Scale.Events

Phaser.Scale.Events

ENTER_FULLSCREEN

Description: The Scale Manager has successfully entered fullscreen mode.

Member of: Phaser.Scale.Events

Source: src/scale/events/ENTER_FULLSCREEN_EVENT.js#L7
Since: 3.16.1

FULLSCREEN_FAILED

Description: The Scale Manager tried to enter fullscreen mode but failed.

Member of: Phaser.Scale.Events

Source: src/scale/events/FULLSCREEN_FAILED_EVENT.js#L7
Since: 3.17.0

FULLSCREEN_UNSUPPORTED

Description: The Scale Manager tried to enter fullscreen mode, but it is unsupported by the browser.

Member of: Phaser.Scale.Events

Source: src/scale/events/FULLSCREEN_UNSUPPORTED_EVENT.js#L7
Since: 3.16.1

LEAVE_FULLSCREEN

Description: The Scale Manager was in fullscreen mode, but has since left, either directly via game code, or via a user gestured, such as pressing the ESC key.

Member of: Phaser.Scale.Events

Source: src/scale/events/LEAVE_FULLSCREEN_EVENT.js#L7
Since: 3.16.1

ORIENTATION_CHANGE

Description: The Scale Manager Orientation Change Event.

This event is dispatched whenever the Scale Manager detects an orientation change event from the browser.

name

type

optional

description

orientation

string

No

The new orientation value. Either Phaser.Scale.Orientation.LANDSCAPE or Phaser.Scale.Orientation.PORTRAIT.

Member of: Phaser.Scale.Events

Source: src/scale/events/ORIENTATION_CHANGE_EVENT.js#L7
Since: 3.16.1

RESIZE

Description: The Scale Manager Resize Event.

This event is dispatched whenever the Scale Manager detects a resize event from the browser. It sends three parameters to the callback, each of them being Size components. You can read the width, height, aspectRatio and other properties of these components to help with scaling your own game content.

name

type

optional

description

gameSize

Phaser.Structs.Size

No

A reference to the Game Size component. This is the un-scaled size of your game canvas.

baseSize

Phaser.Structs.Size

No

A reference to the Base Size component. This is the game size.

displaySize

Phaser.Structs.Size

No

A reference to the Display Size component. This is the scaled canvas size, after applying zoom and scale mode.

previousWidth

number

No

If the gameSize has changed, this value contains its previous width, otherwise it contains the current width.

previousHeight

number

No

If the gameSize has changed, this value contains its previous height, otherwise it contains the current height.

Member of: Phaser.Scale.Events

Source: src/scale/events/RESIZE_EVENT.js#L7
Since: 3.16.1

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