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Color

The Color class holds a single color value and allows for easy modification and reading of it.

Get color integer

  • Hex string, or color integer

    var color = Phaser.Display.Color.ValueToColor(input);
    • input : Hex string, or color integer
  • RGB to color

    var color = Phaser.Display.Color.GetColor(red, green, blue);
    • red, green, blue : 0 ~ 255
  • RGBA to color

    var color = Phaser.Display.Color.GetColor32(red, green, blue, alpha);
    • red, green, blue, alpha : 0 ~ 255
  • Hex string to color

    var color = Phaser.Display.Color.HexStringToColor(hex).color;
    • hex : #0033ff, #03f, 0x0033ff, or 0x03f
  • RGB string to color

    var color = Phaser.Display.Color.RGBStringToColor(rgb);
    • rgb : 'rgb(r,g,b)', or 'rgba(r,g,b,a)'
      • r, g, b : 0 ~ 255
      • a : 0 ~ 1
  • HSV to color

    var color = Phaser.Display.Color.HSVToRGB(h, s, v).color;
    • h, s, v : 0 ~ 1

Color integer to RGB

var rgb = Phaser.Display.Color.IntegerToRGB(color);
  • color : Color integer (0xAARRGGBB)
  • rgb : JSON object ({r, g, b, a})

HSV color wheel

  1. Create color array

    var colorArray = Phaser.Display.Color.HSVColorWheel(s, v);
  2. Get color

    var color = colorArray[i].color;  // i : 0 ~ 359

Color object

Create color object

  • Create via r,g,b,a components

    var color = new Phaser.Display.Color(red, green, blue); // alpha = 255
    // var color = new Phaser.Display.Color(red, green, blue, alpha);
    • red, green, blue, alpha: 0 ~ 255
  • Create via color integer

    var color = Phaser.Display.Color.IntegerToColor(colorInteger);
    • colorInteger : Color integer (0xAARRGGBB)

Set color

  • Set color

    color.setTo(red, green, blue);  // alpha = 255
    // color.setTo(red, green, blue, alpha);
    • red, green, blue, alpha: 0 ~ 255
  • Set color in GL values

    color.setGLTo(red, green, blue);  // alpha = 1
    // color.setTo(red, green, blue, alpha);
    • red, green, blue, alpha: 0 ~ 1
  • Set color from color object

    color.setFromRGB(rgba);
    • rgba :

      {
      r: 0,
      g: 0,
      b: 0,
      // a: 0
      }
  • Set color from HSV

    color.setFromHSV(h, s, v);
  • Set to transparent ()

    color.transparent();
    • Set (red, green, blue) to 0
  • Set to gray color

    color.gray(value);
  • Set to a random color

    color.random();

    or

    color.random(min, max);
    • min : 0 ~ 255. Default value is 0.
    • max : 0 ~ 255. Default value is 255.
  • Set to random gray

    color.randomGray();

    or

    color.randomGray(min, max);
  • Set red/green/blue/alpha channel : 0 ~ 255

    color.red = value;
    // color.red += value;
    color.green = value;
    // color.green += value;
    color.blue = value;
    // color.blue += value;
    color.alpha = value;
    // color.alpha += value;
  • Set H/S/V channel : 0 ~ 1

    color.h = value;
    // color.h += value;
    color.s = value;
    // color.s += value;
    color.v = value;
    // color.v += value;
  • Set normalized red, green, blue, alpha : 0 ~ 1

    color.redGL = value;
    // color.redGL += value;
    color.greenGL = value;
    // color.greenGL += value;
    color.blueGL = value;
    // color.blueGL += value;
    color.alphaGL = value;
    // color.alphaGL += value;
  • Set brighten

    color.brighten(value);
    • value : Percentage, 0 ~ 100
  • Saturate : Increase the saturation (S) of this Color by the percentage amount given.

    color.saturate(value);
    • value : Percentage, 0 ~ 100
  • Desaturate : Decrease the saturation (S) of this Color by the percentage amount given.

    color.desaturate(value);
    • value : Percentage, 0 ~ 100
  • Lighten : Increase the lightness (V) of this Color by the percentage amount given.

    color.lighten(value);
    • value : Percentage, 0 ~ 100
  • Darken : Decrease the lightness (V) of this Color by the percentage amount given.

    color.darken(value);
    • value : Percentage, 0 ~ 100

Properties

  • RGB Color, not including the alpha channel

    var c = color.color;
  • RGB Color, including the alpha channel.

    var c = color.color32;
  • RGB color string which can be used in CSS color values.

    var c = color.rgba;
  • Red, green, blue, alpha : 0 ~ 255

    var r = color.red;
    var g = color.green;
    var b = color.blue;
    var a = color.alpha;
  • H, S, V : 0 ~ 1

    var h = color.h;
    var s = color.s;
    var v = color.v;
  • Normalized red, green, blue, alpha : 0 ~ 1

    var r = color.redGL;
    var g = color.greenGL;
    var b = color.blueGL;
    var a = color.alphaGL;

Clone

var newColor = color.clone();

To hex string

var hexString = Phaser.Display.Color.RGBToString(color.r, color.g, color.b, color.a);
// var hexString = Phaser.Display.Color.RGBToString(color.r, color.g, color.b, color.a, prefix);

Interpolation

Interpolate between 2 colors.

var colorOut = Phaser.Display.Color.Interpolate.RGBWithRGB(r1, g1, b1, r2, g2, b2, length, index);
var colorOut = Phaser.Display.Color.Interpolate.ColorWithColor(color1, color2, length, index);
var colorOut = Phaser.Display.Color.Interpolate.ColorWithRGB(color, r, g, b, length, index);
  • length, index : t = index/length (0~1)

Author Credits

Content on this page includes work by: