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Version: Phaser v4.0.0

Core

width​

width: number, string​

Description:

The width of the underlying canvas, in pixels.

Source: src/core/Config.js#L55

height​

height: number, string​

Description:

The height of the underlying canvas, in pixels.

Source: src/core/Config.js#L60

zoom​

zoom: Phaser.Scale.ZoomType, number​

Description:

The zoom factor, as used by the Scale Manager.

Source: src/core/Config.js#L65

parent​

parent: *​

Description:

A parent DOM element into which the canvas created by the renderer will be injected.

Source: src/core/Config.js#L70

scaleMode​

scaleMode: Phaser.Scale.ScaleModeType​

Description:

The scale mode as used by the Scale Manager. The default is zero, which is no scaling.

Source: src/core/Config.js#L75

expandParent​

expandParent: boolean​

Description:

Is the Scale Manager allowed to adjust the CSS height property of the parent to be 100%?

Source: src/core/Config.js#L80

autoRound​

autoRound: boolean​

Description:

Automatically round the display and style sizes of the canvas. This can help with performance in lower-powered devices.

Source: src/core/Config.js#L85

autoCenter​

autoCenter: Phaser.Scale.CenterType​

Description:

Automatically center the canvas within the parent?

Source: src/core/Config.js#L90

resizeInterval​

resizeInterval: number​

Description:

How many ms should elapse before checking if the browser size has changed?

Source: src/core/Config.js#L95

fullscreenTarget​

fullscreenTarget: HTMLElement, string​

Description:

The DOM element that will be sent into full screen mode, or its id. If undefined Phaser will create its own div and insert the canvas into it when entering fullscreen mode.

Source: src/core/Config.js#L100

minWidth​

minWidth: number​

Description:

The minimum width, in pixels, the canvas will scale down to. A value of zero means no minimum.

Source: src/core/Config.js#L105

maxWidth​

maxWidth: number​

Description:

The maximum width, in pixels, the canvas will scale up to. A value of zero means no maximum.

Source: src/core/Config.js#L110

minHeight​

minHeight: number​

Description:

The minimum height, in pixels, the canvas will scale down to. A value of zero means no minimum.

Source: src/core/Config.js#L115

maxHeight​

maxHeight: number​

Description:

The maximum height, in pixels, the canvas will scale up to. A value of zero means no maximum.

Source: src/core/Config.js#L120

snapWidth​

snapWidth: number​

Description:

The horizontal amount to snap the canvas by when the Scale Manager is resizing. A value of zero means no snapping.

Source: src/core/Config.js#L125

snapHeight​

snapHeight: number​

Description:

The vertical amount to snap the canvas by when the Scale Manager is resizing. A value of zero means no snapping.

Source: src/core/Config.js#L130

renderType​

renderType: number​

Description:

Force Phaser to use a specific renderer. Can be CONST.CANVAS, CONST.WEBGL, CONST.HEADLESS or CONST.AUTO (default)

Source: src/core/Config.js#L135

canvas​

canvas: HTMLCanvasElement​

Description:

Force Phaser to use your own Canvas element instead of creating one.

Source: src/core/Config.js#L140

context​

context: CanvasRenderingContext2D, WebGLRenderingContext​

Description:

Force Phaser to use your own Canvas context instead of creating one.

Source: src/core/Config.js#L145

canvasStyle​

canvasStyle: string​

Description:

Optional CSS attributes to be set on the canvas object created by the renderer.

Source: src/core/Config.js#L150

customEnvironment​

customEnvironment: boolean​

Description:

Is Phaser running under a custom (non-native web) environment? If so, set this to true to skip internal Feature detection. If true the renderType cannot be left as AUTO.

Source: src/core/Config.js#L155

sceneConfig​

sceneConfig: object​

Description:

The default Scene configuration object.

Source: src/core/Config.js#L160

seed​

seed: Array.<string>​

Description:

A seed which the Random Data Generator will use. If not given, a dynamic seed based on the time is used.

Source: src/core/Config.js#L165

gameTitle​

gameTitle: string​

Description:

The title of the game.

Source: src/core/Config.js#L172

gameURL​

gameURL: string​

Description:

The URL of the game.

Source: src/core/Config.js#L177

gameVersion​

gameVersion: string​

Description:

The version of the game.

Source: src/core/Config.js#L182

autoFocus​

autoFocus: boolean​

Description:

If true the window will automatically be given focus immediately and on any future mousedown event.

Source: src/core/Config.js#L187

stableSort​

stableSort: number, boolean​

Description:

false or 0 = Use the built-in StableSort (needed for older browsers), true or 1 = Rely on ES2019 Array.sort being stable (modern browsers only), or -1 = Try and determine this automatically based on browser inspection (not guaranteed to work, errs on side of caution).

Source: src/core/Config.js#L192

domCreateContainer​

domCreateContainer: boolean​

Description:

Should the game create a div element to act as a DOM Container? Only enable if you're using DOM Element objects. You must provide a parent object if you use this feature.

Source: src/core/Config.js#L206

domPointerEvents​

domPointerEvents: string​

Description:

The default pointerEvents attribute set on the DOM Container.

Source: src/core/Config.js#L211

inputKeyboard​

inputKeyboard: boolean​

Description:

Enable the Keyboard Plugin. This can be disabled in games that don't need keyboard input.

Source: src/core/Config.js#L218

inputKeyboardEventTarget​

inputKeyboardEventTarget: *​

Description:

The DOM Target to listen for keyboard events on. Defaults to window if not specified.

Source: src/core/Config.js#L223

inputKeyboardCapture​

inputKeyboardCapture: Array.<number>​

Description:

preventDefault will be called on every non-modified key which has a key code in this array. By default, it is empty.

Source: src/core/Config.js#L228

inputMouse​

inputMouse: boolean, object​

Description:

Enable the Mouse Plugin. This can be disabled in games that don't need mouse input.

Source: src/core/Config.js#L233

inputMouseEventTarget​

inputMouseEventTarget: *​

Description:

The DOM Target to listen for mouse events on. Defaults to the game canvas if not specified.

Source: src/core/Config.js#L238

inputMousePreventDefaultDown​

inputMousePreventDefaultDown: boolean​

Description:

Should mousedown DOM events have preventDefault called on them?

Source: src/core/Config.js#L243

inputMousePreventDefaultUp​

inputMousePreventDefaultUp: boolean​

Description:

Should mouseup DOM events have preventDefault called on them?

Source: src/core/Config.js#L248

inputMousePreventDefaultMove​

inputMousePreventDefaultMove: boolean​

Description:

Should mousemove DOM events have preventDefault called on them?

Source: src/core/Config.js#L253

inputMousePreventDefaultWheel​

inputMousePreventDefaultWheel: boolean​

Description:

Should wheel DOM events have preventDefault called on them?

Source: src/core/Config.js#L258

inputTouch​

inputTouch: boolean​

Description:

Enable the Touch Plugin. This can be disabled in games that don't need touch input.

Source: src/core/Config.js#L263

inputTouchEventTarget​

inputTouchEventTarget: *​

Description:

The DOM Target to listen for touch events on. Defaults to the game canvas if not specified.

Source: src/core/Config.js#L268

inputTouchCapture​

inputTouchCapture: boolean​

Description:

Should touch events be captured? I.e. have prevent default called on them.

Source: src/core/Config.js#L273

inputActivePointers​

inputActivePointers: number​

Description:

The number of Pointer objects created by default. In a mouse-only, or non-multi touch game, you can leave this as 1.

Source: src/core/Config.js#L278

inputSmoothFactor​

inputSmoothFactor: number​

Description:

The smoothing factor to apply during Pointer movement. See Phaser.Input.Pointer#smoothFactor.

Source: src/core/Config.js#L283

inputWindowEvents​

inputWindowEvents: boolean​

Description:

Should Phaser listen for input events on the Window? If you disable this, events like 'POINTER_UP_OUTSIDE' will no longer fire.

Source: src/core/Config.js#L288

inputGamepad​

inputGamepad: boolean​

Description:

Enable the Gamepad Plugin. This can be disabled in games that don't need gamepad input.

Source: src/core/Config.js#L293

inputGamepadEventTarget​

inputGamepadEventTarget: *​

Description:

The DOM Target to listen for gamepad events on. Defaults to window if not specified.

Source: src/core/Config.js#L298

disableContextMenu​

disableContextMenu: boolean​

Description:

Set to true to disable the right-click context menu.

Source: src/core/Config.js#L303

audio​

audio: Phaser.Types.Core.AudioConfig​

Description:

The Audio Configuration object.

Source: src/core/Config.js#L308

hideBanner​

hideBanner: boolean​

Description:

Don't write the banner line to the console.log. See Phaser.Types.Core.BannerConfig for details of this object.

Source: src/core/Config.js#L315

hidePhaser​

hidePhaser: boolean​

Description:

Omit Phaser's name and version from the banner.

Source: src/core/Config.js#L320

bannerTextColor​

bannerTextColor: string​

Description:

The color of the banner text.

Source: src/core/Config.js#L325

bannerBackgroundColor​

bannerBackgroundColor: Array.<string>​

Description:

The background colors of the banner.

Source: src/core/Config.js#L330

fps​

fps: Phaser.Types.Core.FPSConfig​

Description:

The Frame Rate Configuration object, as parsed by the Timestep class.

Source: src/core/Config.js#L340

autoMobileTextures​

autoMobileTextures: boolean​

Description:

If iOS or Android detected, automatically restrict WebGL to use 1 texture per batch. This can help performance on some devices.

Source: src/core/Config.js#L349

antialias​

antialias: boolean​

Description:

When set to true, WebGL uses linear interpolation to draw scaled or rotated textures, giving a smooth appearance. When set to false, WebGL uses nearest-neighbor interpolation, giving a crisper appearance. false also disables antialiasing of the game canvas itself, if the browser supports it, when the game canvas is scaled.

Source: src/core/Config.js#L354

antialiasGL​

antialiasGL: boolean​

Description:

Sets the antialias property when the WebGL context is created. Setting this value does not impact any subsequent textures that are created, or the canvas style attributes.

Source: src/core/Config.js#L359

mipmapFilter​

mipmapFilter: string​

Description:

Sets the mipmap magFilter to be used when creating WebGL textures. Don't set unless you wish to create mipmaps. Set to one of the following: 'NEAREST', 'LINEAR', 'NEAREST_MIPMAP_NEAREST', 'LINEAR_MIPMAP_NEAREST', 'NEAREST_MIPMAP_LINEAR' or 'LINEAR_MIPMAP_LINEAR'.

Source: src/core/Config.js#L364

desynchronized​

desynchronized: boolean​

Description:

When set to true it will create a desynchronized context for both 2D and WebGL. See https://developers.google.com/web/updates/2019/05/desynchronized for details.

Source: src/core/Config.js#L369

roundPixels​

roundPixels: boolean​

Description:

Draw texture-based Game Objects at only whole-integer positions. Game Objects without textures, like Graphics, ignore this property.

Source: src/core/Config.js#L374

selfShadow​

selfShadow: boolean​

Description:

On textured objects with lighting, this enables self-shadowing based on the diffuse map.

Source: src/core/Config.js#L379

pathDetailThreshold​

pathDetailThreshold: number​

Description:

Threshold for combining points into a single path in the WebGL renderer for Graphics objects. This can be overridden at the Graphics object level.

Source: src/core/Config.js#L384

pixelArt​

pixelArt: boolean​

Description:

Prevent pixel art from becoming blurred when scaled. It will remain crisp (tells the WebGL renderer to automatically create textures using a nearest-neighbor filter mode). When enabled, this also sets antialias and antialiasGL to false and roundPixels to true.

Source: src/core/Config.js#L389

smoothPixelArt​

smoothPixelArt: boolean​

Description:

WebGL only. Sets antialias to true and pixelArt to false. Texture-based Game Objects use special shader setting that preserve blocky pixels, but smooth the edges between the pixels. This is only visible when objects are scaled up; otherwise, antialias is simpler.

Source: src/core/Config.js#L401

transparent​

transparent: boolean​

Description:

Whether the game canvas will have a transparent background.

Source: src/core/Config.js#L413

clearBeforeRender​

clearBeforeRender: boolean​

Description:

Whether the game canvas will be cleared between each rendering frame. You can disable this if you have a full-screen background image or game object.

Source: src/core/Config.js#L418

preserveDrawingBuffer​

preserveDrawingBuffer: boolean​

Description:

If the value is true the WebGL buffers will not be cleared and will preserve their values until cleared or overwritten by the author.

Source: src/core/Config.js#L423

premultipliedAlpha​

premultipliedAlpha: boolean​

Description:

In WebGL mode, sets the drawing buffer to contain colors with pre-multiplied alpha.

Source: src/core/Config.js#L428

skipUnreadyShaders​

skipUnreadyShaders: boolean​

Description:

Avert stuttering during shader compilation, by enabling parallel shader compilation, where supported. Objects which request a shader that is not yet ready will not be drawn. This prevents stutter, but may cause "pop-in" of objects unless you use a pre-touch strategy.

Source: src/core/Config.js#L433

failIfMajorPerformanceCaveat​

failIfMajorPerformanceCaveat: boolean​

Description:

Let the browser abort creating a WebGL context if it judges performance would be unacceptable.

Source: src/core/Config.js#L438

powerPreference​

powerPreference: string​

Description:

"high-performance", "low-power" or "default". A hint to the browser on how much device power the game might use.

Source: src/core/Config.js#L443

batchSize​

batchSize: number​

Description:

The default WebGL Batch size. Represents the number of quads that can be added to a single batch.

Source: src/core/Config.js#L448

maxTextures​

maxTextures: number​

Description:

When in WebGL mode, this sets the maximum number of GPU Textures to use. The default, -1, will use all available units. The WebGL1 spec says all browsers should provide a minimum of 8.

Source: src/core/Config.js#L453

maxLights​

maxLights: number​

Description:

The maximum number of lights allowed to be visible within range of a single Camera in the LightManager.

Source: src/core/Config.js#L458

renderNodes​

renderNodes: Object.<Phaser.Types.Core.RenderNodesConfig>​

Description:

A map of custom Render Nodes to be added to the WebGL Renderer. The values will be added to the RenderNodeManager, using the keys as the names.

Source: src/core/Config.js#L463

backgroundColor​

backgroundColor: Phaser.Display.Color​

Description:

The background color of the game canvas. The default is black. This value is ignored if transparent is set to true.

Source: src/core/Config.js#L470

preBoot​

preBoot: Phaser.Types.Core.BootCallback​

Description:

Called before Phaser boots. Useful for initializing anything not related to Phaser that Phaser may require while booting.

Source: src/core/Config.js#L481

postBoot​

postBoot: Phaser.Types.Core.BootCallback​

Description:

A function to run at the end of the boot sequence. At this point, all the game systems have started and plugins have been loaded.

Source: src/core/Config.js#L486

physics​

physics: Phaser.Types.Core.PhysicsConfig​

Description:

The Physics Configuration object.

Source: src/core/Config.js#L491

defaultPhysicsSystem​

defaultPhysicsSystem: boolean, string​

Description:

The default physics system. It will be started for each scene. Either 'arcade' or 'matter'.

Source: src/core/Config.js#L496

loaderBaseURL​

loaderBaseURL: string​

Description:

A URL used to resolve paths given to the loader. Example: 'http://labs.phaser.io/assets/'.

Source: src/core/Config.js#L501

loaderPath​

loaderPath: string​

Description:

A URL path used to resolve relative paths given to the loader. Example: 'images/sprites/'.

Source: src/core/Config.js#L506

loaderMaxParallelDownloads​

loaderMaxParallelDownloads: number​

Description:

The maximum number of files the Loader will attempt to download in parallel. Defaults to 32, or 6 on Android where parallel connections are more constrained.

Source: src/core/Config.js#L511

loaderCrossOrigin​

loaderCrossOrigin: string, undefined​

Description:

'anonymous', 'use-credentials', or undefined. If you're not making cross-origin requests, leave this as undefined. See {@link https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes}.

Source: src/core/Config.js#L516

loaderResponseType​

loaderResponseType: string​

Description:

The response type of the XHR request, e.g. blob, text, etc.

Source: src/core/Config.js#L521

loaderAsync​

loaderAsync: boolean​

Description:

Should the XHR request use async or not?

Source: src/core/Config.js#L526

loaderUser​

loaderUser: string​

Description:

Optional username for all XHR requests.

Source: src/core/Config.js#L531

loaderPassword​

loaderPassword: string​

Description:

Optional password for all XHR requests.

Source: src/core/Config.js#L536

loaderTimeout​

loaderTimeout: number​

Description:

Optional XHR timeout value, in ms.

Source: src/core/Config.js#L541

loaderMaxRetries​

loaderMaxRetries: number​

Description:

The number of times to retry a file load if it fails.

Source: src/core/Config.js#L546

loaderWithCredentials​

loaderWithCredentials: boolean​

Description:

Optional XHR withCredentials value.

Source: src/core/Config.js#L551

loaderImageLoadType​

loaderImageLoadType: string​

Description:

Optional load type for image, XHR is default, or HTMLImageElement for a lightweight way.

Source: src/core/Config.js#L556

loaderLocalScheme​

loaderLocalScheme: Array.<string>​

Description:

An array of schemes that the Loader considers as being 'local' files. Defaults to: [ 'file://', 'capacitor://' ].

Source: src/core/Config.js#L564

glowQuality​

glowQuality: number​

Description:

The quality of the Glow filter (defaults to 10)

Source: src/core/Config.js#L569

glowDistance​

glowDistance: number​

Description:

The distance of the Glow filter (defaults to 10)

Source: src/core/Config.js#L574

installGlobalPlugins​

installGlobalPlugins: any​

Description:

An array of global plugins to be installed.

Source: src/core/Config.js#L597

installScenePlugins​

installScenePlugins: any​

Description:

An array of Scene level plugins to be installed.

Source: src/core/Config.js#L602

defaultPlugins​

defaultPlugins: any​

Description:

The plugins installed into every Scene (in addition to CoreScene and Global).

Source: src/core/Config.js#L633

defaultImage​

defaultImage: string​

Description:

A base64 encoded PNG that will be used as the default blank texture.

Source: src/core/Config.js#L641

missingImage​

missingImage: string​

Description:

A base64 encoded PNG that will be used as the default texture when a texture is assigned that is missing or not loaded.

Source: src/core/Config.js#L646

whiteImage​

whiteImage: string​

Description:

A base64 encoded PNG used as the default solid white texture. This small 4x4 white image is used internally by Phaser for colored Game Objects and tinting.

Source: src/core/Config.js#L651