Color
The Color class holds a single color value and allows for easy modification and reading of it.
Get color integer
-
Hex string, or color integer
var color = Phaser.Display.Color.ValueToColor(input);input: Hex string, or color integer
-
RGB to color
var color = Phaser.Display.Color.GetColor(red, green, blue);red,green,blue: 0 ~ 255
-
RGBA to color
var color = Phaser.Display.Color.GetColor32(red, green, blue, alpha);red,green,blue,alpha: 0 ~ 255
-
Hex string to color
var color = Phaser.Display.Color.HexStringToColor(hex).color;- hex :
#0033ff,#03f,0x0033ff, or0x03f
- hex :
-
RGB string to color
var color = Phaser.Display.Color.RGBStringToColor(rgb);- rgb :
'rgb(r,g,b)', or'rgba(r,g,b,a)'- r, g, b : 0 ~ 255
- a : 0 ~ 1
- rgb :
-
HSV to color
var color = Phaser.Display.Color.HSVToRGB(h, s, v).color;h,s,v: 0 ~ 1
Color integer to RGB
var rgb = Phaser.Display.Color.IntegerToRGB(color);
color: Color integer (0xAARRGGBB)rgb: JSON object ({r, g, b, a})
HSV color wheel
-
Create color array
var colorArray = Phaser.Display.Color.HSVColorWheel(s, v); -
Get color
var color = colorArray[i].color; // i : 0 ~ 359
Color object
Create color object
-
Create via r,g,b,a components
var color = new Phaser.Display.Color(red, green, blue); // alpha = 255
// var color = new Phaser.Display.Color(red, green, blue, alpha);red,green,blue,alpha: 0 ~ 255
-
Create via color integer
var color = Phaser.Display.Color.IntegerToColor(colorInteger);- colorInteger : Color integer (
0xAARRGGBB)
- colorInteger : Color integer (
Set color
-
Set color
color.setTo(red, green, blue); // alpha = 255
// color.setTo(red, green, blue, alpha);red,green,blue,alpha: 0 ~ 255
-
Set color in GL values
color.setGLTo(red, green, blue); // alpha = 1
// color.setTo(red, green, blue, alpha);red,green,blue,alpha: 0 ~ 1
-
Set color from color object
color.setFromRGB(rgba);-
rgba :
{
r: 0,
g: 0,
b: 0,
// a: 0
}
-
-
Set color from HSV
color.setFromHSV(h, s, v); -
Set to transparent ()
color.transparent();- Set (red, green, blue) to
0
- Set (red, green, blue) to
-
Set to gray color
color.gray(value); -
Set to a random color
color.random();or
color.random(min, max);min: 0 ~ 255. Default value is 0.max: 0 ~ 255. Default value is 255.
-
Set to random gray
color.randomGray();or
color.randomGray(min, max); -
Set red/green/blue/alpha channel : 0 ~ 255
color.red = value;
// color.red += value;
color.green = value;
// color.green += value;
color.blue = value;
// color.blue += value;
color.alpha = value;
// color.alpha += value; -
Set H/S/V channel : 0 ~ 1
color.h = value;
// color.h += value;
color.s = value;
// color.s += value;
color.v = value;
// color.v += value; -
Set normalized red, green, blue, alpha : 0 ~ 1
color.redGL = value;
// color.redGL += value;
color.greenGL = value;
// color.greenGL += value;
color.blueGL = value;
// color.blueGL += value;
color.alphaGL = value;
// color.alphaGL += value; -
Set brighten
color.brighten(value);value: Percentage, 0 ~ 100
-
Saturate : Increase the saturation (S) of this Color by the percentage amount given.
color.saturate(value);value: Percentage, 0 ~ 100
-
Desaturate : Decrease the saturation (S) of this Color by the percentage amount given.
color.desaturate(value);value: Percentage, 0 ~ 100
-
Lighten : Increase the lightness (V) of this Color by the percentage amount given.
color.lighten(value);value: Percentage, 0 ~ 100
-
Darken : Decrease the lightness (V) of this Color by the percentage amount given.
color.darken(value);value: Percentage, 0 ~ 100
Properties
-
RGB Color, not including the alpha channel
var c = color.color; -
RGB Color, including the alpha channel.
var c = color.color32; -
RGB color string which can be used in CSS color values.
var c = color.rgba; -
Red, green, blue, alpha : 0 ~ 255
var r = color.red;
var g = color.green;
var b = color.blue;
var a = color.alpha; -
H, S, V : 0 ~ 1
var h = color.h;
var s = color.s;
var v = color.v; -
Normalized red, green, blue, alpha : 0 ~ 1
var r = color.redGL;
var g = color.greenGL;
var b = color.blueGL;
var a = color.alphaGL;
Clone
var newColor = color.clone();
To hex string
var hexString = Phaser.Display.Color.RGBToString(color.r, color.g, color.b, color.a);
// var hexString = Phaser.Display.Color.RGBToString(color.r, color.g, color.b, color.a, prefix);
Interpolation
Interpolate between 2 colors.
var colorOut = Phaser.Display.Color.Interpolate.RGBWithRGB(r1, g1, b1, r2, g2, b2, length, index);
var colorOut = Phaser.Display.Color.Interpolate.ColorWithColor(color1, color2, length, index);
var colorOut = Phaser.Display.Color.Interpolate.ColorWithRGB(color, r, g, b, length, index);
length,index: t =index/length(0~1)
Author Credits
Content on this page includes work by: