Phaser.Types.Renderer.WebGL.RenderNodes
Scope: static
Static functions
BatchHandlerConfig
BatchHandlerConfig
Source: src/renderer/webgl/renderNodes/typedefs/BatchHandlerConfig.js#L7
Since: 4.0.0
BatchHandlerQuadRenderOptions
BatchHandlerQuadRenderOptions
Description:
Options to configure shader capabilities for quad rendering.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| clampFrame | boolean | Yes | Whether to clamp the texture frame. This prevents bleeding due to linear filtering. It is mostly useful for tiles. |
| wrapFrame | boolean | Yes | Whether to wrap the texture frame. This is necessary for TileSprites. |
Source: src/renderer/webgl/renderNodes/typedefs/BatchHandlerQuadRenderOptions.js#L29
Since: 4.0.0
BatchHandlerQuadRenderOptionsLighting
BatchHandlerQuadRenderOptionsLighting
Description:
Lighting options for quad rendering.
Source: src/renderer/webgl/renderNodes/typedefs/BatchHandlerQuadRenderOptions.js#L18
Since: 4.0.0
BatchHandlerQuadRenderOptionsSelfShadow
BatchHandlerQuadRenderOptionsSelfShadow
Description:
Self-shadowing options for quad rendering.
Source: src/renderer/webgl/renderNodes/typedefs/BatchHandlerQuadRenderOptions.js#L7
Since: 4.0.0
DrawingContextOptions
DrawingContextOptions
Description:
Configuration settings for a DrawingContext.
Source: src/renderer/webgl/typedefs/DrawingContextOptions.js#L7
Since: 4.0.0
GameObjectBatcherConfig
GameObjectBatcherConfig
Source: src/renderer/webgl/renderNodes/typedefs/GameObjectBatcherConfig.js#L7
Since: 4.0.0
SubmitterQuadConfig
SubmitterQuadConfig
Source: src/renderer/webgl/renderNodes/typedefs/SubmitterQuadConfig.js#L7
Since: 4.0.0
SubmitterSpriteGPULayerConfig
SubmitterSpriteGPULayerConfig
Source: src/renderer/webgl/renderNodes/submitter/typedefs/SubmitterSpriteGPULayerConfig.js#L7
Since: 4.0.0