PROCESS_QUEUE_ADD
Description: The Process Queue Add Event.
This event is dispatched by a Process Queue when a new item is successfully moved to its active list.
You will most commonly see this used by a Scene's Update List when a new Game Object has been added.
In that instance, listen to this event from within a Scene using: this.sys.updateList.on('add', listener)
.
name | type | optional | description |
---|---|---|---|
item | * | No | The item that was added to the Process Queue. |
Member of: Phaser.Structs.Events
Source: src/structs/events/PROCESS_QUEUE_ADD_EVENT.js#L7
Since: 3.20.0
PROCESS_QUEUE_REMOVE
Description: The Process Queue Remove Event.
This event is dispatched by a Process Queue when a new item is successfully removed from its active list.
You will most commonly see this used by a Scene's Update List when a Game Object has been removed.
In that instance, listen to this event from within a Scene using: this.sys.updateList.on('remove', listener)
.
name | type | optional | description |
---|---|---|---|
item | * | No | The item that was removed from the Process Queue. |
Member of: Phaser.Structs.Events
Source: src/structs/events/PROCESS_QUEUE_REMOVE_EVENT.js#L7
Since: 3.20.0