Phaser.Create

GenerateTexture

<static> GenerateTexture(config)

Description:

Generates a texture based on the given Create configuration object.

The texture is drawn using a fixed-size indexed palette of 16 colors, where the hex value in the

data cells map to a single color. For example, if the texture config looked like this:


var star = [

  '.....828.....',

  '....72227....',

  '....82228....',

  '...7222227...',

  '2222222222222',

  '8222222222228',

  '.72222222227.',

  '..787777787..',

  '..877777778..',

  '.78778887787.',

  '.27887.78872.',

  '.787.....787.'

];



this.textures.generate('star', { data: star, pixelWidth: 4 });

Then it would generate a texture that is 52 x 48 pixels in size, because each cell of the data array

represents 1 pixel multiplied by the pixelWidth value. The cell values, such as 8, maps to color

number 8 in the palette. If a cell contains a period character . then it is transparent.

The default palette is Arne16, but you can specify your own using the palette property.

Parameters:

name

type

optional

description

config

Phaser.Types.Create.GenerateTextureConfig

No

The Generate Texture Configuration object.

Returns: HTMLCanvasElement - An HTMLCanvasElement which contains the generated texture drawn to it.

Source: src/create/GenerateTexture.js#L11
Since: 3.0.0

Updated on