:

Options to configure shader capabilities for quad rendering.

Parameters:

nametypeoptionaldescription
clampFramebooleanYesWhether to clamp the texture frame. This prevents bleeding due to linear filtering. It is mostly useful for tiles.
wrapFramebooleanYesWhether to wrap the texture frame. This is necessary for TileSprites.

Source: src/renderer/webgl/renderNodes/typedefs/BatchHandlerQuadRenderOptions.js#L29
Since: 4.0.0


BatchHandlerQuadRenderOptionsLighting

BatchHandlerQuadRenderOptionsLighting

Description:

Lighting options for quad rendering.

Source: src/renderer/webgl/renderNodes/typedefs/BatchHandlerQuadRenderOptions.js#L18
Since: 4.0.0


BatchHandlerQuadRenderOptionsSelfShadow

BatchHandlerQuadRenderOptionsSelfShadow

Description:

Self-shadowing options for quad rendering.

Source: src/renderer/webgl/renderNodes/typedefs/BatchHandlerQuadRenderOptions.js#L7
Since: 4.0.0


DrawingContextOptions

DrawingContextOptions

Description:

Configuration settings for a DrawingContext.

Source: src/renderer/webgl/typedefs/DrawingContextOptions.js#L7
Since: 4.0.0


GameObjectBatcherConfig

GameObjectBatcherConfig

Source: src/renderer/webgl/renderNodes/typedefs/GameObjectBatcherConfig.js#L7
Since: 4.0.0


SubmitterQuadConfig

SubmitterQuadConfig

Source: src/renderer/webgl/renderNodes/typedefs/SubmitterQuadConfig.js#L7
Since: 4.0.0


SubmitterSpriteGPULayerConfig

SubmitterSpriteGPULayerConfig

Source: src/renderer/webgl/renderNodes/submitter/typedefs/SubmitterSpriteGPULayerConfig.js#L7
Since: 4.0.0