Phaser.Types.GameObjects
Scope: static
Static functions
- BitmapText
- Container
- Graphics
- Group
- NineSlice
- Particles
- PathFollower
- RenderTexture
- Rope
- Shader
- Sprite
- SpriteGPULayer
- Text
- TileSprite
- Video
- Zone
Static functions
DecomposeMatrixResults
DecomposeMatrixResults
Source: src/gameobjects/typedefs/DecomposeMatrixResults.js#L1
Since: 3.60.0
FiltersInternalExternal
FiltersInternalExternal
Source: src/gameobjects/typedefs/FiltersInternalExternal.js#L1
Since: 4.0.0
GameObjectConfig
GameObjectConfig
Source: src/gameobjects/typedefs/GameObjectConfig.js#L1
Since: 3.0.0
GetCalcMatrixResults
GetCalcMatrixResults
Source: src/gameobjects/typedefs/GetCalcMatrixResults.js#L1
Since: 3.50.0
JSONGameObject
JSONGameObject
Source: src/gameobjects/typedefs/JSONGameObject.js#L1
Since: 3.0.0
RenderWebGLStep
RenderWebGLStep
Description:
A function which performs a rendering operation on the given Game Object.
This is usually the renderWebGL method of the Game Object itself,
but Phaser.GameObjects.Components.RenderSteps allows you to define
a series of steps that are run in sequence.
The function is not expected to run in any particular scope,
so it should not use this. Instead, all required properties should be
accessed via gameObject.
Parameters:
| name | type | optional | default | description |
|---|---|---|---|---|
| renderer | Phaser.Renderer.WebGL.WebGLRenderer | No | A reference to the current active WebGL renderer. | |
| gameObject | Phaser.GameObjects.GameObject | No | The Game Object being rendered in this call. | |
| drawingContext | Phaser.Renderer.WebGL.DrawingContext | No | The current drawing context. | |
| parentMatrix | Phaser.GameObjects.Components.TransformMatrix | Yes | This transform matrix is defined if the game object is nested | |
| renderStep | number | Yes | 0 | The index of this function in the Game Object's list of render processes. Used to support multiple rendering functions. |
| displayList | Array.<Phaser.GameObjects.GameObject> | Yes | The display list which is currently being rendered. | |
| displayListIndex | number | Yes | The index of the Game Object within the display list. |
Returns: void - undefined
Source: src/gameobjects/typedefs/RenderWebGLStep.js#L1
Since: 4.0.0