Structs.Events

Phaser.Structs.Events

PROCESS_QUEUE_ADD

Description: The Process Queue Add Event.

This event is dispatched by a Process Queue when a new item is successfully moved to its active list.

You will most commonly see this used by a Scene's Update List when a new Game Object has been added.

In that instance, listen to this event from within a Scene using: this.sys.updateList.on('add', listener).

name

type

optional

description

item

*

No

The item that was added to the Process Queue.

Member of: Phaser.Structs.Events

Source: src/structs/events/PROCESS_QUEUE_ADD_EVENT.js#L7
Since: 3.20.0

PROCESS_QUEUE_REMOVE

Description: The Process Queue Remove Event.

This event is dispatched by a Process Queue when a new item is successfully removed from its active list.

You will most commonly see this used by a Scene's Update List when a Game Object has been removed.

In that instance, listen to this event from within a Scene using: this.sys.updateList.on('remove', listener).

name

type

optional

description

item

*

No

The item that was removed from the Process Queue.

Member of: Phaser.Structs.Events

Source: src/structs/events/PROCESS_QUEUE_REMOVE_EVENT.js#L7
Since: 3.20.0

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