Phaser.GameObjects.GameObjectFactory
register
<static> register(factoryType, factoryFunction)
Description:
Static method called directly by the Game Object factory functions.
With this method you can register a custom GameObject factory in the GameObjectFactory,
providing a name (factoryType
) and the constructor (factoryFunction
) in order
to be called when you call to Phaser.Scene.add[ factoryType ] method.
Parameters:
name | type | optional | description |
---|---|---|---|
factoryType | string | No | The key of the factory that you will use to call to Phaser.Scene.add[ factoryType ] method. |
factoryFunction | function | No | The constructor function to be called when you invoke to the Phaser.Scene.add method. |
Source: src/gameobjects/GameObjectFactory.js#L185
Since: 3.0.0
remove
<static> remove(factoryType)
Description:
Static method called directly by the Game Object factory functions.
With this method you can remove a custom GameObject factory registered in the GameObjectFactory,
providing a its factoryType
.
Parameters:
name | type | optional | description |
---|---|---|---|
factoryType | string | No | The key of the factory that you want to remove from the GameObjectFactory. |
Source: src/gameobjects/GameObjectFactory.js#L206
Since: 3.0.0
Phaser.GameObjects.GameObjectCreator
register
<static> register(factoryType, factoryFunction)
Description:
Static method called directly by the Game Object creator functions.
With this method you can register a custom GameObject factory in the GameObjectCreator,
providing a name (factoryType
) and the constructor (factoryFunction
) in order
to be called when you invoke Phaser.Scene.make[ factoryType ] method.
Parameters:
name | type | optional | description |
---|---|---|---|
factoryType | string | No | The key of the factory that you will use to call to Phaser.Scene.make[ factoryType ] method. |
factoryFunction | function | No | The constructor function to be called when you invoke to the Phaser.Scene.make method. |
Source: src/gameobjects/GameObjectCreator.js#L154
Since: 3.0.0
remove
<static> remove(factoryType)
Description:
Static method called directly by the Game Object Creator functions.
With this method you can remove a custom Game Object Creator that has been previously
registered in the Game Object Creator. Pass in its factoryType
in order to remove it.
Parameters:
name | type | optional | description |
---|---|---|---|
factoryType | string | No | The key of the factory that you want to remove from the GameObjectCreator. |
Source: src/gameobjects/GameObjectCreator.js#L175
Since: 3.0.0
Phaser.GameObjects.RetroFont
Parse
<static> Parse(scene, config)
Description:
Parses a Retro Font configuration object so you can pass it to the BitmapText constructor and create a BitmapText object using a fixed-width retro font.
Parameters:
name | type | optional | description |
---|---|---|---|
scene | No | A reference to the Phaser Scene. | |
config | No | The font configuration object. |
Returns: Phaser.Types.GameObjects.BitmapText.BitmapFontData - A parsed Bitmap Font data entry for the Bitmap Font cache.
Source: src/gameobjects/bitmaptext/ParseRetroFont.js#L9
Since: 3.0.0
Phaser.GameObjects.BitmapText
ParseFromAtlas
<static> ParseFromAtlas(scene, fontName, textureKey, frameKey, xmlKey, [xSpacing], [ySpacing])
Description:
Parse an XML Bitmap Font from an Atlas.
Adds the parsed Bitmap Font data to the cache with the fontName
key.
Parameters:
name | type | optional | description |
---|---|---|---|
scene | No | The Scene to parse the Bitmap Font for. | |
fontName | string | No | The key of the font to add to the Bitmap Font cache. |
textureKey | string | No | The key of the BitmapFont's texture. |
frameKey | string | No | The key of the BitmapFont texture's frame. |
xmlKey | string | No | The key of the XML data of the font to parse. |
xSpacing | number | Yes | The x-axis spacing to add between each letter. |
ySpacing | number | Yes | The y-axis spacing to add to the line height. |
Returns: boolean - Whether the parsing was successful or not.
Source: src/gameobjects/bitmaptext/static/BitmapText.js#L1171
Since: 3.0.0
ParseXMLBitmapFont
<static> ParseXMLBitmapFont(xml, frame, [xSpacing], [ySpacing])
Description:
Parse an XML font to Bitmap Font data for the Bitmap Font cache.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
xml | XMLDocument | No | The XML Document to parse the font from. | |
frame | No | The texture frame to take into account when creating the uv data. | ||
xSpacing | number | Yes | 0 | The x-axis spacing to add between each letter. |
ySpacing | number | Yes | 0 | The y-axis spacing to add to the line height. |
Returns: Phaser.Types.GameObjects.BitmapText.BitmapFontData - The parsed Bitmap Font data.
Source: src/gameobjects/bitmaptext/static/BitmapText.js#L1191
Since: 3.17.0
BuildGameObject
<static> BuildGameObject(scene, gameObject, config)
Description:
Builds a Game Object using the provided configuration object.
Parameters:
name | type | optional | description |
---|---|---|---|
scene | No | A reference to the Scene. | |
gameObject | No | The initial GameObject. | |
config | No | The config to build the GameObject with. |
Returns: Phaser.GameObjects.GameObject - The built Game Object.
Source: src/gameobjects/BuildGameObject.js#L10
Since: 3.0.0
BuildGameObjectAnimation
<static> BuildGameObjectAnimation(sprite, config)
Description:
Adds an Animation component to a Sprite and populates it based on the given config.
Parameters:
name | type | optional | description |
---|---|---|---|
sprite | No | The sprite to add an Animation component to. | |
config | object | No | The animation config. |
Returns: Phaser.GameObjects.Sprite - The updated Sprite.
Source: src/gameobjects/BuildGameObjectAnimation.js#L9
Since: 3.0.0
GetCalcMatrix
<static> GetCalcMatrix(src, camera, [parentMatrix])
Description:
Calculates the Transform Matrix of the given Game Object and Camera, factoring in the parent matrix if provided.
Note that the object this results contains references to the Transform Matrices, not new instances of them. Therefore, you should use their values immediately, or copy them to your own matrix, as they will be replaced as soon as another Game Object is rendered.
Parameters:
name | type | optional | description |
---|---|---|---|
src | No | The Game Object to calculate the transform matrix for. | |
camera | No | The camera being used to render the Game Object. | |
parentMatrix | Yes | The transform matrix of the parent container, if any. |
Returns: Phaser.Types.GameObjects.GetCalcMatrixResults - The results object containing the updated transform matrices.
Source: src/gameobjects/GetCalcMatrix.js#L15
Since: 3.50.0
GetTextSize
<static> GetTextSize(text, size, lines)
Description:
Returns an object containing dimensions of the Text object.
Parameters:
name | type | optional | description |
---|---|---|---|
text | No | The Text object to calculate the size from. | |
size | No | The Text metrics to use when calculating the size. | |
lines | Array.<string> | No | The lines of text to calculate the size from. |
Returns: Phaser.Types.GameObjects.Text.GetTextSizeObject - An object containing dimensions of the Text object.
Source: src/gameobjects/text/GetTextSize.js#L7
Since: 3.0.0
MeasureText
<static> MeasureText(textStyle)
Description:
Calculates the ascent, descent and fontSize of a given font style.
Parameters:
name | type | optional | description |
---|---|---|---|
textStyle | No | The TextStyle object to measure. |
Returns: Phaser.Types.GameObjects.Text.TextMetrics - An object containing the ascent, descent and fontSize of the TextStyle.
Source: src/gameobjects/text/MeasureText.js#L9
Since: 3.0.0
Phaser.GameObjects.Components
ToJSON
<static> ToJSON(gameObject)
Description:
Build a JSON representation of the given Game Object.
This is typically extended further by Game Object specific implementations.
Parameters:
name | type | optional | description |
---|---|---|---|
gameObject | No | The Game Object to export as JSON. |
Returns: Phaser.Types.GameObjects.JSONGameObject - A JSON representation of the Game Object.
Source: src/gameobjects/components/ToJSON.js#L7
Since: 3.0.0